Changed Coordinates and Now Server Crashes?!
#1

Hello SA-MP Forum.

Today I decided to modify the Z-Gaming Script around a little, I removed the Mapped in Objects from the DMV on it and tried to change the spawn coordinates, I changed these ones.

pawn Код:
stock SpawnChar(playerid)
{
    if(IsPlayerLoggedIn(playerid))
    {
        // Legit Loyalty
        if(!PlayerInfo[playerid][pLoyal] && PlayerInfo[playerid][pHours] < 24) {PlayerInfo[playerid][pLoyal] = 1;}
        // Tutorial
        TogglePlayerControllable(playerid, 1);
        // Family Strikes
        if(PlayerInfo[playerid][pFam])
        {
            new idx = PlayerInfo[playerid][pFam];
            if(FamInfo[idx][fStrikes] >= 3)
            {
                PlayerInfo[playerid][pFam] = 0;
                PlayerInfo[playerid][pFamRank] = 0;
                SendClientMessage(playerid, COLOR_LIGHTBLUE, "Your family has been disbanded due to having 3 strikes, you have been autokicked from the family.");
            }
        }
        // Website
        TextDrawShowForPlayer(playerid, WebTD);
        //C4
        PreloadAnimLib(playerid, "BOMBER");
        PreloadAnimLib(playerid, "PED");
        Pspawned[playerid] = 1;
        //neons
        neon[playerid] = 1;
        topened[playerid] = 0;
        CarHop[playerid] = 0;
        SpeedHack[playerid] = 0;
        sellgunlowmats[playerid] = 0;
        sellgunmedmats[playerid] = 0;
        sellgunhighmats[playerid] = 0;
        blowgun[playerid] = 0;
        fMeter[playerid] = 1;
        //loginscreen exit
        TextDrawHideForPlayer(playerid, MainMenuTxtdraw[0]);
        TextDrawHideForPlayer(playerid, MainMenuTxtdraw[1]);
        TextDrawHideForPlayer(playerid, MainMenuTxtdraw[2]);
        TextDrawHideForPlayer(playerid, MainMenuTxtdraw[3]);
        TextDrawHideForPlayer(playerid, MainMenuTxtdraw[4]);

        // Time
        TextDrawShowForPlayer(playerid, TimeTD);
        // Name Color & Level & Wanted Level
        SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
        SetPlayerColor(playerid, TRANSPARENT_WHITE);
        SetPlayerWantedLevel(playerid, PlayerInfo[playerid][pWanted]);
        // Download bar
        Download[playerid] = CreateProgressBar(499.00, 103.00, 107.50, 3.20, -16776961, 100.0);
        SetProgressBarMaxValue(Download[playerid], 100);
        SetProgressBarColor(Download[playerid], COLOR_GREEN);
        // Custom Int
        if(PlayerInfo[playerid][pSpawnFreeze])
        {
            SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
        }
        // Business, House and Gates Checking
        if(PlayerInfo[playerid][pBiz] != 0 && strcmp(RPNU(playerid), BizInfo[PlayerInfo[playerid][pBiz]][bOwner]) || PlayerInfo[playerid][pBiz] != 0 && !strlen(BizInfo[PlayerInfo[playerid][pBiz]][bOwner]))
        {
            PlayerInfo[playerid][pBiz] = 0;
            SendClientMessage(playerid, COLOR_WHITE, " An administrator has sold your business while you were offline.");
        }
        if(PlayerInfo[playerid][pHouse] != 0 && strcmp(RPNU(playerid),  HouseInfo[PlayerInfo[playerid][pHouse]][hOwner]) || PlayerInfo[playerid][pHouse] != 0 && !strlen(HouseInfo[PlayerInfo[playerid][pHouse]][hOwner]))
        {
            PlayerInfo[playerid][pHouse] = 0;
            SendClientMessage(playerid, COLOR_WHITE, " An administrator has sold your house while you were offline.");
        }
        new idx; idx = PlayerInfo[playerid][pGate][0]; // Gate slot 1
        if(idx && !GateInfo[idx][gModel])
        {
            PlayerInfo[playerid][pGate][0] = 0;
            SendClientMessage(playerid, COLOR_WHITE, " An administrator has deleted your gate in slot 1 while you were offline.");
        }
        idx = PlayerInfo[playerid][pGate][1]; // Gate slot 2
        if(idx && !GateInfo[idx][gModel])
        {
            PlayerInfo[playerid][pGate][1] = 0;
            SendClientMessage(playerid, COLOR_WHITE, " An administrator has deleted your gate in slot 2 while you were offline.");
        }
        idx = PlayerInfo[playerid][pGate][2]; // Gate slot 3
        if(idx && !GateInfo[idx][gModel])
        {
            PlayerInfo[playerid][pGate][2] = 0;
            SendClientMessage(playerid, COLOR_WHITE, " An administrator has deleted your gate in slot 3 while you were offline.");
        }
        // Spawning
        if(PlayerInfo[playerid][pX] == 0 && PlayerInfo[playerid][pY] == 0 && PlayerInfo[playerid][pZ] == 0)
        {
            SetPlayerPos(playerid, 958.9146,-1411.4772,13.3833); // THE SPAWN D
            SetPlayerFacingAngle(playerid, 93.3274);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
        }
        else
        {
            SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVW]);
            SetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
            SetCameraBehindPlayer(playerid);
            SetPlayerPos(playerid, PlayerInfo[playerid][pX], PlayerInfo[playerid][pY], PlayerInfo[playerid][pZ]);
            // HP and Armor
            if(PlayerInfo[playerid][pHealth] <= 0) PlayerInfo[playerid][pHealth] = 1;
            SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
            SetPlayerArmour(playerid, PlayerInfo[playerid][pArmor]);
        }
        // Skin
        SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]);
        // Guns
        for(new i = 0; i < 13; i++)
        {
            if(PlayerInfo[playerid][pWeapon][i]) GiveDodWeapon(playerid, PlayerInfo[playerid][pWeapon][i], PlayerInfo[playerid][pWeaponAmmo][i]);
        }
        // Hospital
        if(!PlayerInfo[playerid][pPrison])
        {
            if(PlayerInfo[playerid][pHospital])
            {
                if(eventdeath[playerid] == 1)
                {
                    SetPlayerPos(playerid, eX, eY, eZ);
                    SetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
                    SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVW]);
                    PlayerInfo[playerid][pHospital] = 0;
                    SetPlayerHealth(playerid, eHP);
                    SetPlayerArmour(playerid, eARMOR);
                    SendClientMessage(playerid, COLOR_LIGHTRED, "*** You have died in the event,beter luck next time. ***");
                    GunsBeingRemoved[playerid] = 1;
                    ResetPlayerWeapons(playerid);
                    GunsBeingRemoved[playerid] = 1;
                    for(new w = 0; w < 13; w++)
                    {
                        GiveDodWeapon(playerid, PlayerInfo[playerid][pWeapon][w], PlayerInfo[playerid][pWeaponAmmo][w]);
                    }
                    eventdeath[playerid] = 0;
                    return 1;
                }
                if(dueldeath[playerid] == 1)
                {
                    SetPlayerPos(playerid, eX, eY, eZ);
                    SetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
                    SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVW]);
                    PlayerInfo[playerid][pHospital] = 0;
                    SetPlayerHealth(playerid, eHP);
                    SetPlayerArmour(playerid, eARMOR);
                    SendClientMessage(playerid, COLOR_LIGHTRED, "*** You have died in the duel,beter luck next time. ***");
                    GunsBeingRemoved[playerid] = 1;
                    ResetPlayerWeapons(playerid);
                    GunsBeingRemoved[playerid] = 1;
                    for(new w = 0; w < 13; w++)
                    {
                        GiveDodWeapon(playerid, PlayerInfo[playerid][pWeapon][w], PlayerInfo[playerid][pWeaponAmmo][w]);
                    }
                    eventdeath[playerid] = 0;
                    // playerb
                    return 1;
                }
                Hospital[playerid] = random(2);
                if(Hospital[playerid] == 0) // AllSaints
                {

                    SetPlayerPos(playerid, 1177.5485,-1323.5773,11.0761);
                    SetPlayerCameraPos(playerid,1223.2250,-1289.4913,31.9257);
                    SetPlayerCameraLookAt(playerid,1177.5485,-1323.5773,14.0761);
                }
                else if(Hospital[playerid] == 1) // County General
                {
                    SetPlayerPos(playerid, 2034.0833,-1404.6536,14.2539);
                    SetPlayerCameraPos(playerid,1997.1254,-1457.8685,34.8850);
                    SetPlayerCameraLookAt(playerid,2034.0833,-1404.6536,17.2539);
                }
                ResetDodWeapons(playerid);
                PlayerInfo[playerid][pFacDuty] = 0;
                SetPlayerInterior(playerid, 0);
                SetPlayerVirtualWorld(playerid, 0);
                TogglePlayerControllable(playerid, 0);
                HospitalTime[playerid] = 30;
                if(PlayerInfo[playerid][pVIP] >= 2) HospitalTime[playerid] = 1;
                HospitalCountDown[playerid] = SetTimerEx("HospitalTimer", 1000, false, "d", playerid);
                if(DayNoDrops == 1)
                {
                    for (new i = 0; i < 13; i++)
                    {
                        GiveDodWeapon(playerid, DNDW[1][0], 7);
                        GiveDodWeapon(playerid, DNDW[2][0], 7);
                        GiveDodWeapon(playerid, DNDW[3][0], 7);
                        GiveDodWeapon(playerid, DNDW[4][0], 7);
                        GiveDodWeapon(playerid, DNDW[5][0], 7);
                        GiveDodWeapon(playerid, DNDW[6][0], 7);
                        GiveDodWeapon(playerid, DNDW[7][0], 7);
                        GiveDodWeapon(playerid, DNDW[8][0], 7);
                        GiveDodWeapon(playerid, DNDW[9][0], 7);
                        GiveDodWeapon(playerid, DNDW[10][0], 7);
                        GiveDodWeapon(playerid, DNDW[11][0], 7);
                        GiveDodWeapon(playerid, DNDW[12][0], 7);
                    }
                }
            }
        }
        // LSPD Duty
        if(PlayerInfo[playerid][pFacDuty] && PlayerInfo[playerid][pFac] == 1)
        {
            SetPlayerColor(playerid, TRANSPARENT_BLUE);
        }
        // LSPD-Prison
        if(PlayerInfo[playerid][pPrison] == 1)
        {
            ResetDodWeapons(playerid);
            SetPlayerColor(playerid, TRANSPARENT_ORANGE);
            SetPlayerInterior(playerid, 1);
            new RandomCell = random(sizeof(RandomPrison));
            SetPlayerFacingAngle(playerid, RandomPrison[RandomCell][3]);
            TogglePlayerControllable(playerid, 0);
            SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
            SetPlayerPos(playerid, RandomPrison[RandomCell][0], RandomPrison[RandomCell][1], RandomPrison[RandomCell][2]);
            SetCameraBehindPlayer(playerid);
        }
        // Admin-Prison
        if(PlayerInfo[playerid][pPrison] == 2)
        {
            ResetDodWeapons(playerid);
            SetPlayerColor(playerid, TRANSPARENT_ORANGE);
            SetPlayerInterior(playerid, 2);
            SetPlayerVirtualWorld(playerid, 1);
            new RandomCell = random(sizeof(RandomPrison));
            SetPlayerFacingAngle(playerid, RandomPrison[RandomCell][3]);
            TogglePlayerControllable(playerid, 0);
            SetTimerEx("EnterExitTimer", 5000, false, "i", playerid);
            SetPlayerPos(playerid, RandomPrison[RandomCell][0], RandomPrison[RandomCell][1], RandomPrison[RandomCell][2]);
            SetCameraBehindPlayer(playerid);
        }
        // Bank Robbery
        if(PlayerInfo[playerid][pFac] == 1 && RobberyStarted)
        {
            TextDrawShowForPlayer(playerid, Textdraw0);
            TextDrawShowForPlayer(playerid, Textdraw1);
            if(BankRobbersCount == 2) {TextDrawShowForPlayer(playerid, Textdraw2);}
            else if(BankRobbersCount == 3) {TextDrawShowForPlayer(playerid, Textdraw3);}
            else if(BankRobbersCount == 4) {TextDrawShowForPlayer(playerid, Textdraw4);}
            else if(BankRobbersCount == 5) {TextDrawShowForPlayer(playerid, Textdraw5);}
        }
        if(PlayerPaintballing[playerid] == 1)
        {
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
            GunsBeingRemoved[playerid] = 1;
            ResetPlayerWeapons(playerid);
            DestroyPickup(pbHealth);
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 100);
            new rand = random(sizeof(PaintballSpawns));
            SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
            for (new i = 0; i < 13; i++)
            {
                GiveDodWeapon(playerid, pbGuns[2][0], 99999);
                GiveDodWeapon(playerid, pbGuns[3][0], 99999);
                GiveDodWeapon(playerid, pbGuns[4][0], 99999);
                GiveDodWeapon(playerid, pbGuns[5][0], 99999);
                GiveDodWeapon(playerid, pbGuns[6][0], 99999);
            }
            SetCameraBehindPlayer(playerid);
        }
    }
    return 1;
}
I changed "THE SPAWN D" coordinates, and everytime a new player registers, the server crashes. Any ideas what's wrong? I'm new to scripting and I don't understand why this is happening.
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#2

Could you simply show the line of this modification? Related to the D line. I cant' find it.
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#3

Quote:
Originally Posted by Akira297
Посмотреть сообщение
Could you simply show the line of this modification? Related to the D line. I cant' find it.
pawn Код:
if(PlayerInfo[playerid][pX] == 0 && PlayerInfo[playerid][pY] == 0 && PlayerInfo[playerid][pZ] == 0)
        {
            SetPlayerPos(playerid, 958.9146,-1411.4772,13.3833); // THE SPAWN D // This Line
            SetPlayerFacingAngle(playerid, 93.3274);
            SetCameraBehindPlayer(playerid);
            SetPlayerInterior(playerid, 0);
            SetPlayerVirtualWorld(playerid, 0);
        }
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#4

Did you remember to change the PlayerFacingAngle? Not only the cord's?
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#5

Yes, I had them changed like this.

pawn Код:
SetPlayerPos(playerid, 2067.9226,-1926.7513,13.5469);
SetPlayerFacingAngle(playerid, 182.2600);
This is when it started crashing. The ones I posted above are the default, but ever since I changed them, it still crashes with the default ones.
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#6

Do you have any objects that are added by you/mappers in that position? sometimes this happens.. try by changing them to CreateDynamicObject or something I had this problem in my server once.
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