11.10.2013, 18:31
(
Последний раз редактировалось yaron0600; 12.10.2013 в 06:24.
)
NVM Ty
if(dialogid == EXCHANGECRATES)
{
if(!response) return 1;
if(PlayerInfo[playerid][pGunCrates] == 0)
{
SendClientMessageEx(playerid, COLOR_GREY, "You do not have any Gun Crates!.");
return 1;
}
switch( listitem )
{
case 0:
{
if(PlayerInfo[playerid][pGunCrates] < 1)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "You do not have enough GunCrates for this.");
return 1;
}
else
{
PlayerInfo[playerid][pGunCrates] -= 1;
format(string, sizeof(string), "You have traded 1 GunCrates for a Desert Eagle, you now have %d GunCrates(s).", PlayerInfo[playerid][pGunCrates]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
}
GivePlayerValidWeapon(playerid, 24, 60000);
}
case 1:
{
if(PlayerInfo[playerid][pGunCrates] >= 2)
{
PlayerInfo[playerid][pGunCrates] -= 2;
format(string, sizeof(string), "You have traded 2 GunCrates for a SPAS-12, you now have %d GunCrates(s).", PlayerInfo[playerid][pGunCrates]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "You do not have enough GunCrates for this.");
return 1;
}
GivePlayerValidWeapon(playerid, 27, 60000);
}
case 2:
{
if(PlayerInfo[playerid][pGunCrates] < 2)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "You do not have enough GunCrates for this.");
return 1;
}
else
{
PlayerInfo[playerid][pGunCrates] -= 2;
format(string, sizeof(string), "You have traded 2 GunCrates for an M4, you now have %d GunCrates(s).", PlayerInfo[playerid][pGunCrates]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
}
GivePlayerValidWeapon(playerid, 31, 60000);
}
case 3:
{
if(PlayerInfo[playerid][pGunCrates] < 2)
{
SendClientMessageEx(playerid, COLOR_YELLOW, "You do not have enough GunCrates for this.");
return 1;
}
else
{
PlayerInfo[playerid][pGunCrates] -= 2;
format(string, sizeof(string), "You have traded 2 GunCrates for an AK-47, you now have %d GunCrates(s).", PlayerInfo[playerid][pGunCrates]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
}
GivePlayerValidWeapon(playerid, 30, 60000);
}
case 4:
{
if(PlayerInfo[playerid][pGunCrates] > 3)
{
PlayerInfo[playerid][pGunCrates] -= 3;
format(string, sizeof(string), "You have traded 3 GunCrates for a sniper rifle, you now have %d GunCrates(s).", PlayerInfo[playerid][pGunCrates]);
SendClientMessageEx(playerid, COLOR_YELLOW, string);
}
else
{
SendClientMessageEx(playerid, COLOR_YELLOW, "VIP: You do not have enough GunCrates for this.");
return 1;
}
GivePlayerValidWeapon(playerid, 34, 60000);
}
}
}