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Hi. I Want to know why SA-MP have LAG. If you shot in a running player, the player will not take any damage. Only if you shot in front of him, he will take damage, Is the same for vehicles. Why SA-MP have this LAG? Please, fix it in the next SA-MP version, thanks.
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Why does the sound of an airplane take awhile to get to you, even though it has already flown over your head...? Because the sound waves are slow.
The same thing is the case here; not everyone has amazing Internet and therefore, there can never be "perfect sync." So, why worry about it?
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Even if the net sucks for someone, theres network coding that can be done to compensate that delay. That's what's called lag compensation in which you can find in several games like Call of Duty series, Counter-Strike, etc.
This is done better or worse on the game. However, such thing for some reason doesn't fit very well in GTA:SA, but it's just my opinion.
Lag compensation was proposed and discussed in this forums already, and we got to the conclusion that it would be better to leave it as it is, and then Kye brought the OnPlayerGiveDamage callback so if anyone wishes to have skin-hit syncro on their server, and with that callback you can even "edit" the weapon's damage.
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Quote:
Originally Posted by sleejay
Yeah, what he said.
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Right, fuck it. Instead of trying to make it at least as good