[Map] Bone County Fuel Station
#1



Hey Guys. So this is a small map of a fuel station. Nothing too special,just some editing. I made some ramps at the start,end and in the fuel machines. It is having a fence all around it. Just thought,it could be useful for some RP servers. +rep me if you like it,at least don't -rep me.Also,keep in mind that I can map interiors much better than exteriors.











Код:
RemoveBuildingForPlayer(playerid, 16360, 641.8438, 1681.9922, 6.1875, 0.25);
CreateDynamicObject(1653, 695.53223, 1716.60571, 6.67480,   0.00000, 0.00000, 41.00000);
CreateDynamicObject(1653, 685.88177, 1708.19080, 6.67480,   0.00000, 0.00000, 41.00000);
CreateDynamicObject(1653, 676.21259, 1699.80835, 6.67480,   0.00000, 0.00000, 41.00000);
CreateDynamicObject(1653, 666.46582, 1691.48303, 6.67480,   0.00000, 0.00000, 40.00000);
CreateDynamicObject(1653, 656.57251, 1683.33960, 6.67480,   0.00000, 0.00000, 39.00000);
CreateDynamicObject(1653, 646.61688, 1675.25195, 6.67480,   0.00000, 0.00000, 39.00000);
CreateDynamicObject(1653, 636.67078, 1667.18909, 6.67480,   0.00000, 0.00000, 39.00000);
CreateDynamicObject(1653, 626.64001, 1659.21106, 6.67480,   0.00000, 0.00000, 38.00000);
CreateDynamicObject(1653, 616.23560, 1651.76990, 6.67480,   0.00000, 0.00000, 33.00000);
CreateDynamicObject(1653, 605.49530, 1644.81433, 6.67480,   0.00000, 0.00000, 33.00000);
CreateDynamicObject(1653, 594.76727, 1637.84631, 6.67480,   0.00000, 0.00000, 33.00000);
CreateDynamicObject(1653, 584.05121, 1630.86865, 6.67480,   0.00000, 0.00000, 33.00000);
CreateDynamicObject(1652, 567.69958, 1635.07227, 6.66780,   0.00000, 0.00000, 123.00000);
CreateDynamicObject(1653, 558.96600, 1648.51892, 6.67480,   0.00000, 0.00000, 123.00000);
CreateDynamicObject(1653, 579.99670, 1628.25671, 6.67480,   0.00000, 0.00000, 33.00000);
CreateDynamicObject(1652, 691.66632, 1730.15735, 6.67480,   0.00000, 0.00000, 133.00000);
CreateDynamicObject(1653, 678.45453, 1744.04810, 6.67480,   0.00000, 0.00000, 135.00000);
CreateDynamicObject(1653, 670.32532, 1752.78796, 5.83380,   0.00000, 4.00000, 135.00000);
CreateDynamicObject(7391, 674.67609, 1747.77954, 10.17177,   0.00000, 0.00000, 33.00000);
CreateDynamicObject(1653, 660.73419, 1753.46863, 5.30580,   0.00000, 0.00000, 215.00000);
CreateDynamicObject(1653, 544.10547, 1670.69873, 6.67480,   0.00000, 0.00000, 123.00000);
CreateDynamicObject(10183, 563.83301, 1683.27332, 6.01610,   0.00000, 0.00000, 76.00000);
CreateDynamicObject(3578, 552.53693, 1658.10889, 5.37730,   0.00000, 0.00000, 123.00000);
CreateDynamicObject(3578, 550.50500, 1661.25586, 5.37730,   0.00000, 0.00000, 123.00000);
CreateDynamicObject(1652, 622.10742, 1726.03479, 5.98780,   0.00000, -4.00000, 214.50000);
CreateDynamicObject(7391, 612.36633, 1717.76819, 10.17177,   0.00000, 0.00000, 33.00000);
CreateDynamicObject(7391, 560.54456, 1650.95703, 10.89290,   0.00000, 0.00000, 25.00000);
CreateDynamicObject(3578, 599.97974, 1705.14417, 5.38029,   0.00000, 0.00000, 125.00000);
CreateDynamicObject(3578, 605.86133, 1696.72766, 5.38030,   0.00000, 0.00000, 125.00000);
CreateDynamicObject(3578, 611.75128, 1688.29834, 5.38030,   0.00000, 0.00000, 125.00000);
CreateDynamicObject(3578, 617.58099, 1679.90137, 5.38030,   0.00000, 0.00000, 125.00000);
CreateDynamicObject(3578, 624.75812, 1683.87231, 5.38030,   0.00000, 0.00000, 125.00000);
CreateDynamicObject(3578, 618.90021, 1692.26086, 5.38030,   0.00000, 0.00000, 125.00000);
CreateDynamicObject(3578, 613.02478, 1700.67224, 5.38030,   0.00000, 0.00000, 125.00000);
CreateDynamicObject(3578, 607.54932, 1708.80029, 5.38030,   0.00000, 0.00000, 125.00000);
CreateDynamicObject(3578, 601.80469, 1717.03040, 5.34030,   0.00000, 0.00000, 125.00000);
CreateDynamicObject(3578, 636.60602, 1736.82837, 3.94140,   0.00000, 1.00000, 40.00000);
CreateDynamicObject(3578, 644.34967, 1743.29822, 3.78140,   0.00000, 1.00000, 40.00000);
CreateDynamicObject(672, 651.52289, 1747.94702, 5.16924,   0.00000, 0.00000, 0.00000);
Vehicles:
Код:
CreateVehicle(599, 649.6537, 1702.6406, 6.8674, 130.0000, -1, -1, 100);
CreateVehicle(598, 653.3669, 1698.6060, 6.7447, 309.0000, -1, -1, 100);
Regards
xx RICHI xx
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#2

I'm not saying it's not good, but I probably prefer your interiors better.
Reply
#3

Quote:

I'm not saying it's not good, but I probably prefer your interiors better.

Yeah. As I said,I map interiors. I mapped this map because of only one reason.
The reason is those yellow Blocks.(Which I've used as speed bumps) I love them so much,I can't use it in interiors so I mapped this exterior. It feels very good to me when the car moves onto them. C:
Reply
#4

Quote:
Originally Posted by xxRichixx
Посмотреть сообщение
Yeah. As I said,I map interiors. I mapped this map because of only one reason.
The reason is those yellow Blocks.(Which I've used as speed bumps) I love them so much,I can't use it in interiors so I mapped this exterior. It feels very good to me when the car moves onto them. C:
I know that feel bro
Reply
#5

Nice, I would like to add that you could use object id:

instead of the head of the barriers.

Just a suggestion
Reply
#6

Quote:

Nice, I would like to add that you could use object id:

instead of the head of the barriers.

Just a suggestion

Yeah,I know it. But it isn't too HIGH,so it doesn't give you that feeling......
Anyways,thanks for suggestion.
Reply
#7

Quote:
Originally Posted by xxRichixx
Посмотреть сообщение
Yeah,I know it. But it isn't too HIGH,so it doesn't give you that feeling......
Anyways,thanks for suggestion.
I borrowed your idea and added a couple speedbumps in my map

Thank you for the idea, unless you want me to remove them.
Reply
#8

I like it not so bad but why we can't -rep you with a reason?
Reply
#9

Quote:

I borrowed your idea and added a couple speedbumps in my map

Thank you for the idea, unless you want me to remove them.

Feel free to use me ideas. Now you will also get that ...........feeling...........
Reply
#10

Quote:
Originally Posted by xxRichixx
Посмотреть сообщение
Feel free to use me ideas. Now you will also get that ...........feeling...........
Indeed!
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