[Map] [Custom] Deathmatch Place
#1

[Custom]DeathMatch Place



I was bored and i make that map. I didn't to say some specially just i will give you some Screenshots and the Code


ScreenShots






Code
Код:
CreateObject(16113,-1357.6999512,2506.1000977,86.4000015,0.0000000,0.0000000,308.0000000); //object(des_rockgp2_03) (1)
CreateObject(16113,-1348.6999512,2542.3000488,86.0999985,0.0000000,0.0000000,284.0000000); //object(des_rockgp2_03) (2)
CreateObject(16113,-1325.4000244,2583.3999023,79.3000031,0.0000000,0.0000000,273.9965820); //object(des_rockgp2_03) (3)
CreateObject(16113,-1297.3000488,2589.3000488,83.0999985,0.0000000,0.0000000,217.9935303); //object(des_rockgp2_03) (4)
CreateObject(16113,-1261.0999756,2576.1000977,92.9000015,0.0000000,20.0000000,159.9907227); //object(des_rockgp2_03) (5)
CreateObject(16113,-1259.5999756,2530.8999023,90.4000015,0.0000000,20.0000000,130.0000000); //object(des_rockgp2_03) (6)
CreateObject(16113,-1264.0000000,2505.3000488,86.8000031,0.0000000,0.0000000,132.0000000); //object(des_rockgp2_03) (7)
CreateObject(16113,-1263.8000488,2469.1000977,87.5000000,0.0000000,0.0000000,110.0000000); //object(des_rockgp2_03) (8)
CreateObject(16113,-1280.6999512,2431.8999023,87.5000000,0.0000000,0.0000000,109.9951477); //object(des_rockgp2_03) (9)
CreateObject(16113,-1307.8000488,2424.5000000,89.3000031,0.0000000,8.0000000,57.9951477); //object(des_rockgp2_03) (10)
CreateObject(16113,-1359.3000488,2467.3999023,86.6999969,0.0000000,0.0000000,307.9962158); //object(des_rockgp2_03) (11)
CreateObject(16113,-1345.6999512,2430.6999512,89.6999969,0.0000000,7.9980469,11.9913330); //object(des_rockgp2_03) (12)
CreateObject(3279,-1300.9000244,2509.1999512,86.0000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (1)
CreateObject(3279,-1287.9000244,2555.3999023,84.8000031,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (2)
CreateObject(3279,-1324.5999756,2491.8000488,86.0000000,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (3)
CreateObject(3279,-1302.6999512,2452.5000000,86.8000031,0.0000000,0.0000000,0.0000000); //object(a51_spottower) (4)
CreateObject(3277,-1311.0999756,2459.0000000,86.4000015,0.0000000,0.0000000,78.0000000); //object(mil_sambase) (1)
CreateObject(3277,-1326.5000000,2468.8000488,86.0000000,0.0000000,0.0000000,74.0000000); //object(mil_sambase) (2)
CreateObject(2918,-1309.0999756,2503.3999023,87.9000015,0.0000000,0.0000000,0.0000000); //object(kmb_mine) (1)
CreateObject(2918,-1327.9000244,2501.8000488,87.9000015,0.0000000,0.0000000,0.0000000); //object(kmb_mine) (2)
CreateObject(2918,-1330.5999756,2519.1000977,87.9000015,0.0000000,0.0000000,0.0000000); //object(kmb_mine) (3)
CreateObject(2918,-1332.3000488,2528.8000488,88.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_mine) (4)
CreateObject(2918,-1320.8000488,2535.8000488,88.3000031,0.0000000,0.0000000,0.0000000); //object(kmb_mine) (5)
CreateObject(2918,-1307.1999512,2520.0000000,88.1999969,0.0000000,0.0000000,0.0000000); //object(kmb_mine) (6)
CreateObject(2918,-1303.9000244,2533.5000000,88.5999985,0.0000000,0.0000000,0.0000000); //object(kmb_mine) (7)
CreateObject(2918,-1307.5999756,2497.6000977,88.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_mine) (8)
CreateObject(2918,-1294.6999512,2496.6000977,87.9000015,0.0000000,0.0000000,0.0000000); //object(kmb_mine) (9)
CreateObject(2918,-1326.6999512,2480.5000000,87.9000015,0.0000000,0.0000000,0.0000000); //object(kmb_mine) (10)
CreateObject(2918,-1316.4000244,2472.3000488,88.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_mine) (11)
CreateObject(2918,-1319.5000000,2481.5000000,87.9000015,0.0000000,0.0000000,0.0000000); //object(kmb_mine) (12)
CreateObject(2918,-1314.1999512,2482.3999023,88.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_mine) (13)
CreateObject(2918,-1310.5000000,2474.6999512,88.0999985,0.0000000,0.0000000,0.0000000); //object(kmb_mine) (14)
CreateObject(2918,-1308.5999756,2480.0000000,88.0999985,0.0000000,0.0000000,0.0000000); //object(kmb_mine) (15)
CreateObject(2918,-1302.1999512,2489.5000000,88.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_mine) (16)
CreateObject(2918,-1323.8000488,2475.1000977,87.9000015,0.0000000,0.0000000,0.0000000); //object(kmb_mine) (17)
CreateObject(2918,-1298.5000000,2477.0000000,88.1999969,0.0000000,0.0000000,0.0000000); //object(kmb_mine) (18)
CreateObject(2918,-1300.4000244,2483.5000000,88.0999985,0.0000000,0.0000000,0.0000000); //object(kmb_mine) (19)
CreateObject(2918,-1293.9000244,2486.3000488,88.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_mine) (20)
CreateObject(2918,-1291.0999756,2478.8999023,88.0000000,0.0000000,0.0000000,0.0000000); //object(kmb_mine) (21)
CreateObject(16093,-1296.5999756,2560.0000000,89.3000031,0.0000000,0.0000000,0.0000000); //object(a51_gatecontrol) (1)
CreateObject(11293,-1334.8000488,2499.1000977,91.9000015,0.0000000,0.0000000,0.0000000); //object(facttanks_sfse08) (1)
CreateObject(1225,-1300.3000488,2496.3000488,86.4000015,0.0000000,0.0000000,0.0000000); //object(barrel4) (1)
CreateObject(1225,-1296.6999512,2516.3000488,86.5999985,0.0000000,0.0000000,0.0000000); //object(barrel4) (2)
CreateObject(1225,-1294.8000488,2480.3000488,86.5999985,0.0000000,0.0000000,0.0000000); //object(barrel4) (3)
CreateObject(1225,-1305.0999756,2478.3000488,86.6999969,0.0000000,0.0000000,0.0000000); //object(barrel4) (4)
CreateObject(1225,-1308.5999756,2487.0000000,86.5999985,0.0000000,0.0000000,0.0000000); //object(barrel4) (5)
CreateObject(1225,-1315.5999756,2476.1000977,86.5999985,0.0000000,0.0000000,0.0000000); //object(barrel4) (6)
CreateObject(1225,-1323.6999512,2480.3000488,86.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (7)
CreateObject(1225,-1331.6999512,2477.3999023,86.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (8)
CreateObject(1225,-1288.5999756,2488.6999512,86.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (9)
CreateObject(1225,-1304.4000244,2540.8999023,92.6999969,0.0000000,0.0000000,0.0000000); //object(barrel4) (10)
CreateObject(1225,-1323.0999756,2511.6000977,91.9000015,0.0000000,0.0000000,0.0000000); //object(barrel4) (11)
CreateObject(1225,-1311.6999512,2516.1000977,86.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (12)
CreateObject(1225,-1313.3000488,2530.3999023,87.0999985,0.0000000,0.0000000,0.0000000); //object(barrel4) (13)
CreateObject(1225,-1320.3000488,2547.3999023,86.8000031,0.0000000,0.0000000,0.0000000); //object(barrel4) (14)
CreateObject(1225,-1309.3000488,2561.8999023,86.0999985,0.0000000,0.0000000,0.0000000); //object(barrel4) (15)
CreateObject(1225,-1283.6999512,2540.3999023,86.0999985,0.0000000,0.0000000,0.0000000); //object(barrel4) (16)
CreateObject(1225,-1309.5000000,2492.3000488,89.3000031,0.0000000,0.0000000,0.0000000); //object(barrel4) (17)
CreateObject(1225,-1331.6999512,2505.0000000,86.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (18)
CreateObject(1225,-1331.4000244,2503.0000000,86.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (19)
CreateObject(1225,-1331.1999512,2501.1999512,86.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (20)
CreateObject(1225,-1331.4000244,2497.3999023,86.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (21)
CreateObject(1225,-1331.5000000,2495.6999512,86.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (22)
CreateObject(1225,-1331.5999756,2493.6000977,86.5000000,0.0000000,0.0000000,0.0000000); //object(barrel4) (23)
CreateObject(3374,-1305.0000000,2482.6000977,87.6999969,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (1)
CreateObject(3374,-1319.3000488,2477.0000000,87.5000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (2)
CreateObject(3374,-1331.9000244,2477.0000000,87.9000015,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (3)
CreateObject(3374,-1294.4000244,2480.0000000,87.6999969,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (4)
CreateObject(3374,-1304.9000244,2477.8000488,87.8000031,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (5)
CreateObject(3374,-1315.0999756,2475.8999023,87.6999969,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (6)
CreateObject(3374,-1323.6999512,2479.8999023,87.5000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (7)
CreateObject(3374,-1288.5999756,2488.1999512,87.5999985,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (8)
CreateObject(3374,-1299.8000488,2495.8999023,87.5000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (9)
CreateObject(3374,-1309.5999756,2492.0000000,90.4000015,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (10)
CreateObject(3374,-1308.4000244,2486.5000000,87.6999969,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (11)
CreateObject(3374,-1296.4000244,2516.1999512,87.5999985,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (12)
CreateObject(3374,-1283.5000000,2540.0000000,87.4000015,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (13)
CreateObject(3374,-1303.5999756,2540.1999512,93.8000031,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (14)
CreateObject(3374,-1322.6999512,2511.5000000,93.0000000,0.0000000,0.0000000,0.0000000); //object(sw_haybreak02) (15)
CreateObject(3267,-1310.8000488,2459.5000000,86.9000015,0.0000000,0.0000000,0.0000000); //object(mil_samsite) (1)
CreateObject(3267,-1326.4000244,2469.1000977,86.5000000,0.0000000,0.0000000,0.0000000); //object(mil_samsite) (2)
CreateObject(7073,-1275.6999512,2554.3000488,105.0000000,0.0000000,0.0000000,220.0000000); //object(vegascowboy1) (1)
CreateObject(9831,-1319.5999756,2447.6999512,90.3000031,0.0000000,0.0000000,0.0000000); //object(sfw_waterfall) (1)
CreateObject(9831,-1312.4000244,2445.8999023,90.3000031,0.0000000,0.0000000,0.0000000); //object(sfw_waterfall) (2)
CreateObject(9831,-1306.8000488,2445.5000000,90.1999969,0.0000000,0.0000000,0.0000000); //object(sfw_waterfall) (3)
CreateObject(9831,-1331.5000000,2448.0000000,90.1999969,0.0000000,0.0000000,0.0000000); //object(sfw_waterfall) (4)
CreateObject(9831,-1297.1999512,2454.5000000,90.5000000,0.0000000,0.0000000,0.0000000); //object(sfw_waterfall) (5)
CreateObject(9831,-1327.1999512,2454.6000977,89.8000031,0.0000000,0.0000000,0.0000000); //object(sfw_waterfall) (6)
CreateObject(9831,-1313.5000000,2451.8000488,89.9000015,0.0000000,0.0000000,0.0000000); //object(sfw_waterfall) (7)
CreateObject(9831,-1327.8000488,2533.1999512,89.9000015,0.0000000,0.0000000,260.0000000); //object(sfw_waterfall) (8)
CreateObject(9831,-1334.0000000,2520.5000000,89.5000000,0.0000000,0.0000000,272.0000000); //object(sfw_waterfall) (9)
CreateObject(9831,-1316.3000488,2438.3000488,98.0999985,0.0000000,0.0000000,0.0000000); //object(sfw_waterfall) (10)
CreateObject(9831,-1307.5999756,2436.0000000,97.1999969,0.0000000,0.0000000,0.0000000); //object(sfw_waterfall) (11)
CreateObject(9831,-1326.0999756,2437.1999512,96.8000031,0.0000000,0.0000000,0.0000000); //object(sfw_waterfall) (12)
CreateObject(9831,-1297.9000244,2443.3000488,96.6999969,0.0000000,0.0000000,0.0000000); //object(sfw_waterfall) (13)
CreateObject(10444,-1331.5999756,2458.6000977,86.1999969,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (1)
CreateObject(10444,-1317.1999512,2457.3999023,86.1999969,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (2)
CreateObject(10444,-1298.1999512,2450.0000000,87.0000000,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (3)
CreateObject(10444,-1326.5000000,2522.6000977,86.0999985,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (4)
CreateObject(10444,-1318.0000000,2530.0000000,86.6999969,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (5)
CreateObject(10444,-1314.4000244,2503.3999023,86.0999985,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (6)
CreateObject(10444,-1317.0000000,2538.8000488,86.8000031,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (7)
CreateObject(10444,-1303.0999756,2536.6000977,86.8000031,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (8)
CreateObject(10444,-1304.6999512,2523.5000000,86.4000015,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (9)
CreateObject(10444,-1305.8000488,2494.8999023,86.1999969,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (10)
CreateObject(10444,-1295.0999756,2478.0000000,86.5999985,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (11)
CreateObject(10444,-1304.3000488,2475.8000488,86.8000031,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (12)
CreateObject(10444,-1286.5999756,2486.1999512,86.5000000,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (13)
CreateObject(10444,-1313.1999512,2473.8999023,86.5000000,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (14)
CreateObject(10444,-1321.3000488,2475.8000488,86.1999969,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (15)
CreateObject(10444,-1330.0000000,2475.0000000,86.5999985,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (16)
CreateObject(10444,-1298.3000488,2497.8999023,86.1999969,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (17)
CreateObject(10444,-1288.6999512,2511.5000000,86.4000015,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (18)
CreateObject(10444,-1290.4000244,2530.1999512,86.8000031,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (19)
CreateObject(10444,-1328.5999756,2500.8999023,86.5000000,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (20)
CreateObject(10444,-1336.0000000,2492.8999023,86.1999969,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (21)
CreateObject(10444,-1328.0000000,2529.6999512,86.5999985,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (22)
CreateObject(10444,-1332.0000000,2448.0000000,86.8000031,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (23)
CreateObject(10444,-1321.8000488,2447.6000977,86.8000031,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (24)
CreateObject(10444,-1307.3000488,2449.3000488,86.5999985,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (25)
CreateObject(10444,-1305.3000488,2453.1999512,86.6999969,0.0000000,0.0000000,0.0000000); //object(poolwater_sfs) (26)
Hope you like it!
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#2

Nice job dude 10/10 would be great for DM/TDM servers
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#3

Quote:
Originally Posted by Bravo6
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Nice job dude 10/10 would be great for DM/TDM servers
Thanks man !
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#4

No problem feel free to reply on my map too xD
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#5

The floor looks bugy, is it not?
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#6

Quote:
Originally Posted by Bordux
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The floor looks bugy, is it not?
It's water .
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#7

In the second screenshot, where the crosshair is pointing, the water have stripes on it. This means multiple objects have same Z which makes a little glitch.
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#8

Quote:
Originally Posted by Bordux
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In the second screenshot, where the crosshair is pointing, the water have stripes on it. This means multiple objects have same Z which makes a little glitch.
No its just a 2 water objects in 1 place because it can't be perfect.
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#9

Change the Z by atleast 0.20 between them.
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