Score points
#1

Hello.
How to change take money as score?
pawn Код:
public OnPlayerSelectedMenuRow(playerid, row)
{
    new Menu:Menus;
    Menus = GetPlayerMenu(playerid);
    if(Menus == DrugMenu)
    {
        switch(row)
        {
            case 0:
            {
                if(GetPlayerMoney(playerid) <= 50) return SendClientMessage(playerid, WHITE, "Handlarz: Nie masz kasy, głąbie! Potrzebuje $50");
                GivePlayerMoney(playerid, -50);
                Weed[playerid]+=1;
                TogglePlayerControllable(playerid, true);
                SendClientMessage(playerid, WHITE, "Handlarz: Kupiłeś nasionko marihuany.");
            }
            case 1:
            {
                if(GetPlayerMoney(playerid) <= 100) return SendClientMessage(playerid, WHITE, "Handlarz: Nie masz kasy, głąbie! Potrzebuje $100");
                GivePlayerMoney(playerid, -100);
                Pills[playerid]+=1;
                TogglePlayerControllable(playerid, true);
                SendClientMessage(playerid, WHITE, "Handlarz: Kupiłeś składnik tabletki.");
            }
            case 2:
            {
                if(GetPlayerMoney(playerid) <= 25) return SendClientMessage(playerid, WHITE, "Handlarz: Nie masz kasy, głąbie! Potrzebuje 25$");
                GivePlayerMoney(playerid, -25);
                Water[playerid]+=1;
                TogglePlayerControllable(playerid, true);
                SendClientMessage(playerid, WHITE, "Handlarz: Kupiłeś wodę.");
            }
        }
    }
    return 1;
}
In this script bought something costs 25, 50 and 100 dollars.
How to change to take 25, 50 and 100 score points?
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#2

Replace
pawn Код:
GivePlayerMoney( playerid, - 50 ); // Remove 50$ from the player's cash.
WITH
pawn Код:
SetPlayerScore( playerid, GetPlayerScore(playerid) - 50 );
Also make sure to check they have more than 50 score points (I assume) so that they can't buy infinite (whatever you are selling).
pawn Код:
if( GetPlayerScore(playerid) > 50 )
{
      SetPlayerScore( playerid, GetPlayerScore(playerid) - 50 );
}
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