10.07.2013, 16:19
Olб os objetos do meu servidor nгo estб carregando e nгo sei o motivo ele estб em filterscripts da seguinte forma:
Coloquei sу um Objeto para demonstrar oque eu fiz ai seguinte eu fiz essa outra filterscript da seguinte forma:
Sу que na hora de ligar os Objetos nгo carrega, serб falta de plugin/? meu GM nгo usa nenhum.
pawn Код:
#include <a_samp>
#include <xStreamer>
#define _xstreamer_included
public OnFilterScriptInit()
{
CreateStreamedObject(13296,2788.8999023,-1872.8000488,12.0000000,0.0000000,0.0000000,180.0000000); //object(ce_roadsidegas) (1)
print("Objetos Conectados . . . .");
return 1;
}
public OnFilterScriptExit()
{
print("Objetos Desconectados . . .");
return 1;
}
pawn Код:
#if defined _xstreamer_included
#endinput
#endif
#define _xstreamer_included
#pragma library xstreamer
#include <a_samp>
//------------------------------------------------------------------------------
#if !defined OBJECT_TIMER
#define OBJECT_TIMER 350
#endif
//------------------------------------------------------------------------------
native ConnectPlayer(playerid);
native DisconnectPlayer(playerid);
native StreamObjects(playerid,Float:x,Float:y,Float:z,virtualworld,interior);
native UpdateMovingObjects();
native xStreamer_Filterscript();
//------------------------------------------------------------------------------
forward sampCreatePlayerObject(playerid, modelid, Float:x, Float:y, Float:z ,Float:rx ,Float:ry ,Float:rz);
forward sampDestroyPlayerObject(playerid,objectid);
forward sampMovePlayerObject(playerid, objectid, Float:X, Float:Y, Float:Z, Float:R, Float:Speed);
forward sampStopPlayerObject(playerid,objectid);
forward xStreamer_Run();
//------------------------------------------------------------------------------
public sampCreatePlayerObject(playerid,modelid,Float:x,Float:y,Float:z,Float:rx,Float:ry,Float:rz)
{
//printf("CreatePlayerObject(%d,%d,%f,%f,%f,%f,%f,%f)",playerid,modelid,x,y,z,rx,ry,rz);
return CreatePlayerObject(playerid,modelid,x,y,z,rx,ry,rz);
}
public sampDestroyPlayerObject(playerid,objectid)
{
//printf("DestroyPlayerObject(%d,%d)",playerid,objectid);
return DestroyPlayerObject(playerid,objectid);
}
public sampMovePlayerObject(playerid, objectid, Float:X, Float:Y, Float:Z, Float:R, Float:Speed)
{
//printf("MovePlayerObject(%d,%d,%f,%f,%f,%f)",playerid, objectid, X, Y, Z, Speed);
return MovePlayerObject(playerid, objectid, X, Y, Z, R, Speed);
}
public sampStopPlayerObject(playerid,objectid)
{
//printf("StopPlayerObject(%d,%d)",playerid,objectid);
return StopPlayerObject(playerid,objectid);
}
public xStreamer_Run()
{
UpdateMovingObjects();
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
new
Float:x,
Float:y,
Float:z;
GetPlayerPos(i,x,y,z);
StreamObjects(i,x,y,z,GetPlayerVirtualWorld(i),GetPlayerInterior(i));
}
}
return 1;
}
public OnFilterScriptInit()
{
SetTimer("xStreamer_Run",OBJECT_TIMER,1);
xStreamer_Filterscript();
return 1;
}
public OnPlayerConnect(playerid)
{
ConnectPlayer(playerid);
return 1;
}
public OnPlayerDisconnect(playerid,reason)
{
DisconnectPlayer(playerid);
return 1;
}