21.07.2013, 03:02
What that's?
This just for fun, if player say "What?" or "What ?" or "?"
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And this object will be Remove after 3sec
This just for fun, if player say "What?" or "What ?" or "?"
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And this object will be Remove after 3sec
pawn Код:
#include <a_samp>
#define What? 3
public OnPlayerText(playerid, text[])
{
new idx;
new tmp[128];
tmp = strtok(text, idx);
if((strcmp("What?", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("What?")))
{
SetPlayerAttachedObject(playerid, What?, 3215, 1, 0.8249, 0.0689, -0.0099, -11.4000, 89.3999, 0.7999, 1.0000, 1.0000, 1.0000, 0, 0); // "Man3rf" by Willam_Joe (Skin:291)
SetTimerEx("RemoveWhat",3000,false,"i",playerid);
return 0;
}
if((strcmp("What ?", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("What ?")))
{
SetPlayerAttachedObject(playerid, What?, 3215, 1, 0.8249, 0.0689, -0.0099, -11.4000, 89.3999, 0.7999, 1.0000, 1.0000, 1.0000, 0, 0); // "Man3rf" by Willam_Joe (Skin:291)
SetTimerEx("RemoveWhat",3000,false,"i",playerid);
return 0;
}
if((strcmp("?", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("?")))
{
SetPlayerAttachedObject(playerid, What?, 3215, 1, 0.8249, 0.0689, -0.0099, -11.4000, 89.3999, 0.7999, 1.0000, 1.0000, 1.0000, 0, 0); // "Man3rf" by Willam_Joe (Skin:291)
SetTimerEx("RemoveWhat",3000,false,"i",playerid);
return 0;
}
return 1;
}
forward RemoveWhat(playerid);
public RemoveWhat(playerid)
{
RemovePlayerAttachedObject(playerid, What?);
return;
}
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}