Kicking X Because they didn't login to the game
#1

Why does this bug happen from time to time? I cant seem to backtrace it either. Any one knows what is causing this bug?
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#2

Of course we know what's causing it. We are psychics and can read your code even without you giving it.

Every problem can be backtracked, especially if it prints out a message already.
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#3

https://sampforum.blast.hk/showthread.php?tid=413146
https://sampforum.blast.hk/showthread.php?tid=449303
https://sampforum.blast.hk/showthread.php?tid=421213
Quote:
Originally Posted by Kalcor
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No other server has reported this. At least, not yet.

The 'Kicking {} because they didn't logon to the game.' message is normal. It means the client is too slow to connect and probably has a high amount of packet loss. In previous versions of the SA-MP server, the same problem could happen, although the player would eventually just have to quit and try reconnecting.

Are you sure there aren't external factors causing this problem? There could some type of packet filtering in the firewall. The physical server which hosts the game server could be under attack.

You can PM me a bigger server log if you like. If most servers work fine and there are problems like this, it usually turns out that it's not caused by SA-MP.
SEARCH!
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#4

IJumbo i know. But those topics did not help me further. And it mostly happens when a player connects. This is my OnPlayerConnect:
pawn Код:
public OnPlayerConnect(playerid)
{
    KillTimer(APlayerData[playerid][VehicleTimer]);
    ResetPlayerCash(playerid);
    if (IsPlayerNPC(playerid))
        return 1;

    new pName[MAX_PLAYER_NAME];
    GetPlayerName(playerid, pName, sizeof(pName));
    SetPlayerColor(playerid, 0xFFFFFF00);
    PreloadAnimLib(playerid,"BOMBER");
    PreloadAnimLib(playerid,"RAPPING");
    PreloadAnimLib(playerid,"SHOP");
    PreloadAnimLib(playerid,"BEACH");
    PreloadAnimLib(playerid,"SMOKING");
    PreloadAnimLib(playerid,"FOOD");
    PreloadAnimLib(playerid,"ON_LOOKERS");
    PreloadAnimLib(playerid,"DEALER");
    PreloadAnimLib(playerid,"CRACK");
    PreloadAnimLib(playerid,"CARRY");
    PreloadAnimLib(playerid,"COP_AMBIENT");
    PreloadAnimLib(playerid,"PARK");
    PreloadAnimLib(playerid,"INT_HOUSE");
    PreloadAnimLib(playerid,"FOOD");
    PreloadAnimLib(playerid,"PED");
    APlayerData[playerid][CurrentHouse] = -1;
    //so the timer can be executed again
    PlayerInfo[playerid][SpawnDance] = true;
    APlayerData[playerid][LastPmID] = -1;
    APlayerData[playerid][TruckerLicense] = 1;
    ApplyAnimation(playerid,"DANCING","DNCE_M_B",4.0,1,0,0,0,-1); //preventing a bug for the animation not being applied the first time OnPlayerRequestClass is called
    OnPlayConnect(playerid);
    GetPlayerName(playerid, APlayerData[playerid][Name], MAX_PLAYER_NAME); // Get the players name
    CheckAccountExists(playerid); // Check if the account exists
    APlayerData[playerid][EngineStarted] = 0; // Engine is not started
    APlayerData[playerid][gEngine] = 0; // Second variable for engine bug

    //Speedometer box
    SpeedBox[playerid] = TextDrawCreate(500.0, 381, "           ~n~~n~~n~~n~");
    TextDrawUseBox(SpeedBox[playerid], 1);
    TextDrawBoxColor(SpeedBox[playerid], 0x00000066); // Set the box color of the missiontext
    TextDrawTextSize(SpeedBox[playerid], 620.0, 197.0);
    //Model
    Model[playerid] = TextDrawCreate(500.0, 381, " ");
    TextDrawFont(Model[playerid], 2);
    TextDrawColor(Model[playerid], 16777215);
    TextDrawSetOutline(Model[playerid], 1);
    TextDrawSetShadow(Model[playerid], 0);
    TextDrawSetProportional(Model[playerid], true);
    TextDrawLetterSize(Model[playerid],0.280000, 1.100000); // Set the lettersize


    //speedometer
    Speedometer[playerid] = TextDrawCreate(500.0,401.0 , " ");
    TextDrawFont(Speedometer[playerid], 2);
    TextDrawColor(Speedometer[playerid], 16777215);
    TextDrawSetOutline(Speedometer[playerid], 1);
    TextDrawSetShadow(Speedometer[playerid], 0);
    TextDrawSetProportional(Speedometer[playerid], true);
    TextDrawLetterSize(Speedometer[playerid],0.280000, 1.100000); // Set the lettersize

    //Fuel
    Fuel[playerid] = TextDrawCreate(500.0, 411.0, " ");
    TextDrawFont(Fuel[playerid], 2);
    TextDrawColor(Fuel[playerid], 16777215);
    TextDrawSetOutline(Fuel[playerid], 1);
    TextDrawSetShadow(Fuel[playerid], 0);
    TextDrawSetProportional(Fuel[playerid], true);
    TextDrawLetterSize(Fuel[playerid],0.280000, 1.100000); // Set the lettersize
    //Status
    Status[playerid] = TextDrawCreate(500.0, 391, " ");
    TextDrawFont(Status[playerid], 2);
    TextDrawColor(Status[playerid], 16777215);
    TextDrawSetOutline(Status[playerid], 1);
    TextDrawSetProportional(Status[playerid], true);
    TextDrawSetShadow(Status[playerid], 0);
    TextDrawLetterSize(Status[playerid],0.280000, 1.100000); // Set the lettersize

    //Missiontext
    Mission[playerid] = TextDrawCreate(320.0, 430.0, " "); // Setup the missiontext at the bottom of the screen
    TextDrawAlignment(Mission[playerid], 2); // Align the missiontext to the center
    TextDrawUseBox(Mission[playerid], 1); // Set the missiontext to display inside a box
    TextDrawBoxColor(Mission[playerid], 0x00000066); // Set the box color of the missiontext
    TextDrawFont(Mission[playerid], 2);
    TextDrawBackgroundColor(Mission[playerid], 255);
    TextDrawFont(Mission[playerid], 2);
    TextDrawLetterSize(Mission[playerid], 0.260000, 1.300000);
    TextDrawSetOutline(Mission[playerid], 0);
    TextDrawSetProportional(Mission[playerid], 1);
    TextDrawSetShadow(Mission[playerid], 1);

    //Fineboard
    Fineboard[playerid] = TextDrawCreate(499.0, 105.0, " ");
    TextDrawUseBox(Fineboard[playerid], 1);
    TextDrawBoxColor(Fineboard[playerid], 0x00000066);
    TextDrawFont(Fineboard[playerid], 2);
    TextDrawTextSize(Fineboard[playerid], 605.0, 197.0);
    TextDrawLetterSize(Fineboard[playerid],0.280000, 1.100000); // Set the lettersize
    //Location
    APlayerData[playerid][Location] = TextDrawCreate(86.000000, 320.000000, " "); // Setup the area textdraw
    TextDrawAlignment(APlayerData[playerid][Location], 2); // Align it to the left down corner
    TextDrawBackgroundColor(APlayerData[playerid][Location], 255); // Set the background color
    TextDrawFont(APlayerData[playerid][Location], 2); // Set the textdraws font
    TextDrawLetterSize(APlayerData[playerid][Location],0.280000, 1.100000); // Set the lettersize
    TextDrawColor(APlayerData[playerid][Location], -1); // Set the textdraw color
    TextDrawSetOutline(APlayerData[playerid][Location], 1); // Set the outline
    TextDrawSetProportional(APlayerData[playerid][Location], 1); //I dunno what this does
    SetTimerEx("LocationText", 2500, true, "i", playerid);

    //House car spawning
    new string[128], rows, field, pname_[MAX_PLAYER_NAME];
    cache_get_data(rows, field);
    GetPlayerName(playerid, pname_, MAX_PLAYER_NAME);
    mysql_real_escape_string(pname_, pname_);
    format(string, sizeof(string), "SELECT `HouseID` FROM `Houses` WHERE `Houseowner`='%s'", pname_);
    mysql_function_query( Handle, string, true, "OnPlayerHousesLoad", "d", playerid );
    //Dealership mapicons
    SetPlayerMapIcon(playerid, 8,   543.7410,       -1292.0183,     17.2422,    55, 0, MAPICON_LOCAL);
    SetPlayerMapIcon(playerid, 1,   2131.8037,      -1150.6469,     24.1343,    55, 0, MAPICON_LOCAL);
    SetPlayerMapIcon(playerid, 2,   -1969.1692,     293.8963,       35.1719,    55, 0, MAPICON_LOCAL);
    SetPlayerMapIcon(playerid, 3,   -1656.6326,     1218.1990,      7.2500,     55, 0, MAPICON_LOCAL);
    SetPlayerMapIcon(playerid, 4,   1671.5216,      1814.3015,      10.8203,    55, 0, MAPICON_LOCAL);
    SetPlayerMapIcon(playerid, 5,   1948.6831,      2068.0332,      11.0610,    55, 0, MAPICON_LOCAL);
    SetPlayerMapIcon(playerid, 6,   2200.9763,      1394.8071,      11.0625,    51, 0, MAPICON_LOCAL);
    SetPlayerMapIcon(playerid, 7,   -2186.9683,     2413.9592,      5.1563,     55, 0, MAPICON_LOCAL);
    return 1;
}
Also came to know when you are in a server and you put your PC into standy it just can freeze!
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#5

We have the exact same problem on our server and it just happens randomly all the time, been searching all over the SAMP forum, without luck.
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#6

Maybe is the Npc check
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