Wanted Level 6
#1

How are you guys?

I just want to add this to my server. I want to give killer a score when he kills a player who has wanted level 6. You know just some bonus.

And sencliendtoall if someone hit the wanted level 6 like:

"Myname(ID) has a wanted level of 6 kill him to get score bonus"

Thanks and looking forward.
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#2

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    if(killerid != INVALID_PLAYER_ID && killerid != playerid)
    {
        if(GetPlayerWantedLevel(playerid) >= 6)
        {
            SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
            new fstr[150], dname[MAX_PLAYER_NAME], kname[MAX_PLAYER_NAME];
            GetPlayerName(playerid, dname, MAX_PLAYER_NAME);
            GetPlayerName(killerid, kname, MAX_PLAYER_NAME);
            format(fstr, sizeof(fstr), "Player %s(%d) has killed %s(%d) with a wanted level of 6, and has claimed a bonus score!", kname, killerid, dname, playerid);
            //SetPlayerWantedLevel(playerid, 0);
        }
    }
    return 1;
}
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#3

Quote:
Originally Posted by BenzoAMG
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pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    if(killerid != INVALID_PLAYER_ID && killerid != playerid)
    {
        if(GetPlayerWantedLevel(playerid) >= 6)
        {
            SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
            new fstr[150], dname[MAX_PLAYER_NAME], kname[MAX_PLAYER_NAME];
            GetPlayerName(playerid, dname, MAX_PLAYER_NAME);
            GetPlayerName(killerid, kname, MAX_PLAYER_NAME);
            format(fstr, sizeof(fstr), "Player %s(%d) has killed %s(%d) with a wanted level of 6, and has claimed a bonus score!", kname, killerid, dname, playerid);
            //SetPlayerWantedLevel(playerid, 0);
        }
    }
    return 1;
}
Thanks my friend how about senclientmessagetoall?

I also want to notify to all players that "Playername has a wanted level of 6. Kill him to get score bonus"
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#4

Well you'd have to set up a timer to do a check every so often, so lets say every 2 minutes.

pawn Код:
public OnGameModeInit() //Or OnFilterscriptInit for Filterscripts.
{
    SetTimer("WantedCheck", 120000, true);
    return 1;
}

forward WantedCheck();
public WantedCheck()
{
    new fstr[150];
    for(new i = 0; i < MAX_PLAYERS; i++) //foreach is a better option
    {
        if(IsPlayerConnected(i))
        {
            if(GetPlayerWantedLevel(i) >= 6)
            {
                new pname[MAX_PLAYER_NAME];
                GetPlayerName(i, pname, MAX_PLAYER_NAME);
                format(fstr, sizeof(fstr), "Player %s(%d) has a wanted level of 6. Kill them to get a bonus score!", pname, i);
                SendClientMessageToAll(0xFFFF00FF, fstr);
            }
        }
    }
    return 1;
}
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#5

Quote:
Originally Posted by BenzoAMG
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Well you'd have to set up a timer to do a check every so often, so lets say every 2 minutes.

pawn Код:
public OnGameModeInit() //Or OnFilterscriptInit for Filterscripts.
{
    SetTimer("WantedCheck", 120000, true);
    return 1;
}

forward WantedCheck();
public WantedCheck()
{
    new fstr[150];
    for(new i = 0; i < MAX_PLAYERS; i++) //foreach is a better option
    {
        if(IsPlayerConnected(i))
        {
            if(GetPlayerWantedLevel(i) >= 6)
            {
                new pname[MAX_PLAYER_NAME];
                GetPlayerName(i, pname, MAX_PLAYER_NAME);
                format(fstr, sizeof(fstr), "Player %s(%d) has a wanted level of 6. Kill them to get a bonus score!", pname, i);
                SendClientMessageToAll(0xFFFF00FF, fstr);
            }
        }
    }
    return 1;
}
Is there any option without the timer? coz I used to much timer. I would also like to ask, does using timer too much cost lag or heavy server?

And please can you add this?

Код:
format(fstr, sizeof(fstr), "Player %s(%d) has killed %s(%d) with a wanted level of 6, and has claimed a bonus score!", kname, killerid, dname, playerid);
So player will know who killed that guy who had wanted level 6.

Thanks alot. And sorry if I took your time.
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#6

Oh crap lol, I forgot to add the SendClientMessageToAll xD

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    if(killerid != INVALID_PLAYER_ID && killerid != playerid)
    {
        if(GetPlayerWantedLevel(playerid) >= 6)
        {
            SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
            new fstr[150], dname[MAX_PLAYER_NAME], kname[MAX_PLAYER_NAME];
            GetPlayerName(playerid, dname, MAX_PLAYER_NAME);
            GetPlayerName(killerid, kname, MAX_PLAYER_NAME);
            format(fstr, sizeof(fstr), "Player %s(%d) has killed %s(%d) with a wanted level of 6, and has claimed a bonus score!", kname, killerid, dname, playerid);
            SendClientMessageToAll(0xFFFF00FF, fstr);
            //SetPlayerWantedLevel(playerid, 0);
        }
    }
    return 1;
}
A 2 minute timer will not really effect your server at all, multiple 1 second timers can cause issues though, but this shouldn't be a problem. Another alternative would be to run this every time a player gets a wanted level of 6, meaning you would have to make a custom function for your SetPlayerWantedLevel functions that would also do a check along with it, and then announcing it.
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#7

Quote:
Originally Posted by BenzoAMG
Посмотреть сообщение
Oh crap lol, I forgot to add the SendClientMessageToAll xD

pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    if(killerid != INVALID_PLAYER_ID && killerid != playerid)
    {
        if(GetPlayerWantedLevel(playerid) >= 6)
        {
            SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
            new fstr[150], dname[MAX_PLAYER_NAME], kname[MAX_PLAYER_NAME];
            GetPlayerName(playerid, dname, MAX_PLAYER_NAME);
            GetPlayerName(killerid, kname, MAX_PLAYER_NAME);
            format(fstr, sizeof(fstr), "Player %s(%d) has killed %s(%d) with a wanted level of 6, and has claimed a bonus score!", kname, killerid, dname, playerid);
            SendClientMessageToAll(0xFFFF00FF, fstr);
            //SetPlayerWantedLevel(playerid, 0);
        }
    }
    return 1;
}
A 2 minute timer will not really effect your server at all, multiple 1 second timers can cause issues though, but this shouldn't be a problem. Another alternative would be to run this every time a player gets a wanted level of 6, meaning you would have to make a custom function for your SetPlayerWantedLevel functions that would also do a check along with it, and then announcing it.
Because before I also use this. But different before when a player(killer) when it exactly hits wanted level of 6, it automatically send to server but without any timer.

But for now maybe I can use with timer. As you said 2 minutes will not effect the server. so i'm happy to hear that. Thanks alot. And I ask too much I know you know that D

EDIT:

Or you know I will use this?

Код:
public OnPlayerDeath(playerid, killerid, reason)
{
    if(killerid != INVALID_PLAYER_ID && killerid != playerid)
    {
        if(GetPlayerWantedLevel(playerid) >= 6)
        {
            SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
            new fstr[150], dname[MAX_PLAYER_NAME], kname[MAX_PLAYER_NAME];
            GetPlayerName(playerid, dname, MAX_PLAYER_NAME);
            GetPlayerName(killerid, kname, MAX_PLAYER_NAME);
            format(fstr, sizeof(fstr), "Player %s(%d) has killed %s(%d) with a wanted level of 6, and has claimed a bonus score!", kname, killerid, dname, playerid);
            //SetPlayerWantedLevel(playerid, 0);
        }
    }
    return 1;
}
but I will change

Код:
            SetPlayerScore(killerid, GetPlayerScore(killerid) + 1);
            new fstr[150], dname[MAX_PLAYER_NAME], kname[MAX_PLAYER_NAME];
            GetPlayerName(playerid, dname, MAX_PLAYER_NAME);
            GetPlayerName(killerid, kname, MAX_PLAYER_NAME);
            format(fstr, sizeof(fstr), "Player %s(%d) has killed %s(%d) with a wanted level of 6, and has claimed a bonus score!", kname, killerid, dname, playerid);
to

Код:
new pname[MAX_PLAYER_NAME];
                GetPlayerName(i, pname, MAX_PLAYER_NAME);
                format(fstr, sizeof(fstr), "Player %s(%d) has a wanted level of 6. Kill them to get a bonus score!", pname, i);
                SendClientMessageToAll(0xFFFF00FF, fstr);
is it okay?
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