PlayerTied Doesn't work (drag command)
#1

I built drag command for cuffed/tied people and then when /drag to drag him (make him follow you without his controleable)

But for some reason Playercuffed works but Playertied it says "This player must first be cuffed"

i want person will be able to drag tied person and cuffed person, how can i do this?

its under includes:

Код:
new Dragging[MAX_PLAYERS], Dragged[MAX_PLAYERS], draggedtimer[MAX_PLAYERS], PlayerTied[MAX_PLAYERS], PlayerCuffed[MAX_PLAYERS];
Public OnPlayerConnect(playerid)
{
PlayerTied[playerid] = 0; (more codes for other functions)





Код:
CMD:drag(playerid, params[])
{
	new ID, string[26+MAX_PLAYER_NAME], string2[20+MAX_PLAYER_NAME];
	if(sscanf(params, "u", ID)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /drag [playerid]");
	if(PlayerCuffed[ID] == 0) return SendClientMessage(playerid, COLOR_WHITE, "This player must first be cuffed");
	if(Dragged[ID] == 0 && Dragging[playerid] == 0)
	{
	    Dragged[ID] = 1;
	    Dragging[playerid] = 1;
	    format(string, sizeof(string), "You are being dragged by %s.", RemoveUnderScore(playerid));
	    format(string2, sizeof(string2), " You are dragging %s.", RemoveUnderScore(ID));
	    SCM(playerid, PURPLE, string2);
	    SCM(ID, PURPLE, string);
        draggedtimer[ID] = SetTimerEx("Draggingt", 1000, 1, "dd", playerid,ID);
	}
	else
	{
	    Dragged[ID] = 0;
	    Dragging[playerid] = 0;
	    SCM(playerid, PURPLE, "You have stopped dragging your target.");
	    SCM(ID, PURPLE, "You aren't being dragged anymore.");
	    KillTimer(draggedtimer[ID]);
	}
	return 1;
}

forward Draggingt(playerid, ID);
public Draggingt(playerid, ID)
{
	new Float:dX, Float:dY, Float:dZ;
	GetPlayerPos(playerid, dX, dY, dZ);
	SetPlayerPos(ID, dX+1, dY, dZ);
}

stock RemoveUnderScore(playerid)
{
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    for(new i = 0; i < MAX_PLAYER_NAME; i++)
    {
        if(name[i] == '_') name[i] = ' ';
    }
    return name;
}
Reply
#2

The problem is that you only doing a check if the player is cuffed and not tied.

Why not just use PlayerCuffed instead of PlayerCuffed and PlayerTied?
Reply
#3

Because i want Leo factions can drag and also civilians for rob people are tied.
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)