[POLL] Dialog vs Textdraw
#1

If you have a gamemode script, what do you prefer, dialog or textdraw? (for /commands etc)
And why?
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#2

Depends on.. If your in a car, and a dialog popsup, The car will brake or you press a button and the dialog disappears..

But on the other hand, a dialog is easy to write and can be usefull but It all depends on the situation.
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#3

Depends on how many data you want to show, really. Textdraws only work well for smaller texts. If you make them too small they become unreadable, if you make them too large they become pixelated. That said, I'd much rather prefer the existing ingame features (does anyone remember Menus?) rather than GUIs drawn by external influences.
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#4

Quote:
Originally Posted by Vince
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Depends on how many data you want to show, really. Textdraws only work well for smaller texts. If you make them too small they become unreadable, if you make them too large they become pixelated. That said, I'd much rather prefer the existing ingame features (does anyone remember Menus?) rather than GUIs drawn by external influences.
I agree, it takes a lot of time with the textdraws. What kind of menus anyway (or you mean dialogs)? Like in the Single-Player?
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#5

I use dialogs in my server but If I could and if I really had time to switch them all to textdraws I'd make them with textdraws because textdraws are much more prettier and they look nicer,also you may change the size of it,you may put them wherever you want on the screen,but dialogs are just dialogs,they appear on the middle of the screen and there's no way to move them.
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#6

If you figure out how to make a nice design for the textdraw, then that's my answer.
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#7

Textdraws are only good if they are correctly designed (with a good color choice) and are not over used for the smallest (or the biggest) of the content. I do not want every dialog be replaced with textdraws.
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#8

I prefer dialogs, I find them easier to script.
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#9

I have thought about this particular issue a few times. I'm attempting to create a universal "list" text-draw that I could use to show commands, but I just feel like it's going to be more trouble than it's worth. Dialogs are MUCH easier to work with so it just might prove to be more beneficial to you.

Just remember to group your commands up because if you don't it just seems like one big clusterfuck of commands.

Aesthetically speaking though, if you can get a TD just right... you'll be golden!
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#10

Quote:
Originally Posted by Vince
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Depends on how many data you want to show, really. Textdraws only work well for smaller texts. If you make them too small they become unreadable, if you make them too large they become pixelated. That said, I'd much rather prefer the existing ingame features (does anyone remember Menus?) rather than GUIs drawn by external influences.
I'd rather pre-0.3 menu's too. They're simple and affective. As for dialog vs textdraw; I'd say dialogs if you don't know how to use/create good textdraws or textdraws if you have good creativity. I'm surprised a lot of people still stick to the old text and coloured box textdraws when there is now hundreds of sprites to choose from.
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