BuyHouse Problems
#1

These command doesnt work , The /buyhouse doesnt buy for u the house u near that and even theres no message sent to u , I got also a enter , exit commands only by Type " C " If thats important to say :


Код:
CMD:buyhouse(playerid, params[])
{
	new string[128];
	new playername[MAX_PLAYER_NAME];
	new sendername[MAX_PLAYER_NAME];
	new Float:oldposx, Float:oldposy, Float:oldposz;
	GetPlayerName(playerid, playername, sizeof(playername));
	GetPlayerPos(playerid, oldposx, oldposy, oldposz);
	for(new h = 0; h < sizeof(HouseInfo); h++)
	{
		if(IsPlayerInRangeOfPoint(playerid,2.0,HouseInfo[h][hExteriorX], HouseInfo[h][hExteriorY], HouseInfo[h][hExteriorZ]) )
		{
			if( HouseInfo[h][hOwned] == 0 )
			{
				if(PlayerInfo[playerid][pLevel] < HouseInfo[h][hLevel])
				{
					format(string, sizeof(string), "   You must be Level %d to purchase this!", HouseInfo[h][hLevel]);
					SendClientMessageEx(playerid, COLOR_GRAD5, string);
					return 1;
				}
				if(PlayerInfo[playerid][pPhousekey] == INVALID_HOUSE_ID)
				{

					if(GetPlayerCash(playerid) > HouseInfo[h][hValue])
					{
						PlayerInfo[playerid][pPhousekey] = h;
						HouseInfo[h][hOwned] = 1;
						GetPlayerName(playerid, sendername, sizeof(sendername));
						strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
						GivePlayerCash(playerid,-HouseInfo[h][hValue]);
						SetPlayerInterior(playerid,HouseInfo[h][hHInteriorWorld]);
						if(HouseInfo[h][hCustomInterior] == 1)
						{
							TogglePlayerControllable(playerid, 0);
							GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
							SetPVarInt(playerid, "LoadingObjects", 1);
							SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
						}
						SetPlayerPos(playerid,HouseInfo[h][hInteriorX],HouseInfo[h][hInteriorY],HouseInfo[h][hInteriorZ]);
						GameTextForPlayer(playerid, "~w~Welcome Home~n~You can exit at any time by moving to this door and typing /exit.", 5000, 3);
						PlayerInfo[playerid][pInt] = HouseInfo[h][hHInteriorWorld];
						SendClientMessageEx(playerid, COLOR_WHITE, "Congratulations on your new purchase!");
						SendClientMessageEx(playerid, COLOR_WHITE, "Type /help to review the property help section!");
						SaveHouses();
						OnPlayerStatsUpdate(playerid);
						PlayerInfo[playerid][pLocal] = h+6000;
						PlayerInfo[playerid][pVW] = h+6000;
						SetPlayerVirtualWorld(playerid, h+6000);
						DestroyDynamicPickup(HouseInfo[h][hPickupID]);
						HouseInfo[h][hPickupID] = CreateDynamicPickup(1273, 23, HouseInfo[h][hExteriorX], HouseInfo[h][hExteriorY], HouseInfo[h][hExteriorZ]);
						format(string, sizeof(string), "This house is owned by\n %s\nLevel: %d\nID: %d",HouseInfo[h][hOwner],HouseInfo[h][hLevel],h);
						UpdateDynamic3DTextLabelText(HouseInfo[h][hTextID], COLOR_GREEN, string);
						new ip[32];
						GetPlayerIp(playerid,ip,sizeof(ip));
						format(string,sizeof(string),"%s (IP: %s) has bought house ID %d for $%d.",GetPlayerNameEx(playerid),ip,h,HouseInfo[h][hValue]);
						Log("logs/house.log", string);
						return 1;
					}
					else
					{
						SendClientMessageEx(playerid, COLOR_WHITE, "   You don't have the cash for that!");
						return 1;
					}
				}
				else if(PlayerInfo[playerid][pPhousekey2] == INVALID_HOUSE_ID)
				{
					if(GetPlayerCash(playerid) > HouseInfo[h][hValue])
					{
						PlayerInfo[playerid][pPhousekey2] = h;
						HouseInfo[h][hOwned] = 1;
						GetPlayerName(playerid, sendername, sizeof(sendername));
						strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
						GivePlayerCash(playerid,-HouseInfo[h][hValue]);
						SetPlayerInterior(playerid,HouseInfo[h][hHInteriorWorld]);
						if(HouseInfo[h][hCustomInterior] == 1)
						{
							TogglePlayerControllable(playerid, 0);
							GameTextForPlayer(playerid, "Objects loading...", 4000, 5);
							SetPVarInt(playerid, "LoadingObjects", 1);
							SetTimerEx("SafeLoadObjects", 4000, 0, "d", playerid);
						}
						SetPlayerPos(playerid,HouseInfo[h][hInteriorX],HouseInfo[h][hInteriorY],HouseInfo[h][hInteriorZ]);
						GameTextForPlayer(playerid, "~w~Welcome Home~n~You can exit at any time by moving to this door and typing /exit.", 5000, 3);
						PlayerInfo[playerid][pInt] = HouseInfo[h][hHInteriorWorld];
						SendClientMessageEx(playerid, COLOR_WHITE, "Congratulations on your new purchase!");
						SendClientMessageEx(playerid, COLOR_WHITE, "Type /help to review the property help section!");
						SaveHouses();
						OnPlayerStatsUpdate(playerid);
						PlayerInfo[playerid][pLocal] = h+6000;
						PlayerInfo[playerid][pVW] = h+6000;
						SetPlayerVirtualWorld(playerid, h+6000);
						DestroyDynamicPickup(HouseInfo[h][hPickupID]);
						HouseInfo[h][hPickupID] = CreateDynamicPickup(1273, 23, HouseInfo[h][hExteriorX], HouseInfo[h][hExteriorY], HouseInfo[h][hExteriorZ]);
						format(string, sizeof(string), "This house is owned by\n %s\nLevel: %d\nID: %d",HouseInfo[h][hOwner],HouseInfo[h][hLevel],h);
						UpdateDynamic3DTextLabelText(HouseInfo[h][hTextID], COLOR_GREEN, string);
						new ip[32];
						GetPlayerIp(playerid,ip,sizeof(ip));
						format(string,sizeof(string),"%s (IP: %s) has bought house ID %d for $%d.",GetPlayerNameEx(playerid),ip,h,HouseInfo[h][hValue]);
						Log("logs/house.log", string);
						return 1;
					}
					else
					{
						SendClientMessageEx(playerid, COLOR_WHITE, "   You don't have the cash for that!");
						return 1;
					}
				}
			}
			else
			{
				SendClientMessageEx( playerid, COLOR_WHITE, "This house is owned." );
			}
		}
	}
	return 1;
}
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#2

Anyone ? ? ?
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#3

I do not understand what happens in your code?
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#4

When i do that command , Nothing happenes and if thats important to say that I have a Dynamic Enterace system by press "C" On keyboard ...
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