16.07.2013, 08:23
Can somebody tell me what did I do wrong here? I am trying to spray a gang tag, but the object doesnt appear IG. I mean it does, but I can't see it.
P..S. If I #define the object instead of the createobject line, it does appear IG, but the SetObjectMaterialText line doesn't work on it, just a wall appearing
Код:
else if(GangInfo[playerid][Gang] == 9) { new LSVTAG = CreateObject(19355, 2519.6245, -1668.4929, 15.5601, 0.0000, 0.0000, 1.2568); SetObjectMaterialText(LSVTAG, "ESGV XXII", 0, 50, "Arial Black", 24, 0, -256, 0, 1); for(new stags = Tag; stags < MAX_TAGS; stags++) { if (Tag >= MAX_TAGS-1) return SendClientMessage(playerid,COLOR_RED,"You can no longer spray tags because there are too many tags."); new Float:X, Float:Y, Float:Z,Float:A,name[24]; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid, A); GetPlayerName(playerid,name,24); X += (1 * floatsin(-A, degrees)); Y += (1 * floatcos(-A, degrees)); TagInfo[stags][tgX] = X; TagInfo[stags][tgY] = Y; TagInfo[stags][tgZ] = Z; Sprayed[playerid] = 1; Tag += 1; Spray[stags] = CreateObject(LSVTAG, X, Y, Z, 0.0, 0.0, A+90); GameTextForPlayer(playerid,"~0x99FFFFAA~Sprayed!",3000,3); PlayerPlaySound(playerid,1057,0,0,0); strmid(TagInfo[stags][tgSprayer], name, 0, strlen(name),128); printf("[TAG] %s - %d",TagInfo[stags][tgSprayer],stags); break; } }