20.10.2013, 17:06
Olб povo
Hoje trago a HQ do exercito que tem nos servidores RPG, mas com novos veiculos, luzes e um radar, para quem tem clг / batalhao de Exercito
Imagens
http://s847.photobucket.com/user/dav...ideshow/album5
Code
Atenзao: Nao mudei a estrutura, sу mudei os veiculos e coloquei umas luzes !
Hoje trago a HQ do exercito que tem nos servidores RPG, mas com novos veiculos, luzes e um radar, para quem tem clг / batalhao de Exercito
Imagens
http://s847.photobucket.com/user/dav...ideshow/album5
Code
pawn Code:
AddStaticVehicleEx(595,-1440.5000000,503.7000100,0.1000000,89.2500000,15,80,15); //Launch
AddStaticVehicleEx(595,-1440.8000500,510.2000100,0.2000000,89.2470000,15,80,15); //Launch
AddStaticVehicleEx(473,-1460.8000500,510.8999900,0.0000000,89.7500000,231,106,15); //Dinghy
AddStaticVehicleEx(473,-1455.3000500,510.7999900,0.0000000,89.7470000,231,106,15); //Dinghy
AddStaticVehicleEx(472,-1444.5999800,498.7999900,0.0000000,90.0000000,15,80,15); //Coastguard
AddStaticVehicleEx(472,-1444.5999800,491.7000100,0.0000000,90.0000000,15,80,15); //Coastguard
AddStaticVehicleEx(520,-1279.6999500,495.0000000,18.9000000,0.0000000,-1,-1,15); //Hydra
AddStaticVehicleEx(520,-1291.6999500,494.8999900,18.8000000,0.0000000,-1,-1,15); //Hydra
AddStaticVehicleEx(511,-1415.3000500,512.2999900,19.6000000,359.7500000,1,34,15); //Beagle
AddStaticVehicleEx(548,-1459.5999800,500.7999900,19.8000000,270.0000000,245,245,15); //Cargobob
AddStaticVehicleEx(425,-1308.5000000,494.5000000,19.1000000,270.0000000,95,10,15); //Hunter
AddStaticVehicleEx(425,-1265.3000500,494.8999900,19.1000000,90.7500000,95,10,15); //Hunter
AddStaticVehicleEx(497,-1422.0999800,491.7000100,18.3000000,181.0000000,1,34,15); //Police Maverick
AddStaticVehicleEx(497,-1412.0999800,492.2000100,18.3000000,180.5000000,1,34,15); //Police Maverick
AddStaticVehicleEx(596,-1330.5000000,438.3999900,6.9000000,0.0000000,1,34,15); //Police Car (LSPD)
AddStaticVehicleEx(596,-1310.0999800,438.2000100,6.9000000,0.0000000,1,34,15); //Police Car (LSPD)
AddStaticVehicleEx(596,-1314.9000200,438.2999900,6.9000000,0.0000000,1,34,15); //Police Car (LSPD)
AddStaticVehicleEx(596,-1319.5999800,438.2999900,6.9000000,0.0000000,1,34,15); //Police Car (LSPD)
AddStaticVehicleEx(596,-1324.6999500,438.2999900,6.9000000,0.0000000,1,34,15); //Police Car (LSPD)
AddStaticVehicleEx(433,-1284.5000000,440.5000000,7.6000000,0.0000000,95,10,15); //Barracks
AddStaticVehicleEx(433,-1278.5999800,440.5000000,7.6000000,0.0000000,95,10,15); //Barracks
AddStaticVehicleEx(432,-1237.1999500,440.8999900,7.2000000,0.0000000,95,10,15); //Rhino
AddStaticVehicleEx(432,-1243.1999500,440.7000100,7.2000000,0.0000000,95,10,15); //Rhino
AddStaticVehicleEx(432,-1249.4000200,440.2999900,7.2000000,0.0000000,95,10,15); //Rhino
AddStaticVehicleEx(427,-1259.3000500,438.6000100,7.2000000,0.0000000,1,34,15); //Enforcer
AddStaticVehicleEx(427,-1268.8000500,439.2000100,7.3000000,0.0000000,1,34,15); //Enforcer
AddStaticVehicleEx(554,-1293.6999500,441.3999900,7.3000000,0.0000000,1,34,15); //Yosemite
AddStaticVehicleEx(554,-1301.6999500,441.7000100,7.3000000,0.0000000,1,34,15); //Yosemite
AddStaticVehicleEx(522,-1262.4000200,438.2000100,6.7000000,0.0000000,1,34,15); //NRG-500
AddStaticVehicleEx(522,-1265.6999500,438.2000100,6.7000000,0.0000000,1,34,15); //NRG-500
AddStaticVehicleEx(522,-1264.0999800,438.2000100,6.7000000,0.0000000,1,34,15); //NRG-500
AddStaticVehicleEx(568,-1359.4000200,454.8999900,7.1000000,0.0000000,42,119,15); //Bandito
AddStaticVehicleEx(568,-1362.9000200,454.8999900,7.1000000,0.0000000,42,119,15); //Bandito
AddStaticVehicleEx(470,-1340.0999800,455.6000100,7.2000000,0.0000000,95,10,15); //Patriot
AddStaticVehicleEx(470,-1345.1999500,456.3999900,7.2000000,0.0000000,95,10,15); //Patriot
AddStaticVehicleEx(470,-1350.0000000,455.8999900,7.2000000,0.0000000,95,10,15); //Patriot
AddStaticVehicleEx(470,-1354.8000500,455.8999900,7.2000000,0.0000000,95,10,15); //Patriot
AddStaticVehicleEx(500,-1297.8000500,441.7999900,7.2000000,0.0000000,1,34,15); //Mesa
CreateObject(971,-1530.1999500,482.5000000,8.8000000,358.5000000,0.0000000,359.5000000); //object(subwaygate) (1)
CreateObject(987,-1523.0000000,461.0000000,6.2000000,0.0000000,0.0000000,179.5000000); //object(elecfence_bar) (2)
CreateObject(987,-1534.8000500,461.1000100,6.2000000,0.0000000,0.0000000,179.4950000); //object(elecfence_bar) (3)
CreateObject(987,-1546.5000000,461.2000100,6.2000000,0.0000000,0.0000000,179.4950000); //object(elecfence_bar) (4)
CreateObject(971,-1422.4000200,495.8999900,4.0000000,358.4950000,0.0000000,270.9950000); //object(subwaygate) (2)
CreateObject(971,-1422.3000500,492.6000100,4.0000000,358.4950000,0.0000000,270.9940000); //object(subwaygate) (3)
CreateObject(3799,-1417.0000000,503.5000000,1.9000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (1)
CreateObject(3799,-1414.0999800,503.5000000,1.9000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (2)
CreateObject(3799,-1411.1999500,503.5000000,1.9000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (3)
CreateObject(3799,-1408.3000500,503.5000000,1.9000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (4)
CreateObject(3799,-1408.3000500,506.3999900,1.9000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (5)
CreateObject(3799,-1408.3000500,509.2999900,1.9000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (6)
CreateObject(3799,-1387.5000000,504.3999900,1.9000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (7)
CreateObject(3799,-1387.5000000,510.1000100,1.9000000,0.0000000,0.0000000,0.0000000); //object(acbox2_sfs) (8)
CreateObject(1495,-1297.6999500,489.7999900,10.3000000,0.0000000,0.0000000,90.0000000); //object(gen_doorext01) (1)
CreateObject(3115,-1456.6999500,501.2999900,16.9000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift1_sfse) (1)
CreateObject(3114,-1414.4000200,516.4000200,16.7000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift2_sfse) (1)
CreateObject(12839,-1317.6999500,484.7000100,14.5000000,0.0000000,0.2500000,184.2500000); //object(cos_sbanksteps02) (1)
CreateObject(12839,-1321.1999500,479.7999900,8.5000000,0.0000000,0.2470000,92.9980000); //object(cos_sbanksteps02) (2)
CreateObject(980,-1310.5000000,479.7000100,3.4000000,0.0000000,0.0000000,89.0000000); //object(airportgate) (1)
CreateObject(980,-1339.4000200,439.3999900,8.9000000,0.0000000,0.0000000,88.9950000); //object(airportgate) (2)
CreateObject(980,-1456.0999800,479.7000100,3.3000000,0.0000000,0.0000000,89.9950000); //object(airportgate) (3)
CreateObject(16782,-1362.9000200,501.7000100,11.4000000,0.0000000,0.0000000,90.0000000); //object(a51_radar_scan) (1)
CreateObject(3114,-1414.4000200,516.4000200,9.6000000,0.0000000,0.2500000,0.0000000); //object(carrier_lift2_sfse) (2)
CreateObject(3526,-1246.4000200,505.6000100,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (1)
CreateObject(3526,-1246.0999800,505.6000100,17.3000000,0.0000000,0.0000000,178.7500000); //object(vegasairportlight) (2)
CreateObject(3526,-1246.0999800,496.8999900,17.3000000,0.0000000,0.0000000,178.7480000); //object(vegasairportlight) (3)
CreateObject(3526,-1246.3000500,496.8999900,17.3000000,0.0000000,0.0000000,356.7480000); //object(vegasairportlight) (4)
CreateObject(3526,-1256.4000200,513.7000100,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (5)
CreateObject(3526,-1256.4000200,488.7000100,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (6)
CreateObject(3526,-1297.5000000,513.7999900,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (7)
CreateObject(3526,-1278.0000000,513.7999900,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (8)
CreateObject(3526,-1317.0999800,513.7999900,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (9)
CreateObject(3526,-1340.4000200,513.7000100,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (10)
CreateObject(3526,-1363.9000200,513.5000000,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (11)
CreateObject(3526,-1381.4000200,513.5999800,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (12)
CreateObject(3526,-1403.6999500,513.7000100,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (13)
CreateObject(3526,-1424.9000200,513.5000000,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (14)
CreateObject(3526,-1446.5000000,513.7999900,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (15)
CreateObject(3526,-1466.9000200,513.7999900,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (16)
CreateObject(3526,-1466.8000500,488.6000100,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (17)
CreateObject(3526,-1446.3000500,488.7000100,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (18)
CreateObject(3526,-1424.9000200,488.7000100,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (19)
CreateObject(3526,-1404.4000200,488.5000000,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (20)
CreateObject(3526,-1316.6999500,488.0000000,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (21)
CreateObject(3526,-1298.0999800,488.7000100,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (22)
CreateObject(3526,-1279.0999800,488.7000100,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (23)
CreateObject(3526,-1246.3000500,501.3999900,17.3000000,0.0000000,0.0000000,0.0000000); //object(vegasairportlight) (24)
CreateObject(3526,-1245.8000500,501.3999900,17.3000000,0.0000000,0.0000000,178.7500000); //object(vegasairportlight) (25)
CreateObject(1215,-1250.4000200,511.5000000,16.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,-1250.3000500,491.7000100,16.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,-1446.3000500,510.5000000,17.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,-1467.0000000,510.5000000,17.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,-1467.0999800,491.8999900,17.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateObject(1215,-1446.3000500,492.1000100,17.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateObject(1215,-1424.9000200,515.2999900,17.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,-1404.0000000,515.2000100,17.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
CreateObject(1215,-1404.0000000,515.2000100,10.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
CreateObject(1215,-1425.0000000,515.2000100,10.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
CreateObject(1215,-1261.5000000,501.3999900,17.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
CreateObject(1215,-1274.5000000,501.3999900,17.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
CreateObject(1215,-1301.0999800,501.7000100,17.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
CreateObject(1215,-1319.5999800,501.5000000,17.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
CreateObject(1215,-1311.4000200,501.2999900,17.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (15)
CreateObject(1215,-1255.0999800,501.3999900,17.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (16)
CreateObject(1215,-1256.5999800,510.1000100,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (17)
CreateObject(1215,-1256.8000500,507.7999900,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (18)
CreateObject(1215,-1256.8000500,505.3999900,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (19)
CreateObject(1215,-1256.9000200,502.8999900,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (20)
CreateObject(1215,-1257.0999800,501.1000100,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (21)
CreateObject(1215,-1257.0000000,499.5000000,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (22)
CreateObject(1215,-1257.0000000,497.2000100,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (23)
CreateObject(1215,-1256.9000200,495.7000100,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (24)
CreateObject(1215,-1257.0000000,493.7000100,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (25)
CreateObject(1215,-1257.0000000,492.1000100,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (26)
CreateObject(1215,-1257.0000000,491.0000000,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (27)
CreateObject(1215,-1257.0999800,489.2999900,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (28)
CreateObject(1215,-1256.8000500,511.8999900,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (29)
CreateObject(1215,-1252.6999500,501.3999900,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (30)
CreateObject(1215,-1250.0999800,501.3999900,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (31)
CreateObject(1215,-1248.0000000,501.3999900,17.0000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (32)
CreateObject(3114,-1414.4000200,520.9000200,16.7000000,0.0000000,0.0000000,0.0000000); //object(carrier_lift2_sfse) (4)
CreateObject(1215,-1424.9000200,519.7999900,17.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (33)
CreateObject(1215,-1404.0000000,519.2999900,17.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (34)
CreateObject(1215,-1404.0000000,526.5000000,17.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (35)
CreateObject(1215,-1424.8000500,526.5000000,17.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (36)
CreateObject(1215,-1424.6999500,522.0000000,10.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (37)
CreateObject(1215,-1404.0000000,522.0000000,10.5000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (38)
Atenзao: Nao mudei a estrutura, sу mudei os veiculos e coloquei umas luzes !