11.07.2013, 17:56
Hey there,
When a player spawns in on the server, his weapons are set to the default which is fine, however, when he quits, his stats are updated and it's fine inside the database. The default set to 0 so when his stats are loaded correctly and he spawns, his weapons are then set back to default. Why could this be?
I'm grateful for any form of help.
Thanks.
When a player spawns in on the server, his weapons are set to the default which is fine, however, when he quits, his stats are updated and it's fine inside the database. The default set to 0 so when his stats are loaded correctly and he spawns, his weapons are then set back to default. Why could this be?
pawn Код:
GivePlayerWeapons(playerid)
{
if(PlayerInfo[playerid][pGun1] != 0)
GivePlayerWeapon(playerid, PlayerInfo[playerid][pGun1], PlayerInfo[playerid][pGun1Ammo]);
if(PlayerInfo[playerid][pGun2] != 0)
GivePlayerWeapon(playerid, PlayerInfo[playerid][pGun2], PlayerInfo[playerid][pGun2Ammo]);
if(PlayerInfo[playerid][pGun3] != 0)
GivePlayerWeapon(playerid, PlayerInfo[playerid][pGun3], PlayerInfo[playerid][pGun3Ammo]);
if(PlayerInfo[playerid][pGun4] != 0)
GivePlayerWeapon(playerid, PlayerInfo[playerid][pGun4], PlayerInfo[playerid][pGun4Ammo]);
if(PlayerInfo[playerid][pGun5] != 0)
GivePlayerWeapon(playerid, PlayerInfo[playerid][pGun5], PlayerInfo[playerid][pGun5Ammo]);
if(PlayerInfo[playerid][pGun6] != 0)
GivePlayerWeapon(playerid, PlayerInfo[playerid][pGun6], PlayerInfo[playerid][pGun6Ammo]);
if(PlayerInfo[playerid][pGun7] != 0)
GivePlayerWeapon(playerid, PlayerInfo[playerid][pGun7], PlayerInfo[playerid][pGun7Ammo]);
if(PlayerInfo[playerid][pGun8] != 0)
GivePlayerWeapon(playerid, PlayerInfo[playerid][pGun8], PlayerInfo[playerid][pGun8Ammo]);
if(PlayerInfo[playerid][pGun9] != 0)
GivePlayerWeapon(playerid, PlayerInfo[playerid][pGun9], PlayerInfo[playerid][pGun9Ammo]);
if(PlayerInfo[playerid][pGun10] != 0)
GivePlayerWeapon(playerid, PlayerInfo[playerid][pGun10], PlayerInfo[playerid][pGun10Ammo]);
if(PlayerInfo[playerid][pGun11] != 0)
GivePlayerWeapon(playerid, PlayerInfo[playerid][pGun11], PlayerInfo[playerid][pGun11Ammo]);
else GivePlayerWeapon(playerid, 24, 160); GivePlayerWeapon(playerid, 26, 84); GivePlayerWeapon(playerid, 28, 370);
}
I'm grateful for any form of help.
Thanks.