Camera problem
#1

This is the code
pawn Code:
if(strcmp(cmd, "/camera", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(IsACop(playerid))
            {
                if(!IsPlayerInRangeOfPoint(playerid, 8,211.6222,1811.9565,21.8594))
                {
                    SendClientMessage(playerid, COLOR_GREY, "   You are not at the Area51 Security Panel !");
                    return 1;
                }
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp)) {
                    SendClientMessage(playerid, COLOR_WHITE, "USAGE: /camera [number 1 - 6]  (6 = OFF)");
                    return 1;
                }
                new number = strval(tmp);
                if(number < 1 || number > 6) { SendClientMessage(playerid, COLOR_GREY, "   Camera Number can't be below 1 or above 6 !"); return 1; }
                TogglePlayerControllable(playerid, 0);
                GetPlayerPos(playerid, Unspec[playerid][Coords][0],Unspec[playerid][Coords][1],Unspec[playerid][Coords][2]);
                if(number == 1) { SetPlayerCameraPos(playerid, 118.1011,1931.3221,22.5527); SetPlayerCameraLookAt(playerid, 98.9656,1920.9819,18.2180); }
                else if(number == 2) { SetPlayerCameraPos(playerid, 213.5340,1875.3075,17.6406); SetPlayerCameraLookAt(playerid, 213.8679,1884.1714,13.8945); }
                else if(number == 3) { SetPlayerCameraPos(playerid, 266.0640,1894.8856,38.6459); SetPlayerCameraLookAt(playerid, 224.0039,1887.1532,17.6406); }
                else if(number == 4) { SetPlayerCameraPos(playerid, 260.8112,1808.0175,38.6303); SetPlayerCameraLookAt(playerid, 227.5645,1818.4778,17.6406); }
                else if(number == 5) { SetPlayerCameraPos(playerid, 114.5196,1814.3483,38.6029); SetPlayerCameraLookAt(playerid, 123.6176,1846.4792,17.6549); }
                else if(number == 6)
                {
                    MedicBill[playerid] = 0;
                    TogglePlayerControllable(playerid, 1);
                    SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], Unspec[playerid][Coords][0], Unspec[playerid][Coords][1], Unspec[playerid][Coords][2], 10.0, -1, -1, -1, -1, -1, -1);
                    SpawnPlayer(playerid);
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "   You are not a Cop / Soldier !");
                return 1;
            }
        }
        return 1;
    }
But when I want to end the cam (/camera 6) It spawns the player where he login. How to fix this?
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#2

There's no SetPlayerCameraPos for 6, it just leads into the SetSpawnInfo and then SpawnPlayer, hence why the player is spawning rather than having their cam pos set.
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#3

Thats how I want it. the 6th will end the camera. But you spawn where you login not where you typed /camera
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#4

Just use SetPlayerPos
No need to go through all that
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