Dialog Ids getting mixed up with Gamemode & FS.
#21

Ok I have just tested that Sasino's filterscript (very briefly though) with my gamemode and I haven't had that issue (and my gamemode too uses dialogs). This, together with what you told me some days ago about your having had this problem with other house filterscripts too, seems to indicate that the problem is in your gamemode and not in the filterscript. By the way, in your ******* video I see that at the house's door there are two rotating icons together: the white arrow of this filterscript, and a green house icon. Are you using another filterscript or something?
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#22

Quote:
Originally Posted by Gryphus One
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Ok I have just tested that Sasino's filterscript (very briefly though) with my gamemode and I haven't had that issue (and my gamemode too uses dialogs). This, together with what you told me some days ago about your having had this problem with other house filterscripts too, seems to indicate that the problem is in your gamemode and not in the filterscript. By the way, in your ******* video I see that at the house's door there are two rotating icons together: the white arrow of this filterscript, and a green house icon. Are you using another filterscript or something?
Thanks alot for actually downloading it and seeing if you could find the problem Really appreciate it :P

I don't use any other FS's I just found out the reason why the green house icons appear on already purchased houses. When I 'GMX' the server; it actually recreates all of the current created houses and puts them as 'unowned'. That's why the green house icons appear at the same place as the 'owned' white arrows

I have a list dialogue that allows admins to teleport to 'popular locations' using /gotoloc. If i use that dialogue before purchasing a house/entering a house; it will just teleport me to the first list location which is grove street.

EG: I log in; use /gotoloc and teleport to el corona. I move over the house icons and purchase a house; it instantly teleports me to Grove Street.



Any ideas?

Do you think giving some dialogue's an ID of like 5000 would do anything?
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#23

I would like to suggest you something which is going to solve your problem. Use this include: https://sampforum.blast.hk/showthread.php?tid=377140 to gamemode and filterscripts.

I used to have the same problem even if the dialog IDs differ from each other, it kept mixing my dialogs and guess what? I had only 2 dialogs (register - ID: 100/login - ID: 101) and another dialog in filterscripts with the races (ID: 102). When it ruined (litterary) my work and I couldn't do anything else I found that great include. From that day, everything works fine with the dialogs and I never had problem.

Hope you get it working!
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#24

Quote:
Originally Posted by _Zeus
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I would like to suggest you something which is going to solve your problem. Use this include: https://sampforum.blast.hk/showthread.php?tid=377140 to gamemode and filterscripts.

I used to have the same problem even if the dialog IDs differ from each other, it kept mixing my dialogs and guess what? I had only 2 dialogs (register - ID: 100/login - ID: 101) and another dialog in filterscripts with the races (ID: 102). When it ruined (litterary) my work and I couldn't do anything else I found that great include. From that day, everything works fine with the dialogs and I never had problem.

Hope you get it working!
Wow man I just spent over an hour converting all of my dialogues to the new system and it's working now

Thanks a lot

Also; thanks to Gryphus One & shadowdog also for trying
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#25

Quote:
Originally Posted by Konstantinos
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I would like to suggest you something which is going to solve your problem. Use this include: https://sampforum.blast.hk/showthread.php?tid=377140 to gamemode and filterscripts.

I used to have the same problem even if the dialog IDs differ from each other, it kept mixing my dialogs and guess what? I had only 2 dialogs (register - ID: 100/login - ID: 101) and another dialog in filterscripts with the races (ID: 102). When it ruined (litterary) my work and I couldn't do anything else I found that great include. From that day, everything works fine with the dialogs and I never had problem.

Hope you get it working!
WTF i need this include!!! link says i dont have access wtf
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#26

Quote:
Originally Posted by Swisher
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WTF i need this include!!! link says i dont have access wtf
I believe Konstantinos was referring to my old easyDialog include, which has been removed since. Try this link instead:

https://sampforum.blast.hk/showthread.php?tid=475838
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#27

Quote:
Originally Posted by Emmet_
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I believe Konstantinos was referring to my old easyDialog include, which has been removed since. Try this link instead:

https://sampforum.blast.hk/showthread.php?tid=475838
Thanks alot man, you just made my server a little less buggy.
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#28

shit never mind. it didnt fix my problem.... now when i click pay ticket instead of it saying password incorrect pls reenter. it pays the ticket but i spawn in another world, glitched.
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#29

Quote:
Originally Posted by Swisher
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shit never mind. it didnt fix my problem.... now when i click pay ticket instead of it saying password incorrect pls reenter. it pays the ticket but i spawn in another world, glitched.
Don't mix OnDialogResponse and the include.
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#30

What do you mean? I only added the include to the fs and to the gamemode..
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#31

just noticed my password also got reset
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#32

how exactly do i use this include?
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#33

Why are you guys rambling in a year old script help thread?
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#34

Quote:
Originally Posted by [uL]Pottus
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Why are you guys rambling in a year old script help thread?
who is rambling , im trying to fix my shit and this man has the shit i need, now i gotta determine the correct way of using said mans shit..to ensure that my shit is right
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#35

You should bring your inquiries it to where it belongs then.

https://sampforum.blast.hk/showthread.php?tid=475838
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#36

All I have done is add #include <easy_dialog> to the top of the fs and the gm...
what is the correct way to use this
On my server when cop issues ticket a dialog pops up saying pay or dont pay. if i click pay it says incorrect password please re-enter if i click dont pay it kicks me from server,
I just need to keep them from getting mixed up. Sorry for being a noob. This is all new to me Im not sure which function or callback to use nor where to put it,
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