GetRandomMapID
#1

Hello, how can i make that even if i use /nextmap that it change to the next map id and not still to a random map id:

Код:
stock GetRandomMap()
{
    new file[64];
    new i = 0, count = 0, Maps[MAX_MAP_FILES], Mapid;
    for( ; i != MAX_MAP_FILES; ++i)
	{
	    if(LastMapStarted == i) continue;
	    format(file, sizeof(file), "/Maps/%d.ini", i);
		if(fexist(file))
		{
 			Maps[count] = i;
 			count++;
 		}
    }
    if(count == 0)
	{
	    return NoMapCheck();
    }
    Mapid = Maps[random(count)];

	format(file, sizeof(file), "/Maps/%d.ini", Mapid);
	if(fexist(file))
	{
	    LastMapStarted = Mapid;
	    return Mapid;
	}
	else return printf("[NOTICE] File Bugged.");
}
Код:
CMD:nextmap(playerid,params[])
{
    if(pInfo[playerid][pLogged] == 1)
    {
		if(pInfo[playerid][pAdminLevel] >= 4)
		{
			new map,stringmap[256];
			if(sscanf(params,"i", map)) return SendClientMessage(playerid,-1,""chat" /nextmap [mapid]");

			format(stringmap,sizeof(stringmap),""chat""COL_LIGHTBLUE" %s %s has set next Map ID to %i.",GetAdminName(playerid),PlayerName(playerid),map);
			SendClientMessageToAll(-1,stringmap);
			mapid = map;
				}
	}
	else {
	    SendClientMessage(playerid,-1,""chat" You are not logged in!");
	    Kick(playerid);
	}
	return 1;
}
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