11.06.2013, 15:07
Hello everyone, I have problem with saving cars!
I need to some1 code for me [stock savecar(payerid)] if my loadcar stock looks like this!
I need to some1 code for me [stock savecar(payerid)] if my loadcar stock looks like this!
Код:
stock LoadMyCar(playerid) { if(GetPlayerHouse(playerid) == 0) return 1; if(GetPlayerCar(playerid) == 0) return 1; new c = GetPVarInt(playerid, "PlayerCars"); new carid = CreateVehicle(CarInfo[c][cModel], CarInfo[c][cX], CarInfo[c][cY], CarInfo[c][cZ], CarInfo[c][cFa], CarInfo[c][cColor][0], CarInfo[c][cColor][1], 90000); CarDoors(carid, CarInfo[c][cLock]); Fuel[carid] = CarInfo[c][cFuel]; SetVehicleHealth(carid, CarInfo[c][cHeal]); Engine[carid] = false; Lights[carid] = false; switch(CarInfo[c][cLock]) { case 0: IsLocked[carid] = false; case 1: IsLocked[carid] = true; } SetPVarInt(playerid,"CREVEH",carid); if(CarInfo[c][cVehcoms][0]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][0]); if(CarInfo[c][cVehcoms][1]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][1]); if(CarInfo[c][cVehcoms][2]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][2]); if(CarInfo[c][cVehcoms][3]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][3]); if(CarInfo[c][cVehcoms][4]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][4]); if(CarInfo[c][cVehcoms][5]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][5]); if(CarInfo[c][cVehcoms][6]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][6]); if(CarInfo[c][cVehcoms][7]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][7]); if(CarInfo[c][cVehcoms][8]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][8]); if(CarInfo[c][cVehcoms][9]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][9]); if(CarInfo[c][cVehcoms][10]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][10]); if(CarInfo[c][cVehcoms][11]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][11]); if(CarInfo[c][cVehcoms][12]!=0) AddVehicleComponent(carid, CarInfo[c][cVehcoms][12]); if(CarInfo[c][cVehcoms][13]!=0) AddVehicleComponent(carid,CarInfo[c][cVehcoms][13]); if(CarInfo[c][cPaintjob]!=0) ChangeVehiclePaintjob(carid, CarInfo[c][cPaintjob]); return true; }