05.06.2013, 05:13
Hey , In any time you do /enter for Hitman HQ , LSPD , All the doors scripted here : Thats say : "Loading Objects " and freeze you few seconds in the air for non falling. How can I do that here ? :
Код:
CMD:enter(playerid, params[]) { if(GetPVarInt(playerid, "IsInArena") >= 0) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this while being in a arena!"); return 1; } if( PlayerCuffed[playerid] >= 1 ) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } if( PlayerInfo[playerid][pJailed] == 1 ) { SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now."); return 1; } for(new i = 0; i < sizeof(DDoorsInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3.0,DDoorsInfo[i][ddExteriorX], DDoorsInfo[i][ddExteriorY], DDoorsInfo[i][ddExteriorZ]) && PlayerInfo[playerid][pVW] == DDoorsInfo[i][ddExteriorVW]) { if(DDoorsInfo[i][ddVIP] > 0 && PlayerInfo[playerid][pDonateRank] < DDoorsInfo[i][ddVIP]) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you are not a high enough VIP level."); return 1; } if(DDoorsInfo[i][ddFamily] > 0) { if(PlayerInfo[playerid][pFMember] != DDoorsInfo[i][ddFamily]-1) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is family restricted."); return 1; } } if(DDoorsInfo[i][ddFaction] > 0) { if(DDoorsInfo[i][ddFaction] >= 32) { if(!IsACop(playerid)) return SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is restricted to law enforcement officers."); } else if(DDoorsInfo[i][ddFaction] < 32 && PlayerInfo[playerid][pMember] != DDoorsInfo[i][ddFaction]) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door is faction restricted."); return 1; } } if(DDoorsInfo[i][ddAdmin] > 0 && PlayerInfo[playerid][pAdmin] < DDoorsInfo[i][ddAdmin]) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, you are not a high enough admin level."); return 1; } if(DDoorsInfo[i][ddWanted] > 0 && PlayerInfo[playerid][pWantedLevel] != 0) { SendClientMessageEx(playerid, COLOR_GRAD2, "You can not enter, this door restricts those with wanted levels."); return 1; } if(DDoorsInfo[i][dLocked] == 1) { return SendClientMessageEx(playerid, COLOR_GRAD2, "This door is currently locked."); } SetPlayerInterior(playerid,DDoorsInfo[i][ddInteriorInt]); PlayerInfo[playerid][pInt] = DDoorsInfo[i][ddInteriorInt]; PlayerInfo[playerid][pLocal] = DDoorsInfo[i][ddInteriorVW]; PlayerInfo[playerid][pVW] = DDoorsInfo[i][ddInteriorVW]; SetPlayerVirtualWorld(playerid, DDoorsInfo[i][ddInteriorVW]); if(DDoorsInfo[i][ddCustomInterior]) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } if(DDoorsInfo[i][ddVehicleAble] > 0 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); SetVehicleZAngle(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorA]); SetVehicleVirtualWorld(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorVW]); LinkVehicleToInterior(GetPlayerVehicleID(playerid), DDoorsInfo[i][ddInteriorInt]); } else { SetPlayerPos(playerid,DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); SetPlayerFacingAngle(playerid,DDoorsInfo[i][ddInteriorA]); SetCameraBehindPlayer(playerid); } return Streamer_UpdateEx(playerid, DDoorsInfo[i][ddInteriorX],DDoorsInfo[i][ddInteriorY],DDoorsInfo[i][ddInteriorZ]); } } for(new i = 0; i < sizeof(FamilyInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3.0,FamilyInfo[i][FamilyEntrance][0], FamilyInfo[i][FamilyEntrance][1], FamilyInfo[i][FamilyEntrance][2])) { SetPlayerInterior(playerid,FamilyInfo[i][FamilyInterior]); PlayerInfo[playerid][pInt] = FamilyInfo[i][FamilyInterior]; PlayerInfo[playerid][pLocal] = FamilyInfo[i][FamilyVirtualWorld]; PlayerInfo[playerid][pVW] = FamilyInfo[i][FamilyVirtualWorld]; SetPlayerVirtualWorld(playerid, FamilyInfo[i][FamilyVirtualWorld]); if(FamilyInfo[i][FamilyCustomMap]) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } Streamer_UpdateEx(playerid, FamilyInfo[i][FamilyExit][0],FamilyInfo[i][FamilyExit][1],FamilyInfo[i][FamilyExit][2]); SetPlayerPos(playerid,FamilyInfo[i][FamilyExit][0],FamilyInfo[i][FamilyExit][1],FamilyInfo[i][FamilyExit][2]); SetPlayerFacingAngle(playerid,FamilyInfo[i][FamilyExit][3]); return 1; } } for(new i = 0; i < sizeof(HouseInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3,HouseInfo[i][hExteriorX], HouseInfo[i][hExteriorY], HouseInfo[i][hExteriorZ])) { if(PlayerInfo[playerid][pPhousekey] == i || PlayerInfo[playerid][pPhousekey2] == i || HouseInfo[i][hLock] == 0 || PlayerInfo[playerid][pRenting] == i) { SetPlayerInterior(playerid,HouseInfo[i][hHInteriorWorld]); PlayerInfo[playerid][pInt] = HouseInfo[i][hHInteriorWorld]; PlayerInfo[playerid][pLocal] = i+6000; PlayerInfo[playerid][pVW] = i+6000; SetPlayerVirtualWorld(playerid, i+6000); if(HouseInfo[i][hCustomInterior] == 1) { TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } SetPlayerPos(playerid,HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]); SetPlayerFacingAngle(playerid,HouseInfo[i][hInteriorA]); SetCameraBehindPlayer(playerid); GameTextForPlayer(playerid, "~w~Welcome Home", 5000, 1); Streamer_UpdateEx(playerid, HouseInfo[i][hInteriorX],HouseInfo[i][hInteriorY],HouseInfo[i][hInteriorZ]); } else { GameTextForPlayer(playerid, "~r~Locked", 5000, 1); } return 1; } } // What the fuck is this? /*if (IsPlayerInRangeOfPoint(playerid, 5.0, 1753.4561,-1595.1804,13.5381)) { new x_pw[64]; x_pw = strtok(cmdtext, idx); if(!strlen(x_pw)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: /enter [password]"); if(strcmp(x_pw, House380Password) == 0) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1753.6423,-1586.9365,13.2424); SetVehicleZAngle(GetPlayerVehicleID(playerid), 351.2385); } else { SetPlayerPos(playerid,1753.6423,-1586.9365,13.2424); } } else return SendClientMessageEx(playerid, COLOR_GRAD2, " Invalid Password."); }*/ new Float:X, Float:Y, Float:Z; GetObjectPos(Carrier[0], X, Y, Z); if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-0.377671),(Y-10.917018),11.6986)) { //Battle Carrier SetPlayerInterior(playerid, 1); SetPlayerVirtualWorld(playerid, 7); PlayerInfo[playerid][pVW] = 7; Streamer_UpdateEx(playerid, 1170.0106201172,-1355.0770263672,2423.0461425781); //Old Hospital: 2087.4626,2806.0630,-16.1744 SetPlayerPos(playerid,1170.0106201172,-1355.0770263672,2423.0461425781); PlayerInfo[playerid][pInt] = 1; TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-6.422671),(Y-10.898918),11.6986)) { //Battle Carrier Armoury SetPlayerInterior(playerid, 6); SetPlayerVirtualWorld(playerid, 1337); SetPlayerPos(playerid, 316.4553,-170.2923,999.5938); PlayerInfo[playerid][pVW] = 1337; } else if(IsPlayerInRangeOfPoint(playerid, 2.0, 306.4042,-159.0768,999.5938)) { //Battle Carrier Armoury SetPlayerPos(playerid, 305.6966,-159.1586,999.5938); } else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-5.560629),(Y-3.860818),11.6986)) { //Engine Room Entrance SetPlayerInterior(playerid, 17); SetPlayerVirtualWorld(playerid, 1337); SetPlayerPos(playerid, -959.6347,1956.4598,9.0000); PlayerInfo[playerid][pVW] = 1337; } else if(IsPlayerInRangeOfPoint(playerid, 2.0, (X-15.382171),(Y-2.272918),11.6986)) { //Briefing Room Entrance SetPlayerInterior(playerid, 3); SetPlayerVirtualWorld(playerid, 1337); SetPlayerPos(playerid, 1494.3763,1303.5875,1093.2891); PlayerInfo[playerid][pVW] = 1337; } //NG/LEO Only Entrance // Hitman HQ else if(IsPlayerInRangeOfPoint(playerid, 2.0, -418.95, -1759.26, 6.22 )) { if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { SetPlayerVirtualWorld(playerid, 666420); PlayerInfo[playerid][pVW] = 666420; SetPlayerInterior(playerid, 6); PlayerInfo[playerid][pInt] = 6; SetPlayerPos(playerid, -68.8239,1351.4331,1080.6257); SetPlayerFacingAngle(playerid, 160); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } } // Hitman HQ else if(IsPlayerInRangeOfPoint(playerid, 2.0, 811.087707, -564.493835, 16.335937 )) { if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) { SetPlayerVirtualWorld(playerid, 666421); PlayerInfo[playerid][pVW] = 666421; SetPlayerInterior(playerid, 6); PlayerInfo[playerid][pInt] = 6; SetPlayerPos(playerid, -68.8239,1351.4331,1080.6257); SetPlayerFacingAngle(playerid, 160); SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } } //Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,1547.1947,29.8561,24.1406)) { GameTextForPlayer(playerid, "~w~GARAGE", 5000, 1); if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), -1790.378295,1436.949829,7.187500); } else { SetPlayerPos(playerid,-1790.378295,1436.949829,7.187500); } } //VIP Garage else if (IsPlayerInRangeOfPoint(playerid,12.0,1658.4329, -1694.6621, 15.6094)) { if(PlayerInfo[playerid][pDonateRank] > 0) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 2425.8677,-1644.1337,1015.2882); SetVehicleZAngle(GetPlayerVehicleID(playerid), 180); } else { Streamer_UpdateEx(playerid, 2425.8677,-1644.1337,1015.2882); SetPlayerPos(playerid,2425.8677,-1644.1337,1015.2882); SetPlayerFacingAngle(playerid, 180); Streamer_Update(playerid); } } else { SendClientMessage(playerid, COLOR_WHITE, "* You are not a VIP!"); } } // LSPD Panel else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1575.9766845703, -1636.4899902344, 13.555115699768)) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) { SetPlayerInterior(playerid, 0); PlayerInfo[playerid][pInt] = 0; SetPlayerVirtualWorld(playerid, 0); SetPlayerPos(playerid,1579.0098876953, -1636.2879638672, 13.554491043091); SetPlayerFacingAngle(playerid, 190.0520); SetCameraBehindPlayer(playerid); PlayerInfo[playerid][pVW] = 0; } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (LSPD restricted access)!"); } } //SASD - Elevator else if (IsPlayerInRangeOfPoint(playerid,3.0,2530.3774,-1689.9998,562.7922)) { if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7) { TogglePlayerControllable(playerid, 0); SetPlayerFacingAngle(playerid, 359); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); GameTextForPlayer(playerid, "~w~GARAGE", 5000, 1); SetPlayerPos(playerid,612.6414,-629.8659,-4.0447); SetPlayerVirtualWorld(playerid, 0); PlayerInfo[playerid][pVW] = 0; } else { return SendClientMessageEx(playerid, COLOR_GRAD2, "Access Denied."); } } else if(IsPlayerInRangeOfPoint(playerid, 2.0, 971.75524902344, 1.949291229248, 1012.8675537109)) { if(PlayerInfo[playerid][pFMember] == 1) { Streamer_UpdateEx(playerid, 971.70568847656, 0.73652172088623, 1013.0336914063); SetPlayerPos(playerid, 971.70568847656, 0.73652172088623, 1013.0336914063); SetCameraBehindPlayer(playerid); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!"); } } else if(IsPlayerInRangeOfPoint(playerid, 2.0, -230.57353210449, 1409.3792724609, -5.2974662780762)) { if(PlayerInfo[playerid][pFMember] == 1) { Streamer_UpdateEx(playerid, -265.52786254883, 1409.2824707031, -2.2975430488586); SetPlayerPos(playerid, -265.52786254883, 1409.2824707031, -2.2975430488586); SetPlayerVirtualWorld(playerid, 6141572412); PlayerInfo[playerid][pVW] = 6141572412; SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!"); } } else if(IsPlayerInRangeOfPoint(playerid, 2.0, 255.84442138672, -158.21658325195, 1.677818775177)) { if(PlayerInfo[playerid][pFMember] == 1) { Streamer_UpdateEx(playerid, -270.8628,1417.2441,-2.2902); SetPlayerPos(playerid, -270.8628,1417.2441,-2.2902); SetPlayerVirtualWorld(playerid, 6141572412); PlayerInfo[playerid][pVW] = 6141572412; SetCameraBehindPlayer(playerid); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); } else { SendClientMessageEx(playerid, COLOR_GREY, "You do not have the keys for that door (Hades' Children MC Members only)!"); } } else if (IsPlayerInRangeOfPoint(playerid,4.0,648.7888,-1360.7708,13.5875)) { if(SANewsLock == 1 && PlayerInfo[playerid][pMember] != 9 && PlayerInfo[playerid][pLeader] != 9 && !IsACop(playerid)) { return SendClientMessageEx(playerid, COLOR_WHITE, "The door is locked!"); } TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "Objects loading...", 4000, 5); SetPVarInt(playerid, "LoadingObjects", 1); SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid); SetPlayerInterior(playerid,1); PlayerInfo[playerid][pInt] = 1; SetPlayerVirtualWorld(playerid, 4225); PlayerInfo[playerid][pVW] = 4225; SetPlayerPos(playerid,626.4980,21.4223,1107.9686); SetPlayerFacingAngle(playerid, 178.6711); } //SASD Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,624.5196,-596.8649,16.9396)) { if(IsACop(playerid)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 643.8234,-608.0292,-4.2479); } else { SetPlayerPos(playerid,643.8234,-608.0292,-4.2479); } } } //Gym Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,2273.6787,-1728.9022,13.5039)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 2240.7332,-1695.9648,-0.0826 + 1100); SetVehicleZAngle(GetPlayerVehicleID(playerid), 180); } else { Streamer_UpdateEx(playerid, 2240.7332,-1695.9648,-0.0826 + 1100); SetPlayerPos(playerid,2240.7332,-1695.9648,-0.0826 + 1100); SetPlayerFacingAngle(playerid, 180); Streamer_Update(playerid); } } //Courthouse Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,1423.0443,-1664.5244,13.5810)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 1381.7274,-1676.4248,-13.2229 + 1100); SetVehicleZAngle(GetPlayerVehicleID(playerid), 90); } else { Streamer_UpdateEx(playerid,1381.7274,-1676.4248,-13.2229 + 1100); SetPlayerPos(playerid,1381.7274,-1676.4248,-13.2229 + 1100); SetPlayerFacingAngle(playerid, 90); Streamer_Update(playerid); } } //Beach Garage else if (IsPlayerInRangeOfPoint(playerid,8.0,660.42,-1794.45,12.94)) { if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER) { SetVehiclePos(GetPlayerVehicleID(playerid), 575.0776,-1642.1681,-42.0431 + 1100); SetVehicleZAngle(GetPlayerVehicleID(playerid), 90); } else { Streamer_UpdateEx(playerid, 575.0776,-1642.1681,-42.0431 + 1100); SetPlayerPos(playerid,575.0776,-1642.1681,-42.0431 + 1100); SetPlayerFacingAngle(playerid, 90); Streamer_Update(playerid); } } return 1; }