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Just add a range point under OnPlayerTakeDamage, and each time the person receives damage make it false.
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Quote:
Originally Posted by Pawnie
Just add a range point under OnPlayerTakeDamage, and each time the person receives damage make it false.
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it doesnt work. You need to add amount of damage to current health.
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Reset the players weapons, use the function HurtLocker suggested, add the gate object. Job done?