09.08.2013, 01:35
Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { if((newkeys & KEY_RIGHT) && !(oldkeys & KEY_RIGHT)) { SendDebug(playerid, "Key Right Detected!"); } if((newkeys == KEY_RIGHT)) { SendDebug(playerid, "Key Right Detected! (Check 2)"); } return 1; }
I know the second way is not how we detect keys i just added it to be sure its not my fault
Im only one or someone may confirm these as a 0.3x bug?
Thx