06.08.2013, 23:50
When I try to create a house using /hedit it will show me these warnings
This is my /hedit command
Sorry if the code is too long
Код:
[00:42:29] sscanf warning: No default value found. [00:42:29] sscanf warning: No default value found.
Код:
CMD:hedit(playerid, params[]) { if(PlayerInfo[playerid][pAdmin] < 4) { SendClientMessageEx(playerid, COLOR_GRAD2, "You are not authorized to use that command!"); return 1; } new string[128], choice[32], houseid, amount; if(sscanf(params, "s[32]dD(choice)", choice, houseid, amount)) { SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /hedit [name] [houseid] [(Optional)amount]"); SendClientMessageEx(playerid, COLOR_GREY, "Available names: Exterior, Interior, CustomInterior, Class (1-3), Level, Price"); return 1; } if(strcmp(choice, "interior", true) == 0) { GetPlayerPos(playerid, HouseInfo[houseid][hInteriorX], HouseInfo[houseid][hInteriorY], HouseInfo[houseid][hInteriorZ]); GetPlayerFacingAngle(playerid, HouseInfo[houseid][hInteriorA]); HouseInfo[houseid][hHInteriorWorld] = GetPlayerInterior( playerid ); SendClientMessageEx( playerid, COLOR_WHITE, "You have changed the interior!" ); SaveHouses(); format(string, sizeof(string), "%s has edited HouseID %d's Interior.", GetPlayerNameEx(playerid), houseid); Log("logs/hedit.log", string); return 1; } else if(strcmp(choice, "custominterior", true) == 0) { if(HouseInfo[houseid][hCustomInterior] == 0) { HouseInfo[houseid][hCustomInterior] = 1; SendClientMessageEx( playerid, COLOR_WHITE, "House set to custom interior!" ); } else { HouseInfo[houseid][hCustomInterior] = 0; SendClientMessageEx( playerid, COLOR_WHITE, "House set to normal (not custom) interior!" ); } SaveHouses(); format(string, sizeof(string), "%s has edited HouseID %d's Custom Interior.", GetPlayerNameEx(playerid), houseid); Log("logs/hedit.log", string); return 1; } else if(strcmp(choice, "customexterior", true) == 0) { if(HouseInfo[houseid][hCustomExterior] == 0) { HouseInfo[houseid][hCustomExterior] = 1; SendClientMessageEx( playerid, COLOR_WHITE, "House set to custom exterior!" ); } else { HouseInfo[houseid][hCustomExterior] = 0; SendClientMessageEx( playerid, COLOR_WHITE, "House set to normal (not custom) exterior!" ); } SaveHouses(); format(string, sizeof(string), "%s has edited HouseID %d's Custom Exterior.", GetPlayerNameEx(playerid), houseid); Log("logs/hedit.log", string); return 1; } else if(strcmp(choice, "exterior", true) == 0) { GetPlayerPos(playerid, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]); GetPlayerFacingAngle(playerid, HouseInfo[houseid][hExteriorA]); SendClientMessageEx( playerid, COLOR_WHITE, "You have changed the exterior!" ); DestroyDynamicPickup(HouseInfo[houseid][hPickupID]); SaveHouses(); format(string, sizeof(string), "%s has edited HouseID %d's Exterior.", GetPlayerNameEx(playerid), houseid); Log("logs/hedit.log", string); if(HouseInfo[houseid][hOwned] ==0) { DestroyDynamicPickup(HouseInfo[houseid][hPickupID]); DestroyDynamic3DTextLabel(HouseInfo[houseid][hTextID]); format(string, sizeof(string), "This house is\n for sale!\n Description: %s\nCost: $%d\n Level: %d\nID: %d\nTo buy this house type /buyhouse",HouseInfo[houseid][hDescription],HouseInfo[houseid][hValue],HouseInfo[houseid][hLevel],houseid); HouseInfo[houseid][hTextID] = CreateDynamic3DTextLabel( string, COLOR_GREEN, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]+0.5,30.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 30.0); HouseInfo[houseid][hPickupID] = CreateDynamicPickup(1273, 23, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]); } else { if(HouseInfo[houseid][hRentable] == 0) { DestroyDynamicPickup(HouseInfo[houseid][hPickupID]); DestroyDynamic3DTextLabel(HouseInfo[houseid][hTextID]); format(string, sizeof(string), "This house is owned by\n%s\nLevel: %d\nID: %d",HouseInfo[houseid][hOwner],HouseInfo[houseid][hLevel],houseid); HouseInfo[houseid][hTextID] = CreateDynamic3DTextLabel(string,COLOR_GREEN,HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]+0.5,30.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 30.0); HouseInfo[houseid][hPickupID] = CreateDynamicPickup(1273, 23, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]); } else { DestroyDynamicPickup(HouseInfo[houseid][hPickupID]); DestroyDynamic3DTextLabel(HouseInfo[houseid][hTextID]); format(string, sizeof(string), "This house is owned by\n%s\nRent: $%d\nLevel: %d\nID: %d\nType /rentroom to rent a room",HouseInfo[houseid][hOwner],HouseInfo[houseid][hRentFee],HouseInfo[houseid][hLevel],houseid); HouseInfo[houseid][hTextID] = CreateDynamic3DTextLabel(string,COLOR_GREEN,HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]+0.5,30.0, INVALID_PLAYER_ID, INVALID_VEHICLE_ID, 0, -1, -1, -1, 30.0); HouseInfo[houseid][hPickupID] = CreateDynamicPickup(1273, 23, HouseInfo[houseid][hExteriorX], HouseInfo[houseid][hExteriorY], HouseInfo[houseid][hExteriorZ]); } } } else if(strcmp(choice, "level", true) == 0) { HouseInfo[houseid][hLevel] = amount; format(string, sizeof(string), "You have set the house level to %d.", amount); SendClientMessageEx(playerid, COLOR_WHITE, string); if(HouseInfo[houseid][hOwned] ==0) { format(string, sizeof(string), "This house is\n for sale!\n Description: %s\nCost: $%d\n Level: %d\nID: %d\nTo buy this house type /buyhouse",HouseInfo[houseid][hDescription],HouseInfo[houseid][hValue],HouseInfo[houseid][hLevel],houseid); UpdateDynamic3DTextLabelText(HouseInfo[houseid][hTextID], COLOR_GREEN, string); } else { if(HouseInfo[houseid][hRentable] == 0) { format(string, sizeof(string), "This house is owned by\n%s\nLevel: %d\nID: %d",HouseInfo[houseid][hOwner],HouseInfo[houseid][hLevel],houseid); UpdateDynamic3DTextLabelText(HouseInfo[houseid][hTextID], COLOR_GREEN, string); } else { format(string, sizeof(string), "This house is owned by\n%s\nRent: $%d\nLevel: %d\nID: %d\nType /rentroom to rent a room",HouseInfo[houseid][hOwner],HouseInfo[houseid][hRentFee],HouseInfo[houseid][hLevel],houseid); UpdateDynamic3DTextLabelText(HouseInfo[houseid][hTextID], COLOR_GREEN, string); } } format(string, sizeof(string), "%s has edited HouseID %d's Level to %d.", GetPlayerNameEx(playerid), houseid, amount); Log("logs/hedit.log", string); } else if(strcmp(choice, "price", true) == 0) { HouseInfo[houseid][hValue] = amount; format(string, sizeof(string), "You have set the houses price to $%d.", amount ); SendClientMessageEx(playerid, COLOR_WHITE, string); if(HouseInfo[houseid][hOwned] ==0) { format(string, sizeof(string), "This house is\n for sale!\n Description: %s\nCost: $%d\n Level: %d\nID: %d\nTo buy this house type /buyhouse",HouseInfo[houseid][hDescription],HouseInfo[houseid][hValue],HouseInfo[houseid][hLevel],houseid); UpdateDynamic3DTextLabelText(HouseInfo[houseid][hTextID], COLOR_GREEN, string); } format(string, sizeof(string), "%s has edited HouseID %d's Price to $%d.", GetPlayerNameEx(playerid), amount); Log("logs/hedit.log", string); } else if(strcmp(choice, "class", true) == 0) { switch(amount) { case 1: { format(HouseInfo[houseid][hDescription], 128, "Low" ); SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house's class to 1 (Low)" ); } case 2: { format(HouseInfo[houseid][hDescription], 128, "Medium" ); SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house's class to 2 (Medium)" ); } case 3: { format(HouseInfo[houseid][hDescription], 128, "High" ); SendClientMessageEx(playerid, COLOR_WHITE, "You have set the house's class to 3 (High)" ); } } if(HouseInfo[houseid][hOwned] ==0) { format(string, sizeof(string), "This home is\n for sale!\n Description: %s\nCost: $%d\n Level: %d\nID: %d\nTo buy this house type /buyhouse",HouseInfo[houseid][hDescription],HouseInfo[houseid][hValue],HouseInfo[houseid][hLevel],houseid); UpdateDynamic3DTextLabelText(HouseInfo[houseid][hTextID], COLOR_GREEN, string); } format(string, sizeof(string), "%s has edited HouseID %d's Class to %d.", GetPlayerNameEx(playerid), houseid, amount); Log("logs/hedit.log", string); } SaveHouses(); return 1; }