[Map] LSPD NEW Exterior - Mapped by Gregor
#1

Hello,
I decided to create a NEW Exterior...So here it is... (UPDATED)

ScreenShot(s):
















Code(s):

Код:
CreateObject(9131,1535.0000000,-1663.3000500,13.5000000,0.0000000,0.0000000,0.2560000); //object(shbbyhswall13_lvs) (1)
CreateObject(9131,1537.0999800,-1663.3000500,13.5000000,0.0000000,0.0000000,0.0000000); //object(shbbyhswall13_lvs) (2)
CreateObject(9131,1535.0000000,-1682.0999800,13.5000000,0.0000000,0.0000000,0.2530000); //object(shbbyhswall13_lvs) (3)
CreateObject(9131,1537.0999800,-1682.0999800,13.5000000,0.0000000,0.0000000,0.2530000); //object(shbbyhswall13_lvs) (4)
CreateObject(982,1534.7998000,-1650.0996100,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (1)
CreateObject(982,1534.7998000,-1695.2998000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (2)
CreateObject(9131,1535.0000000,-1714.9000200,13.7000000,0.0000000,0.0000000,0.2530000); //object(shbbyhswall13_lvs) (5)
CreateObject(9131,1535.0996100,-1636.8994100,13.7000000,0.0000000,0.0000000,0.2530000); //object(shbbyhswall13_lvs) (6)
CreateObject(982,1534.7998000,-1701.6992200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (4)
CreateObject(982,1524.9000200,-1701.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (6)
CreateObject(982,1524.8994100,-1676.0996100,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (7)
CreateObject(982,1524.9000200,-1650.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (8)
CreateObject(982,1524.9000200,-1624.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (9)
CreateObject(982,1524.9000200,-1709.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (10)
CreateObject(982,1524.8994100,-1615.2998000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (11)
CreateObject(9131,1523.5999800,-1726.8000500,13.5000000,0.0000000,0.0000000,0.2530000); //object(shbbyhswall13_lvs) (7)
CreateObject(9131,1523.5999800,-1597.8000500,13.5000000,0.0000000,0.0000000,0.2530000); //object(shbbyhswall13_lvs) (8)
CreateObject(7952,1523.8000500,-1639.0999800,13.3000000,0.0000000,0.0000000,0.0000000); //object(miragehedge09) (1)
CreateObject(7952,1523.7998000,-1686.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(miragehedge09) (3)
CreateObject(1364,1543.3000500,-1657.5000000,13.3000000,0.0000000,0.0000000,269.5690000); //object(cj_bush_prop) (1)
CreateObject(1364,1543.3000500,-1665.0000000,13.3000000,0.0000000,0.0000000,269.5660000); //object(cj_bush_prop) (2)
CreateObject(1364,1543.3000500,-1686.1999500,13.3000000,0.0000000,0.0000000,269.5660000); //object(cj_bush_prop) (3)
CreateObject(1364,1543.3000500,-1693.6999500,13.3000000,0.0000000,0.0000000,269.5660000); //object(cj_bush_prop) (4)
CreateObject(1215,1535.0000000,-1663.3000500,15.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,1537.0999800,-1663.3000500,15.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,1537.0999800,-1682.0999800,15.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,1535.0000000,-1682.0999800,15.2000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,1537.6999500,-1673.1999500,12.9000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateObject(970,1537.5000000,-1666.0000000,12.9000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (1)
CreateObject(970,1537.5000000,-1673.1999500,12.9000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (2)
CreateObject(970,1537.5000000,-1679.4000200,12.9000000,0.0000000,0.0000000,90.0000000); //object(fencesmallb) (3)
CreateObject(1892,1554.8000500,-1675.4000200,15.2000000,0.0000000,0.0000000,90.0000000); //object(security_gatsh) (1)
CreateObject(1892,1554.8000500,-1676.9000200,15.2000000,0.0000000,0.0000000,90.0000000); //object(security_gatsh) (2)
CreateObject(982,1522.6999500,-1709.6999500,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (12)
CreateObject(982,1522.6999500,-1684.0999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (13)
CreateObject(982,1522.6999500,-1658.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (16)
CreateObject(982,1522.6999500,-1632.9000200,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (17)
CreateObject(982,1522.6992200,-1610.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (18)
CreateObject(3578,1529.5000000,-1722.5996100,11.6100000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (1)
CreateObject(3578,1529.5000000,-1601.9000200,11.6100000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (2)
CreateObject(982,1524.9000200,-1714.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (19)
CreateObject(982,1522.6999500,-1714.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (20)
CreateObject(982,1524.9000200,-1610.5000000,13.2000000,0.0000000,0.0000000,0.0000000); //object(fenceshit) (21)
CreateObject(9833,1540.5999800,-1643.5999800,16.2000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (1)
CreateObject(9833,1540.5999800,-1707.6999500,16.2000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (2)
CreateObject(9833,1546.5999800,-1690.4000200,16.2000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (3)
CreateObject(9833,1546.5999800,-1661.0999800,16.2000000,0.0000000,0.0000000,0.0000000); //object(fountain_sfw) (4)
CreateObject(3660,1553.0000000,-1659.1999500,15.2000000,0.0000000,0.0000000,89.8470000); //object(lasairfbed_las) (1)
CreateObject(3660,1553.5000000,-1678.4000200,15.2000000,0.0000000,0.0000000,269.3680000); //object(lasairfbed_las) (3)
CreateObject(3660,1552.8000500,-1693.4000200,15.2000000,0.0000000,0.0000000,89.5900000); //object(lasairfbed_las) (4)
CreateObject(1597,1529.3000500,-1607.0000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (7)
CreateObject(1597,1529.4000200,-1661.9000200,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (8)
CreateObject(1597,1529.4000200,-1717.5000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (9)
CreateObject(1597,1529.4000200,-1689.6999500,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (10)
CreateObject(1597,1529.4000200,-1633.5000000,15.0000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (11)

/*
Objects converted: 55
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish the US national debt has risen by about $844.01!
*/
THANK YOU
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#2

Someone please?
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#3

Simple and nice and different then all those other LSPD Exterior maps 8/10

I would give you REP but i cant give you anymore already gave it on your last post.
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#4

Thank you very much :3
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#5

simple and cool
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#6

Thank you bro
UPDATED - +SSs +Codes
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#7

+REP Nice work
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#8

Thanks for your opinion bro
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#9

I have already UPDATE the topic...I added more objects.
Thanks
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#10

Nice +Rep I See you Have Much Experience In Mapping Add me on skype stefan.milojkovic6
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