[Map] Cityhall (Good for Roleplay servers)
#1

Hello guys i am pro mapper in MTA but i tried to use Sa-mp map editor today and i tried to learn by myself so i made a new Cityhall it's good for Roleplay server











pawn Код:
RemoveBuildingForPlayer(playerid, 4024, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 4044, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 4002, 1479.8672, -1790.3984, 56.0234, 0.25);
RemoveBuildingForPlayer(playerid, 3980, 1481.1875, -1785.0703, 22.3828, 0.25);
RemoveBuildingForPlayer(playerid, 4003, 1481.0781, -1747.0313, 33.5234, 0.25);
RemoveBuildingForPlayer(playerid, 4206, 1479.5547, -1639.6094, 13.6484, 0.25);
CreateObject(4141, 1512.80334, -1778.66370, 12.52754,   0.00000, 0.00000, 0.00000);
CreateObject(4141, 1433.27124, -1782.12573, 16.63279,   0.00000, 0.00000, 270.90015);
CreateObject(4141, 1468.15637, -1791.34338, 23.62313,   0.00000, 0.00000, 1.26000);
CreateObject(1649, 1467.71167, -1770.23950, 14.37616,   0.00000, 0.00000, 8.70000);
CreateObject(1649, 1463.32996, -1770.26367, 14.33081,   0.00000, 0.00000, 0.00000);
CreateObject(1649, 1467.67871, -1769.99207, 17.69776,   0.00000, 0.00000, 0.70200);
CreateObject(1649, 1463.25989, -1770.12512, 17.68079,   0.00000, 0.00000, 0.00000);
CreateObject(1649, 1480.12598, -1770.20288, 14.13416,   0.00000, 0.00000, 0.00000);
CreateObject(1649, 1484.12402, -1769.97546, 14.14505,   0.00000, 0.00000, 0.00000);
CreateObject(1649, 1479.93652, -1770.08923, 17.40389,   0.00000, 0.00000, 0.00000);
CreateObject(1649, 1484.17273, -1769.26550, 17.50175,   0.00000, 0.00000, -22.38000);
CreateObject(1649, 1488.45947, -1769.81958, 17.48531,   0.00000, 0.00000, 0.00000);
CreateObject(1649, 1488.49976, -1769.94666, 14.28354,   0.00000, 0.00000, 0.00000);
CreateObject(1649, 1458.99133, -1770.58069, 14.28594,   0.00000, 0.00000, 359.89999);
CreateObject(1649, 1459.00562, -1770.53601, 17.54099,   0.00000, 0.00000, 0.00000);
CreateObject(1649, 1454.78223, -1770.56250, 14.25723,   0.00000, 0.00000, 0.00000);
CreateObject(1649, 1455.14807, -1770.70996, 17.50947,   0.00000, 0.00000, 0.00000);
CreateObject(626, 1455.13281, -1767.64600, 14.58847,   0.00000, 0.00000, 0.00000);
CreateObject(626, 1488.52356, -1766.92578, 14.64916,   0.00000, 0.00000, 0.00000);
CreateObject(631, 1470.22424, -1768.79138, 13.52769,   0.00000, 0.00000, 0.00000);
CreateObject(631, 1475.29797, -1769.17407, 13.46541,   0.00000, 0.00000, 0.00000);
CreateObject(6965, 1172.75525, -1340.60596, 28.02588,   0.00000, 0.00000, 0.00000);
CreateObject(6965, 1472.16870, -1756.16187, 16.16113,   0.00000, 0.00000, 0.72872);
CreateObject(7090, 1476.25110, -1770.22571, 35.89899,   0.00000, 0.00000, 94.12015);
CreateObject(7090, 1468.62134, -1770.64990, 35.71608,   0.00000, 0.00000, 92.41999);
CreateObject(7423, 1471.84375, -1747.93872, 12.69498,   0.00000, 0.00000, -270.06000);
CreateObject(7953, 1461.26514, -1732.78394, 12.94319,   0.00000, 0.00000, 90.17999);
CreateObject(8171, 1492.33374, -1733.08716, 12.44887,   0.00000, 0.00000, -90.06000);
CreateObject(4206, 1479.32300, -1639.56677, 13.19145,   0.00000, 0.00000, 0.00000);
CreateObject(8171, 1529.39844, -1643.99756, 12.41762,   0.00000, 0.00000, 0.00000);
CreateObject(8171, 1554.50195, -1774.32434, 12.46889,   0.00000, 0.00000, 0.00000);
CreateObject(8171, 1444.68982, -1666.21851, 12.44973,   0.00000, 0.00000, 0.00000);
CreateObject(8171, 1503.73035, -1592.07666, 12.46039,   0.00000, 0.00000, 90.00000);
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#2

Nice one, REP+d
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#3

Looks kinda messed up for me,some objects aren't placed properly.
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#4

still beginnar
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#5

I prefer the original.
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#6

the idea is kinda good,but the objects just look strange.
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#7

KEEP UP TO GOOD WORK!
I Really like it.
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#8

Quote:
Originally Posted by kiss
Посмотреть сообщение
KEEP UP TO GOOD WORK!
I Really like it.
Well thank you

And yes it's looks some strange cause when someone mapping the map thats he made shows you how he looks like or how he feels so you can say i am problely strange
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#9

nice work . i like this map
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#10

Nice, I really like this, I like that you made it fully custom instead of just basing it off of the default stuff :P
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