[Map] Toll map (trucking)
#1

Hi all, I was checking the maps of an old GM truck I created and I found this old map I made xD well, here some pictures:




I left a small bar so you can open it by a command ...
Код:
Coordinates bar 1: -1405.3500, 820.1900, 48.7400
Coordinates bar 2: -1393.6500, 833.0600, 48.7400
Code:
Код:
RemoveBuildingForPlayer(playerid, 1290, -1397.7344, 827.5391, 52.7891, 0.25);

CreateDynamicObject(9623, -1399.41, 826.29, 49.20,   0.00, 0.00, -43.00);
CreateDynamicObject(979, -1416.73, 824.80, 47.05,   0.00, 0.00, 178.00);
CreateDynamicObject(979, -1400.80, 808.88, 47.05,   0.00, 0.00, 86.00);
CreateDynamicObject(979, -1382.14, 828.15, 47.06,   0.00, 0.00, -4.00);
CreateDynamicObject(979, -1398.45, 844.17, 47.05,   0.00, 0.00, -88.00);
CreateDynamicObject(1237, -1398.31, 839.61, 46.54,   0.00, 0.00, 0.00);
CreateDynamicObject(1237, -1398.31, 839.61, 45.82,   0.00, 0.00, 0.00);
CreateDynamicObject(1237, -1398.45, 848.75, 46.56,   0.00, 0.00, 359.80);
CreateDynamicObject(1237, -1398.45, 848.75, 45.82,   0.00, 0.00, 0.00);
CreateDynamicObject(1237, -1377.38, 827.88, 46.56,   0.00, 0.00, 359.80);
CreateDynamicObject(1237, -1377.38, 827.88, 45.85,   0.00, 0.00, 359.80);
CreateDynamicObject(1237, -1386.85, 828.43, 46.66,   0.00, 0.00, 359.80);
CreateDynamicObject(1237, -1386.85, 828.43, 45.85,   0.00, 0.00, 359.80);
CreateDynamicObject(1237, -1411.93, 824.64, 45.71,   0.00, 0.00, 0.00);
CreateDynamicObject(1237, -1411.93, 824.64, 46.54,   0.00, 0.00, 0.00);
CreateDynamicObject(1237, -1421.42, 824.92, 46.43,   0.00, 0.00, 0.00);
CreateDynamicObject(1237, -1411.93, 824.64, 45.71,   0.00, 0.00, 0.00);
CreateDynamicObject(1237, -1421.42, 824.92, 45.71,   0.00, 0.00, 0.00);
CreateDynamicObject(1237, -1400.42, 813.52, 46.11,   0.00, 0.00, 0.00);
CreateDynamicObject(1237, -1401.22, 804.05, 46.54,   0.00, 0.00, 0.00);
CreateDynamicObject(1237, -1400.42, 813.52, 46.54,   0.00, 0.00, 0.00);
CreateDynamicObject(1237, -1401.23, 804.03, 46.03,   0.00, 0.00, 0.00);
CreateDynamicObject(3578, -1402.23, 819.00, 45.72,   0.00, 0.00, 137.00);
CreateDynamicObject(3578, -1407.46, 823.89, 45.72,   0.00, 0.00, 137.00);
CreateDynamicObject(3578, -1391.46, 829.21, 45.72,   0.00, 0.00, 137.00);
CreateDynamicObject(3578, -1396.37, 833.81, 45.72,   0.00, 0.00, 137.00);
CreateDynamicObject(968, -1393.65, 833.06, 48.74,   92.00, 0.00, 46.63);
CreateDynamicObject(968, -1405.35, 820.19, 48.74,   92.00, 0.00, 226.00);
CreateDynamicObject(1231, -1405.25, 820.09, 46.44,   180.00, 0.00, -42.00);
CreateDynamicObject(1231, -1393.71, 833.18, 46.44,   180.00, 0.00, -100.00);
CreateDynamicObject(1497, -1392.37, 835.23, 46.48,   90.00, 0.00, 318.00);
CreateDynamicObject(1497, -1394.62, 834.49, 46.34,   263.38, 0.70, 316.02);
CreateDynamicObject(1497, -1397.31, 831.62, 46.32,   263.38, 0.70, 316.13);
CreateDynamicObject(1497, -1399.38, 829.99, 46.32,   263.38, 0.70, 316.02);
CreateDynamicObject(1497, -1402.93, 826.49, 46.32,   263.00, 1.00, 314.00);
CreateDynamicObject(1497, -1404.16, 825.09, 46.32,   263.38, 0.70, 316.02);
CreateDynamicObject(1497, -1405.51, 823.51, 46.32,   263.38, 0.70, 316.02);
CreateDynamicObject(1497, -1406.40, 822.22, 46.32,   263.38, 0.70, 316.02);
CreateDynamicObject(1497, -1407.50, 820.94, 46.32,   263.38, 0.70, 316.02);
CreateDynamicObject(1497, -1408.71, 819.64, 46.32,   263.38, 0.70, 316.02);
CreateDynamicObject(1497, -1408.12, 818.52, 46.69,   262.00, 1.00, 317.00);
CreateDynamicObject(1497, -1407.07, 817.91, 46.32,   263.38, 0.70, 316.13);
CreateDynamicObject(1497, -1405.50, 819.36, 46.32,   263.38, 0.70, 316.13);
CreateDynamicObject(1497, -1404.05, 821.22, 46.32,   263.38, 0.70, 316.13);
CreateDynamicObject(1497, -1405.50, 819.36, 46.32,   263.38, 0.70, 316.13);
CreateDynamicObject(1497, -1402.65, 822.90, 46.32,   263.38, 0.70, 316.13);
CreateDynamicObject(1497, -1400.93, 824.71, 46.32,   263.38, 0.70, 316.13);
CreateDynamicObject(1497, -1396.79, 828.74, 46.32,   263.38, 0.70, 316.13);
CreateDynamicObject(1497, -1395.12, 830.40, 46.32,   263.38, 0.70, 316.13);
CreateDynamicObject(1497, -1400.93, 824.71, 46.32,   263.38, 0.70, 316.13);
CreateDynamicObject(1497, -1393.69, 831.86, 46.32,   263.38, 0.70, 316.13);
CreateDynamicObject(1497, -1393.11, 832.00, 46.32,   263.38, 0.70, 316.13);
CreateDynamicObject(1497, -1395.67, 833.25, 46.34,   263.38, 0.70, 316.02);
CreateDynamicObject(1497, -1404.97, 819.70, 46.32,   263.38, 0.70, 316.13);
Credits: Matyaas
PD: Upload many menders maps :P
PD2: Sorry for my bad English
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#2

Wow bro, this is really good!
Reply
#3

How to open bar? What cmd to open it?
Reply
#4

Looks pretty good, it's not about how many objects you use but how you use objects that counts often times simple is better 7/10.
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