26.06.2013, 17:23
Hey! I created part in my script which allows players to plant weed in their house, and I want to add feature which allows cops to search house for drugs. I dont know how to search if weed is planted inside of house where player is standing. This is my script:
Please if someone knows what should I add so my system will work, please write here
btw if I plant weed in my house, when I type /checkweed in any house, it will show that weed is inside
Код:
enum houseInfo { hWeedP, . other house info .
Код:
CMD:checkhouse(playerid, params[]) { new string[128]; if(!IsPlayerLoggedIn(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You need to login first before using any command."); if(!IsACop(playerid) && !IsFBI(playerid)) return SendClientMessage(playerid, COLOR_GREY, "You are not an LSPD Oficer/FBI Agent."); if(!PlayerInfo[playerid][pFacDuty]) return SendClientMessage(playerid, COLOR_GREY, "You are not on duty."); for(new idx=1; idx<MAX_HOUSES; idx++) { if(PlayerInfo[i][pHouse] == idx) { if(HouseInfo[idx][hWeedP] == 1) // I should add someting somewhere here but I dont know what { format(string, sizeof(string), "%s searches the house and finds weed inside.", RPN(playerid)); SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); } //if(HouseInfo[PlayerInfo[i][pHouse]][hWeedP] == 0) if(HouseInfo[idx][hWeedP] == 0) { format(string, sizeof(string), "%s searches the house and doesn't find any weed.", RPN(playerid)); SendNearbyMessage(playerid, 15, string, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE, COLOR_PURPLE); } } } return 1; }
btw if I plant weed in my house, when I type /checkweed in any house, it will show that weed is inside