19.08.2013, 16:30
After the player enter in the checkpoint or just when the player want like /killcheckpoint
public OnPlayerLeaveCheckpoint(playerid)
{
DisablePlayerCheckpoint(playerid);
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
DisablePlayerRaceCheckpoint(playerid);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if(!strcmp(cmdtext,"/killcheckpoint",true))
{
if(IsPlayerInCheckpoint(playerid))
{
DisablePlayerCheckpoint(playerid);
}
if(IsPlayerInRaceCheckpoint(playerid)
{
DisablePlayerRaceCheckpoint(playerid);
}
return 1;
}
return 0;
}