[Map] Simple Exterior outside of LSPD and LSPD garage
#1

Hello guys, I'm new in mapping, i'm releasing my first mapping infront of LSPD

Some simple mapping

I'm trying to help you till i improve my self


First Picture



Second Picture



Third Picture



Fourth Picture



Fifth Picture



Sixth Picture(Garage)



Mapping Codes
Code:
CreateObject(984, 1529.59998, -1608.80005, 13, 0, 0, 0);
CreateObject(984, 1534.30005, -1608.90002, 13, 0, 0, 0);
CreateObject(984, 1524.80005, -1608.69995, 13, 0, 0, 0);
CreateObject(984, 1529.59998, -1621.59998, 13, 0, 0, 0);
CreateObject(984, 1524.80005, -1621.40002, 13, 0, 0, 0);
CreateObject(984, 1524.80005, -1634.09998, 13, 0, 0, 0);
CreateObject(984, 1529.59998, -1634.40002, 13, 0, 0, 0);
CreateObject(984, 1524.80005, -1646.90002, 13, 0, 0, 0);
CreateObject(984, 1529.59998, -1647.19995, 13, 0, 0, 0);
CreateObject(984, 1534.30005, -1643.30005, 13, 0, 0, 0);
CreateObject(984, 1534.30005, -1656.09998, 13, 0, 0, 0);
CreateObject(984, 1537.09998, -1673.19995, 13, 0, 0, 0);
CreateObject(984, 1529.59998, -1660.09998, 13, 0, 0, 0);
CreateObject(984, 1529.59998, -1673, 13, 0, 0, 0);
CreateObject(984, 1529.59998, -1685.80005, 13, 0, 0, 0);
CreateObject(984, 1529.59998, -1698.59998, 13, 0, 0, 0);
CreateObject(984, 1524.80005, -1659.69995, 13, 0, 0, 0);
CreateObject(984, 1524.80005, -1672.5, 13, 0, 0, 0);
CreateObject(984, 1524.80005, -1685.40002, 13, 0, 0, 0);
CreateObject(984, 1524.80005, -1698.19995, 13, 0, 0, 0);
CreateObject(984, 1529.59998, -1711.40002, 13, 0, 0, 0);
CreateObject(984, 1524.80005, -1711, 13, 0, 0, 0);
CreateObject(984, 1524.80005, -1715.90002, 13, 0, 0, 0);
CreateObject(984, 1529.59998, -1716.09998, 13, 0, 0, 0);
CreateObject(984, 1534.30005, -1688.19995, 13, 0, 0, 0);
CreateObject(984, 1534.30005, -1701.09998, 13, 0, 0, 0);
CreateObject(984, 1534.30005, -1713.90002, 13, 0, 0, 0);
CreateObject(984, 1534.30005, -1715.5, 13, 0, 0, 0);
CreateObject(621, 1536.09998, -1665.40002, 12.4, 0, 0, 0);
CreateObject(621, 1536, -1681.09998, 12.4, 0, 0, 0);
CreateObject(3472, 1529.69995, -1681.5, 12.4, 0, 0, 0);
CreateObject(3472, 1529.69995, -1674.59998, 12.4, 0, 0, 0);
CreateObject(3472, 1529.69995, -1666.5, 12.4, 0, 0, 0);
CreateObject(3472, 1529.69995, -1658.59998, 12.4, 0, 0, 0);
CreateObject(3472, 1529.59998, -1650.5, 12.4, 0, 0, 0);
CreateObject(3472, 1529.80005, -1640.69995, 12.4, 0, 0, 0);
CreateObject(3472, 1529.69995, -1631.30005, 12.4, 0, 0, 0);
CreateObject(3472, 1529.69995, -1623.30005, 12.4, 0, 0, 0);
CreateObject(3472, 1529.80005, -1613.59998, 12.4, 0, 0, 0);
CreateObject(3472, 1529.80005, -1605.59998, 12.4, 0, 0, 0);
CreateObject(3472, 1529.69995, -1692.30005, 12.4, 0, 0, 0);
CreateObject(3472, 1529.59998, -1701.80005, 12.4, 0, 0, 0);
CreateObject(3472, 1529.59998, -1709.80005, 12.4, 0, 0, 0);
CreateObject(3472, 1529.59998, -1718.09998, 12.4, 0, 0, 0);
CreateObject(3515, 1549.5, -1669.80005, 13.4, 0, 0, 0);
CreateObject(3515, 1549.30005, -1681.09998, 13.3, 0, 0, 0);
CreateObject(3524, 1529.59998, -1698.09998, 15.3, 0, 0, 0);
CreateObject(3524, 1529.59998, -1687.40002, 15.3, 0, 0, 0);
CreateObject(3524, 1529.5, -1677.80005, 15.3, 0, 0, 0);
CreateObject(3524, 1529.40002, -1670, 15.3, 0, 0, 0);
CreateObject(3524, 1529.5, -1662.5, 15.3, 0, 0, 0);
CreateObject(3524, 1529.59998, -1653.69995, 15.3, 0, 0, 0);
CreateObject(3524, 1529.5, -1645.59998, 15.3, 0, 0, 0);
CreateObject(3524, 1529.59998, -1636, 15.3, 0, 0, 0);
CreateObject(3524, 1529.69995, -1626.40002, 15.3, 0, 0, 0);
CreateObject(3524, 1529.59998, -1618.5, 15.3, 0, 0, 0);
CreateObject(3524, 1529.59998, -1609.69995, 15.3, 0, 0, 0);
CreateObject(3524, 1529.59998, -1706.59998, 15.3, 0, 0, 0);
CreateObject(3524, 1529.5, -1714.69995, 15.3, 0, 0, 0);
CreateObject(3524, 1529.5, -1720.90002, 15.3, 0, 0, 0);
CreateObject(6865, 1554.30005, -1675.80005, 22.8, 0, 0, 320);
CreateObject(9833, 1536.30005, -1612.69995, 15.7, 0, 0, 0);
CreateObject(9833, 1536.30005, -1637.59998, 15.7, 0, 0, 0);
CreateObject(9833, 1536.40002, -1643.40002, 15.7, 0, 0, 0);
CreateObject(9833, 1536.30005, -1653.30005, 15.7, 0, 0, 0);
CreateObject(9833, 1536.80005, -1684.80005, 15.7, 0, 0, 0);
CreateObject(9833, 1537.59998, -1692.19995, 15.7, 0, 0, 0);
CreateObject(9833, 1536.40002, -1700.19995, 15.7, 0, 0, 0);
CreateObject(9833, 1536.19995, -1706.59998, 15.7, 0, 0, 0);
CreateObject(9833, 1536.09998, -1712, 15.7, 0, 0, 0);
CreateObject(9833, 1536.19995, -1716.80005, 15.7, 0, 0, 0);
CreateObject(9833, 1536, -1607.59998, 15.7, 0, 0, 0);
CreateObject(3749, 1529.69995, -1724.80005, 18.2, 0, 0, 0);
CreateObject(3749, 1529.69995, -1600.69995, 18.2, 0, 0, 0);
CreateObject(987, 1540.40002, -1602.80005, 12.4, 0, 0, 0);
CreateObject(987, 1552.30005, -1602.80005, 12.4, 0, 0, 0);
CreateObject(987, 1564.30005, -1602.69995, 12.4, 0, 0, 0);
CreateObject(987, 1576.30005, -1602.69995, 12.4, 0, 0, 0);
CreateObject(987, 1588.09998, -1602.80005, 12.4, 0, 0, 0);
CreateObject(987, 1595.69995, -1602.69995, 12.4, 0, 0, 0);
CreateObject(987, 1607.40002, -1614.80005, 12.4, 0, 0, 90);
CreateObject(987, 1607.40002, -1626.40002, 12.4, 0, 0, 90);
CreateObject(987, 1607.5, -1636.5, 12.5, 0, 0, 90);
CreateObject(10828, 1585.19995, -1602.69995, 24.7, 0, 0, 0);
CreateObject(982, 1564.40002, -1632.90002, 13.1, 0, 0, 90);
CreateObject(983, 1548.59998, -1632.90002, 13.1, 0, 0, 90);
CreateObject(982, 1564.59998, -1623, 13.2, 0, 0, 90);
CreateObject(982, 1564.80005, -1617.5, 13.2, 0, 0, 90);
CreateObject(982, 1558.09998, -1622.90002, 13.1, 0, 0, 90);
Have a nice day

Enjoy it
Reply
#2

Urm, nice start, I guess, but I don't think there should be fire in the middle of the road... but okay.
Reply
#3

Looks very tacky because the object choices are poor and don't make any sense 2/10. Now I do realize this is your first map but even still I'd rate it the same if it was your 100'th so next time focus on actually making a map that is believable focus on object choices and placement.
Reply
#4

I agree with [uL]Pottus, you made a mistake in the object choice. if you're looking for a Reastic server or anything that is Roleplayed, the first thing when I would see that, I would log off. It's majorly unrealistic with the skulls on fire, but overall, you are very creative.. Next time, think of the correct mapping object before adding it..
Reply
#5

nice +rep
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)