02.05.2013, 18:53
(
Последний раз редактировалось mineralo; 03.05.2013 в 08:15.
)
removed
#define CHECKPOINT_ONE 1
public OnPlayerSpawn(playerid)
{
CreatePlayerCheckpoint(playerid, CHECKPOINT_ONE 0, 0,0, 5.0); // This create's a checkpoint and set's the player's checkpoint ID to ONE
CreateCheckpoint(playerid, CHECKPOINT_TWO, 0, 0, 0, 5.0); // This create's a checkpoint a set's the player's CHECKPOINT ID to TWO
return 1;
}
Important Note: Checkpoints are asynchronous, meaning only one can be shown at a time. To 'stream' checkpoints (only show them when players are close enough), use a checkpoint streamer. |