[Map] Random resturant
#1

Hi!


I mapped some random resturant for fun when I were bored..

There is some random design.

Haven't much more to say... Enjoy.

[ame]http://www.youtube.com/watch?v=sTfFgVZpwSc[/ame]

Crappy quality on video, because I made it into a smaller file so it dosen't take
ages to upload at *******.


Code:


pawn Код:
CreateObject(6959, -393.91, 275.13, 495.65,   0.00, 0.00, 0.00);
CreateObject(3865, -390.18, 258.10, 493.58,   90.00, 0.00, 0.00);
CreateObject(3865, -406.93, 257.94, 493.57,   90.00, 0.00, 0.00);
CreateObject(19376, -404.01, 261.00, 488.88,   0.00, 90.00, 0.00);
CreateObject(19376, -393.52, 261.01, 488.88,   0.00, 90.00, 0.00);
CreateObject(19376, -404.03, 270.61, 488.88,   0.00, 90.00, 0.00);
CreateObject(19376, -393.54, 270.61, 488.88,   0.00, 90.00, 0.00);
CreateObject(19376, -403.98, 280.24, 488.88,   0.00, 90.00, 0.00);
CreateObject(19376, -393.49, 280.22, 488.88,   0.00, 90.00, 0.00);
CreateObject(3865, -407.10, 283.14, 493.48,   90.00, 0.00, 0.00);
CreateObject(3865, -390.73, 282.68, 493.57,   90.00, 0.00, 0.00);
CreateObject(9812, -401.49, 255.00, 490.78,   0.00, 0.00, -176.52);
CreateObject(19461, -388.40, 261.02, 490.67,   0.00, 0.00, 0.12);
CreateObject(19461, -388.40, 261.02, 494.16,   0.00, 0.00, 0.12);
CreateObject(19461, -388.53, 270.66, 490.67,   0.00, 0.00, 1.56);
CreateObject(19461, -388.73, 280.26, 490.67,   0.00, 0.00, 0.96);
CreateObject(19461, -409.17, 261.10, 490.67,   0.00, 0.00, 0.12);
CreateObject(19461, -409.19, 270.70, 490.67,   0.00, 0.00, 0.12);
CreateObject(19461, -409.17, 261.10, 494.17,   0.00, 0.00, 0.12);
CreateObject(19461, -409.19, 270.70, 494.15,   0.00, 0.00, 0.12);
CreateObject(19461, -409.18, 280.27, 490.67,   0.00, 0.00, 0.12);
CreateObject(19461, -409.19, 280.31, 494.15,   0.00, 0.00, 0.12);
CreateObject(19461, -404.27, 285.07, 490.67,   0.00, 0.00, -90.36);
CreateObject(19461, -404.23, 285.07, 494.17,   0.00, 0.00, -90.36);
CreateObject(19461, -394.64, 284.98, 490.67,   0.00, 0.00, -90.36);
CreateObject(19461, -394.61, 285.02, 494.17,   0.00, 0.00, -90.36);
CreateObject(19461, -388.53, 270.66, 494.18,   0.00, 0.00, 1.92);
CreateObject(19461, -388.73, 280.26, 494.17,   0.00, 0.00, 0.96);
CreateObject(3515, -397.58, 270.78, 489.10,   0.00, 0.00, 0.00);
CreateObject(644, -390.01, 279.76, 489.30,   0.00, 0.00, 40.44);
CreateObject(644, -389.28, 261.02, 489.30,   0.00, 0.00, 87.60);
CreateObject(644, -407.97, 280.06, 489.30,   0.00, 0.00, 80.76);
CreateObject(644, -407.92, 261.04, 489.30,   0.00, 0.00, 80.04);
CreateObject(1827, -406.87, 277.46, 488.99,   0.00, 0.00, 0.00);
CreateObject(1827, -406.92, 265.57, 488.99,   0.00, 0.00, 0.00);
CreateObject(1827, -391.32, 266.40, 488.99,   0.00, 0.00, 0.00);
CreateObject(1827, -390.87, 276.07, 488.99,   0.00, 0.00, 0.00);
CreateObject(1827, -391.06, 270.47, 488.99,   0.00, 0.00, 0.00);
CreateObject(1827, -406.93, 271.29, 488.99,   0.00, 0.00, 0.00);
CreateObject(2180, -394.24, 282.78, 488.79,   0.00, 0.00, -0.36);
CreateObject(2180, -396.20, 282.79, 488.79,   0.00, 0.00, -0.36);
CreateObject(2180, -396.21, 284.63, 488.79,   0.00, 0.00, -90.72);
CreateObject(1775, -397.64, 284.19, 490.07,   0.00, 0.00, -0.24);
CreateObject(1828, -394.59, 280.63, 488.97,   0.00, 0.00, 0.36);
CreateObject(2833, -397.76, 256.70, 488.96,   0.00, 0.00, 0.48);
CreateObject(2964, -402.73, 281.57, 488.96,   0.00, 0.00, -89.16);
CreateObject(19315, -404.78, 283.70, 489.43,   0.00, 0.00, -39.00);
CreateObject(7073, -401.30, 254.90, 481.53,   0.00, 0.00, -90.00);
CreateObject(2811, -396.24, 282.79, 489.60,   0.00, 0.00, 0.00);
CreateObject(1748, -397.31, 284.43, 491.18,   0.00, 0.00, -20.28);
CreateObject(18014, -397.78, 268.58, 489.41,   0.00, 0.00, -89.64);
CreateObject(18014, -399.61, 271.17, 489.41,   0.00, 0.00, -179.40);
CreateObject(18014, -397.07, 273.19, 489.41,   0.00, 0.00, -268.92);
CreateObject(18014, -395.11, 270.53, 489.41,   0.00, 0.00, -359.52);
CreateObject(1736, -389.02, 272.21, 491.12,   0.00, 0.00, -89.16);
CreateObject(1720, -391.07, 277.16, 488.97,   0.00, 0.00, -1.80);
CreateObject(1720, -389.61, 275.77, 488.97,   0.00, 0.00, 263.28);
CreateObject(1720, -392.00, 276.05, 488.97,   0.00, 0.00, 94.20);
CreateObject(1720, -391.09, 274.83, 488.97,   0.00, 0.00, 171.60);
CreateObject(1720, -391.22, 269.18, 488.97,   0.00, 0.00, 171.60);
CreateObject(1720, -392.39, 270.17, 488.97,   0.00, 0.00, 100.92);
CreateObject(1720, -390.99, 271.58, 488.97,   0.00, 0.00, -4.08);
CreateObject(1720, -390.32, 266.47, 488.97,   0.00, 0.00, 269.64);
CreateObject(1720, -391.41, 267.53, 488.97,   0.00, 0.00, 345.96);
CreateObject(1720, -406.96, 276.30, 488.97,   0.00, 0.00, 165.48);
CreateObject(1720, -405.60, 277.21, 488.97,   0.00, 0.00, 264.48);
CreateObject(1720, -406.63, 278.57, 488.97,   0.00, 0.00, 357.72);
CreateObject(1720, -408.20, 277.67, 488.97,   0.00, 0.00, 447.60);
CreateObject(1720, -407.04, 270.17, 488.97,   0.00, 0.00, 165.48);
CreateObject(1720, -407.98, 271.23, 488.97,   0.00, 0.00, 93.24);
CreateObject(1720, -407.11, 272.48, 488.97,   0.00, 0.00, 9.36);
CreateObject(1720, -405.67, 271.26, 488.97,   0.00, 0.00, -95.28);
CreateObject(1720, -406.76, 264.52, 488.97,   0.00, 0.00, 165.48);
CreateObject(1720, -406.91, 266.81, 488.97,   0.00, 0.00, -2.16);
CreateObject(1720, -405.44, 265.86, 488.97,   0.00, 0.00, -70.80);
CreateObject(19369, -406.81, 256.11, 490.71,   0.00, 0.00, -89.88);
CreateObject(19369, -403.62, 256.09, 490.71,   0.00, 0.00, -89.88);
CreateObject(19369, -400.41, 256.10, 490.71,   0.00, 0.00, -89.88);
CreateObject(19461, -394.68, 256.21, 494.22,   0.00, 0.00, -89.52);
CreateObject(19461, -404.29, 256.09, 494.20,   0.00, 0.00, -89.52);
CreateObject(19369, -388.33, 256.18, 494.22,   0.00, 0.00, -89.88);
CreateObject(19461, -390.80, 256.23, 490.72,   0.00, 0.00, -89.52);
CreateObject(19397, -397.22, 256.12, 490.72,   0.00, 0.00, 90.12);
CreateObject(1502, -396.48, 256.16, 488.95,   0.00, 0.00, -178.92);
CreateObject(19369, -397.06, 256.01, 490.67,   0.00, 0.00, -89.88);
CreateObject(3865, -402.63, 256.59, 485.24,   90.00, 0.00, 0.00);
CreateObject(647, -402.45, 256.24, 490.67,   0.00, 0.00, 0.00);
CreateObject(1305, -399.41, 284.66, 488.76,   0.00, 0.00, -69.72);
CreateObject(1305, -401.77, 285.14, 488.83,   0.00, 0.00, -69.72);
CreateObject(1305, -400.58, 283.59, 488.52,   0.00, 0.00, -69.72);
CreateObject(801, -400.29, 283.89, 490.13,   0.00, 0.00, -207.36);
Reply
#2

Not bad map,but where's kitchen:P?Even random restaurants have kitchens.8/10 good map anyways.
Reply
#3

Quote:
Originally Posted by Bravo6
Посмотреть сообщение
Even as a random map it should be considered as a bolid between Restaurant and Lounge.Restaurant part is the look of the interior and Lounge part is that this interior has no kitchen/looks of a restaurant,know what I mean.Anyways your mapping design is not bad IDK how to map interiors just expressing opinion good map 8/10 only missing part:Restaurant kitchen.
Okay, I see thanks for ur comment!.

I don't know much about restaurants .
Reply
#4

This is a really nice map and are you ever going to release it or keep it for your self?
Reply
#5

Quote:
Originally Posted by xSiiLenTx
Посмотреть сообщение
This is a really nice map and are you ever going to release it or keep it for your self?
Thanks alot!.


I added code now... I forgot before, because I'm very tired thanks for reminded me! .
Reply
#6

no problem
Reply
#7

What I hate about interiors are oversized objects and boring space. Can you reshape it, alot? + delete the fountain and that head, they just dont fit in. create more walls, rooms, details on ceiling, walls, floor like rugs, pictures and stuff alike and I think it would be alright.
Reply
#8

Wow! Nice! Win House
Reply
#9

Nice bro i liked it!
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