Posts: 3,715
Threads: 358
Joined: Apr 2012
Reputation:
0
I've no idea where to post this, So i post it here.
So how does really the game script make the non-solid interior into a solid one?
However, If player goes to that interior without any cutscenes, Some parts are not solid.
While in the cutscene, The actors can actually stand in the non solid parts.
What do you think about this?
Is there any preventation to avoid the falling during cutscenes??
Posts: 3,304
Threads: 58
Joined: Sep 2008
Reputation:
0
Try adding a floor or plank object under the non-solid parts ('hide' them under the non-solid layer)
Posts: 499
Threads: 4
Joined: Apr 2013
Reputation:
0
I have read somewhere that cutscenes inside non-solid interiors aren't made with real game characters (By characters meaning CJ, Sweet etc). They are just movies when comes to this situation. However, in other situations, it is applied a pre-made animation, which can be suported by real characters.
Posts: 3,715
Threads: 358
Joined: Apr 2012
Reputation:
0
I think i got the answers from Hiddos and both of you.
However, So it means if the cutscene do really create a solid object to do this all.
Then it was disabled when not in cutscene right? If Hiddos fact is correct.
Dragonsaurus, I think i don't understand you correctly, But i think you're trying to say that the characters in the cutscene is not really from the universe 0, You're trying to say that they are loaded from cutscene.img. Yes that is correct, It is loaded in cutscene.img, That is the reason why Kendl's skin is using the beta one not the actual one because the actual one is just for cutscene. I've tried once to use the model but i got errors, Forgot to remove some bones in the model that is for cutscene.
Posts: 499
Threads: 4
Joined: Apr 2013
Reputation:
0
I think you understood right. For example: Kendl is not a "real" character. You can't see her out of any cutscenes.
There is a 99% possibility that she is loaded from cutscene.img. Well, I can't be 100% sure about this issue, because as I said in my first post, I only read it somewhere and I am not able to confirm it right away.
Posts: 3,715
Threads: 358
Joined: Apr 2012
Reputation:
0
It is already confirmed, I've seen this in GTA wiki, It saids "Kendl's skin is only can be seen in cutscene, The one the player sees in the gameplay is a beta skin of another pedestrian which has the same model but different color and different numbers."
Posts: 707
Threads: 2
Joined: May 2005
Reputation:
0
The game does not make the interior solid for the cutscenes.
Posts: 1,223
Threads: 5
Joined: Sep 2011
Reputation:
0
All they need to do is pause the physics for a minute or have non physics applied objects (probably that skin you're talking about). You have to manually code things in to "fall." Objects never fall without being scripted to fall.