01.09.2013, 00:34
Hello guys! I've a problem with the debug.
This is the callback :/
Quote:
[02:23:54] [debug] Run time error 4: "Array index out of bounds" [02:23:54] [debug] Accessing element at index 999 past array upper bound 499 [02:23:54] [debug] AMX backtrace: [02:23:54] [debug] #0 0000f008 in public OnObjectMoved (0x00000182) from gamemode.amx |
pawn Код:
public OnObjectMoved(objectid)
{
new i = Baller;
if(ShootingBall == 2)
{
BallDown2(i);
return 1;
}
else if(ShootingBall == 3)
{
BallDown3(i);
return 1;
}
else if(ShootingBall == 4)
{
BallDown4(i);
return 1;
}
else if(ShootingBall == 5)
{
BallDown5(i);
return 1;
}
else if(ShootingBall == 6)
{
ApplyAnimation(i,"BSKTBALL","BBALL_walk",4.1,1,1,1,1,1);
HavingBall[i] = 1;
Anim[i] = 0;
}
if(BallBounce == 1)
{
new Float:x, Float:y, Float:z;
GetObjectPos(BasketBall, x, y, z);
MoveObject(BasketBall, x, y, z+1.2, 4);
BallBounce = 2;
}
else if(BallBounce == 2)
{
new Float:x, Float:y, Float:z;
GetObjectPos(BasketBall, x, y, z);
MoveObject(BasketBall, x, y, z-1.2, 4);
BallBounce = 3;
}
else if(BallBounce == 3)
{
new Float:x, Float:y, Float:z;
GetObjectPos(BasketBall, x, y, z);
MoveObject(BasketBall, x, y, z+0.8, 3);
BallBounce = 4;
}
else if(BallBounce == 4)
{
new Float:x, Float:y, Float:z;
GetObjectPos(BasketBall, x, y, z);
MoveObject(BasketBall, x, y, z-0.8, 3);
BallBounce = 5;
}
else if(BallBounce == 5)
{
new Float:x, Float:y, Float:z;
GetObjectPos(BasketBall, x, y, z);
MoveObject(BasketBall, x, y, z+0.5, 2);
BallBounce = 6;
}
else if(BallBounce == 6)
{
new Float:x, Float:y, Float:z;
GetObjectPos(BasketBall, x, y, z);
MoveObject(BasketBall, x, y, z-0.5, 2);
BallBounce = 7;
}
else if(BallBounce == 7)
{
new Float:x, Float:y, Float:z;
GetObjectPos(BasketBall, x, y, z);
MoveObject(BasketBall, x, y, z+0.2, 1);
BallBounce = 8;
}
else if(BallBounce == 8)
{
new Float:x, Float:y, Float:z;
GetObjectPos(BasketBall, x, y, z);
MoveObject(BasketBall, x, y, z-0.2, 1);
BallBounce = 0;
}
if(!HavingBall[i]) return 1;
new Keys, ud, lr;
GetPlayerKeys(i, Keys, ud, lr);
if(Anim[i])
{
switch(BallStatus)
{
case 0:
{
BallStatus = 1;
new Float:x, Float:y, Float:z;
GetPlayerPos(i, x, y, z);
StopObject(BasketBall);
new Float:x2, Float:y2;
GetXYInFrontOfPlayer(i, x2, y2, 0.4);
MoveObject(BasketBall, x2, y2, z+0.1, 5.5);
}
case 1:
{
BallStatus = 0;
new Float:x, Float:y, Float:z;
GetPlayerPos(i, x, y, z);
StopObject(BasketBall);
new Float:x2, Float:y2;
GetXYInFrontOfPlayer(i, x2, y2, 0.4);
MoveObject(BasketBall, x2, y2, z-0.8, 5.5);
}
}
return 1;
}
if(Keys & KEY_SPRINT)
{
ApplyAnimation(i,"BSKTBALL","BBALL_run",4.1,1,1,1,1,1);
switch(BallStatus)
{
case 0:
{
BallStatus = 1;
new Float:x, Float:y, Float:z;
GetPlayerPos(i, x, y, z);
StopObject(BasketBall);
new Float:x2, Float:y2;
GetXYInFrontOfPlayer(i, x2, y2, 1.5);
MoveObject(BasketBall, x2, y2, z+0.1, 8);
}
case 1:
{
BallStatus = 0;
new Float:x, Float:y, Float:z;
GetPlayerPos(i, x, y, z);
StopObject(BasketBall);
new Float:x2, Float:y2;
GetXYInFrontOfPlayer(i, x2, y2, 1.5);
MoveObject(BasketBall, x2, y2, z-0.8, 8);
}
}
return 1;
}
else
{
ApplyAnimation(i,"BSKTBALL","BBALL_walk",4.1,1,1,1,1,1);
}
switch(BallStatus)
{
case 0:
{
BallStatus = 1;
new Float:x, Float:y, Float:z;
GetPlayerPos(i, x, y, z);
StopObject(BasketBall);
new Float:x2, Float:y2;
GetXYInFrontOfPlayer(i, x2, y2, 1.2);
MoveObject(BasketBall, x2, y2, z+0.1, 5);
}
case 1:
{
BallStatus = 0;
new Float:x, Float:y, Float:z;
GetPlayerPos(i, x, y, z);
StopObject(BasketBall);
new Float:x2, Float:y2;
GetXYInFrontOfPlayer(i, x2, y2, 1.2);
MoveObject(BasketBall, x2, y2, z-0.8, 5);
}
}
return 1;
}