02.05.2013, 05:10
So what happens, is that it compiles, but this does not show up in game.
Код:
new coordsstring[900]; new title[900]; switch(AccountInfo[playerid][pChips]) { case 0: return 0; default: format(coordsstring, sizeof coordsstring, "%s%d\tChips\n",coordsstring,chips); } switch(AccountInfo[playerid][pToolKit]) { case 0: return 0; default: format(coordsstring, sizeof coordsstring, "%s%d\tTool Kits\n",coordsstring,kit); } switch(AccountInfo[playerid][pWaterBottle]) { case 0: return 0; default: format(coordsstring, sizeof coordsstring, "%s%d\tWater Bottles\n",coordsstring,waterbottle); } switch(AccountInfo[playerid][pBeef]) { case 0: return 0; default: format(coordsstring, sizeof coordsstring, "%s%d\tBeef\n",coordsstring,Beef); } switch(AccountInfo[playerid][pWater]) { case 0: return 0; default: format(coordsstring, sizeof coordsstring, "%s%d\tWater\n",coordsstring,water); } switch(AccountInfo[playerid][pSoda]) { case 0: return 0; default: format(coordsstring, sizeof coordsstring, "%s%d\tSoda\n",coordsstring,Soda); } switch(AccountInfo[playerid][pMatches]) { case 0: return 0; default: format(coordsstring, sizeof coordsstring, "%s%d\tMatches\n",coordsstring,matches); } switch(AccountInfo[playerid][pWood]) { case 0: return 0; default: format(coordsstring, sizeof coordsstring, "%s%d\tWood\n",coordsstring,wood); } switch(AccountInfo[playerid][pMetal]) { case 0: return 0; default: format(coordsstring, sizeof coordsstring, "%s%d\tMetal\n",coordsstring,metal); } switch(AccountInfo[playerid][pBeefDone]) { case 0: return 0; default: format(coordsstring, sizeof coordsstring, "%s%d\tBeef Cooked\n",coordsstring,cookedBeef); } switch(AccountInfo[playerid][pChips] + AccountInfo[playerid][pToolKit] + AccountInfo[playerid][pWaterBottle]) { case 0: format(coordsstring,sizeof(coordsstring),"Empty Backpack"); } format(title, sizeof title, "{9ACD32}Current Backpack{FFFFFF} [%d/%d]",slotsfree,slots); ShowPlayerDialog(playerid, BACKPACK, DIALOG_STYLE_LIST, title, coordsstring, "Select", "Close");