GetPlayerFps? FPS above head?
#1

How would I be off doing that? I heard people using drunklevel or something like that but I don't get what they're actually doing. Would someone be willing to help?
Thanks!
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#2

Here and for godsake search next time
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#3

Don't get so offensive.. I've already done that and that's why I found something about drunklevel but it's 0.3b
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#4

I have re-written some code by [XST]O_x (https://sampforum.blast.hk/showthread.php?tid=172202) so that it uses 3DText's

pawn Код:
#include <a_samp>

new 3DText:fpsText[MAX_PLAYERS];
new DLlast[MAX_PLAYERS] = 0;
new FPS2[MAX_PLAYERS] = 0;
new string[64];

public OnFilterScriptInit() {
    SetTimer("FPSUP",1203,true);
    return 1;
}

public OnPlayerUpdate(playerid) {
    new drunk2 = GetPlayerDrunkLevel(playerid);
    if(drunk2 < 100) {
        SetPlayerDrunkLevel(playerid,2000);
    } else {
        if(DLlast[playerid] != drunk2) {
            new fps = DLlast[playerid] - drunk2;
            if((fps > 0) && (fps < 200)) {
                FPS2[playerid] = fps;
                DLlast[playerid] = drunk2;
            }
        }
    }
}

public OnPlayerSpawn(playerid) {
    Attach3DTextLabelToPlayer(fpsText[playerid], playerid, 0.0, 0.0, 0.7);
    return 1;
}

public OnPlayerConnect(playerid) {
    fpsText[i] = Create3DTextLabel("FPS: 30",0xFFFFFFFF,0.0,0.0,0.0,10.0);
    return 1;
}

public OnPlayerDisconnect(playerid) {
    Delete3DTextLabel(fpsText[playerid]);
    return 1;
}

forward FPSUP();
public FPSUP()  {
    for(new i = 0; i < MAX_PLAYERS; i++) {
        if(IsPlayerConnected(i)) {
            format(string,sizeof(string),"FPS: %d",FPS2[i]-1);
            Update3DTextLabelText(fpsText[i],0xFFFFFFFF,string);
        }
        continue;
    }
}
Its untested by the way, and in [XST]O_x's post he says it only works on 0.3b so if it will work with 0.3x i have no clue.

Edit:
By the way, when testing, you wont see your own FPS above your head, only that of others.
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#5

I see, thanks alot for hinting that out for me and I will be checking it today!
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