Little help :)
#1

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#2

pawn Код:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
    if(pTeam[issuerid] == pTeam[playerid])
    {
        new Float:health,Float:Armour;
        GetPlayerHealth(playerid,health);
        GetPlayerArmour(playerid,Armour);
        SetPlayerHealth(playerid,health);
        SetPlayerArmour(playerid,Armour);
        return 1;    
    }
}
try this
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#3

use this include
https://sampforum.blast.hk/showthread.php?tid=195439
to do following
pawn Код:
public OnPlayerShootPlayer(shooter, target, damage)
{
    new Float:heal;
    GetPlayerHealth(target, heal);
    if(gTeam[shooter] == TEAM_1 && gTeam[target] == TEAM_1)
    SetPlayerHealth(target, heal+damage);
    return 1;
}
or well you can use this too
pawn Код:
new gTeam[MAX_PLAYERS];
#define blye 0
#define red 1
..
pawn Код:
public OnPlayerSpawn

pawn Код:
if(gTeam[playerid] == team1)
{
     SetPlayerTeam(playerid,0);
}
else if(gTeam[playerid] == team2)
{
    SetPlayerTeam(playerid,1);
}
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#4

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