23.09.2013, 10:02
Hello, I have problem in PAWN. Can you Help me ?
This is the Error,
and This is the PAWN Code,
Here are the Lines, I Listed it so you can easily read it,
Can Someone Help Me ?, Please
- SAMProductions
This is the Error,
Код:
(35252) : error 055: start of function body without function header (35253) : error 010: invalid function or declaration (35255) : error 010: invalid function or declaration (35257) : error 010: invalid function or declaration (35258) : error 010: invalid function or declaration (35260) : error 010: invalid function or declaration (35262) : error 010: invalid function or declaration (35264) : error 010: invalid function or declaration (35265) : error 010: invalid function or declaration (35268) : error 021: symbol already defined: "SetPlayerAttachedObject" (35272) : error 010: invalid function or declaration (35274) : error 010: invalid function or declaration (35275) : error 010: invalid function or declaration (35278) : error 021: symbol already defined: "SetPlayerAttachedObject" (35283) : error 010: invalid function or declaration (35285) : error 010: invalid function or declaration (35286) : error 010: invalid function or declaration (35289) : error 021: symbol already defined: "SetPlayerAttachedObject" (35295) : error 010: invalid function or declaration (35297) : error 010: invalid function or declaration (35298) : error 010: invalid function or declaration (35301) : error 021: symbol already defined: "SetPlayerAttachedObject" (35309) : error 010: invalid function or declaration (35317) : error 010: invalid function or declaration Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 24 Errors.
pawn Код:
{ //Line 35252
switch( dialogid ) //Line 35253
{
case VToys: //Line 35255
{
if ( !response ) //Line 35257
return 1; //Line 35258
switch( listitem ) //Line 35260
{
case 0: //Line 35262
{
for ( new i = 0; i < 5; i++ ) //Line 35264
if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) ) //Line 35265
RemovePlayerAttachedObject( playerid, i );
SetPlayerAttachedObject( playerid, 1, 19086, 8, -0.049768, -0.014062, -0.108385, 87.458297, 263.478149, 184.123764, 0.622413, 1.041609, 1.012785 ); //Line 35268
SendClientMessage( playerid, "{FF0000}<!> {EEEEEE}You have Holded a {FF0000}Dick {EEEEEE}!" );
SendClientMessage( playerid, "{FF0000}<!> {EEEEEE}Use {FF0000}/stophold{EEEEEE}, If you wish to stop Holding Objects." );
}
case 1: //Line 35272
{
for ( new i = 0; i < 5; i++ ) //Line 35274
if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) ) //Line 35275
RemovePlayerAttachedObject( playerid, i );
SetPlayerAttachedObject( playerid, 0, 1114, 1, 0.138007, 0.002714, -0.157366, 350.942352, 16.794704, 32.683506, 0.791829, 0.471535, 1.032759 ); //Line 35278
SetPlayerAttachedObject( playerid, 1, 1114, 1, 0.138007, 0.002714, 0.064523, 342.729064, 354.099456, 32.369094, 0.791829, 0.471535, 1.032759 );
SendClientMessage( playerid, "{FF0000}<!> {EEEEEE}You have Holded an {FF0000}Iron {EEEEEE}!" );
SendClientMessage( playerid, "{FF0000}<!> {EEEEEE}Use {FF0000}/stophold{EEEEEE}, If you wish to stop Holding Objects." );
}
case 2: //Line 35283
{
for ( new i = 0; i < 5; i++ ) //Line 35285
if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) ) //Line 35286
RemovePlayerAttachedObject( playerid, i );
SetPlayerAttachedObject( playerid, 0, 18645, 2, 0.017478, 0.051500, 0.003912, 285.055511, 90.860740, 171.179550, 1.780549, 0.912008, 1.208514 ); //Line 35289
SetPlayerAttachedObject( playerid, 1, 18690, 2, -2.979508, 0.306475, -0.388553, 285.055511, 90.860740, 171.179550, 1.780549, 0.912008, 1.208514 );
SetPlayerAttachedObject( playerid, 2, 18716, 2, -2.979508, 0.306475, -0.388553, 285.055511, 90.860740, 171.179550, 1.780549, 0.912008, 1.208514 );
SendClientMessage( playerid, "{FF0000}<!> {EEEEEE}You have Holded as {FF0000}Alien {EEEEEE}!" );
SendClientMessage( playerid, "{FF0000}<!> {EEEEEE}Use {FF0000}/stophold{EEEEEE}, If you wish to stop Holding Objects." );
}
case 3: //Line 35295
{
for ( new i = 0; i < 5; i++ ) //Line 35297
if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) ) //Line 35298
RemovePlayerAttachedObject( playerid, i );
SetPlayerAttachedObject( playerid, 0, 18693, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 ); //Line 35301
SetPlayerAttachedObject( playerid, 1, 18693, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
SetPlayerAttachedObject( playerid, 2, 18703, 6, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
SetPlayerAttachedObject( playerid, 3, 18703, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 );
SetPlayerAttachedObject( playerid, 4, 18965, 2, 0.111052, 0.021643, -0.000846, 92.280899, 92.752510, 358.071044, 1.200000, 1.283168, 1.200000 );
SendClientMessage( playerid, "{FF0000}<!> {EEEEEE}You have Holded as {FF0000}Incred {EEEEEE}!" );
SendClientMessage( playerid, "{FF0000}<!> {EEEEEE}Use {FF0000}/stophold{EEEEEE}, If you wish to stop Holding Objects." );
}
case 4: //Line 35309
{
SetPlayerSpecialAction( playerid, 2 ); //Jetpack!
SendClientMessage( playerid, "{FF0000}<!> {EEEEEE}You have Spawned a {FF0000}JetPack {EEEEEE}!" );
}
}
}
}
return 1; //Line 35317
}
Код:
(35252) = { (35253) = switch( dialogid ) (35255) = case VToys: (35257) = if ( !response ) (35258) = return 1; (35260) = switch( listitem ) (35262) = case 0: (35264) = for ( new i = 0; i < 5; i++ ) (35265) = if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) ) (35268) = SetPlayerAttachedObject( playerid, 1, 19086, 8, -0.049768, -0.014062, -0.108385, 87.458297, 263.478149, 184.123764, 0.622413, 1.041609, 1.012785 ); (35272) = case 1: (35274) = for ( new i = 0; i < 5; i++ ) (35275) = if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) ) (35278) = SetPlayerAttachedObject( playerid, 0, 1114, 1, 0.138007, 0.002714, -0.157366, 350.942352, 16.794704, 32.683506, 0.791829, 0.471535, 1.032759 ); (35283) = case 2: (35285) = for ( new i = 0; i < 5; i++ ) (35286) = if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) ) (35289) = SetPlayerAttachedObject( playerid, 0, 18645, 2, 0.017478, 0.051500, 0.003912, 285.055511, 90.860740, 171.179550, 1.780549, 0.912008, 1.208514 ); (35295) = case 3: (35297) = for ( new i = 0; i < 5; i++ ) (35298) = if ( IsPlayerAttachedObjectSlotUsed( playerid, i ) ) (35301) = SetPlayerAttachedObject( playerid, 0, 18693, 5, 1.983503, 1.558882, -0.129482, 86.705787, 308.978118, 268.198822, 1.500000, 1.500000, 1.500000 ); (35309) = case 4: (35317) = return 1;
- SAMProductions