[Map] Small and Useful Map - Mapped by Gregor
#1

So...
I was bored so I decided to create a very small map...Working time 5minutes :P

ScreenShot(s):








Code(s):

Код:
AddStaticVehicleEx(405,2052.6001000,-1904.0000000,13.5000000,179.1380000,193,137,15); //Sentinel
AddStaticVehicleEx(405,2056.0000000,-1904.0000000,13.5000000,179.1380000,193,137,15); //Sentinel
AddStaticVehicleEx(405,2059.1999500,-1904.0000000,13.5000000,179.1380000,193,137,15); //Sentinel
AddStaticVehicleEx(405,2062.3000500,-1904.0000000,13.5000000,179.1320000,193,137,15); //Sentinel
AddStaticVehicleEx(405,2065.3000500,-1904.0000000,13.5000000,179.1320000,193,137,15); //Sentinel
AddStaticVehicleEx(405,2068.6999500,-1904.0000000,13.5000000,179.1320000,193,137,15); //Sentinel
CreateObject(3578,2053.1001000,-1917.1999500,11.8000000,0.0000000,0.0000000,90.8360000); //object(dockbarr1_la) (1)
CreateObject(970,2069.6001000,-1922.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (1)
CreateObject(970,2065.5000000,-1922.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (2)
CreateObject(970,2061.3999000,-1922.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (3)
CreateObject(970,2047.1999500,-1922.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (4)
CreateObject(970,2051.3000500,-1922.4000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(fencesmallb) (5)
CreateObject(970,2071.6999500,-1920.4000200,13.1000000,0.0000000,0.0000000,90.4310000); //object(fencesmallb) (6)
CreateObject(970,2071.6999500,-1918.3000500,13.1000000,0.0000000,0.0000000,90.4280000); //object(fencesmallb) (7)
CreateObject(970,2071.6999500,-1909.5999800,13.1000000,0.0000000,0.0000000,90.4280000); //object(fencesmallb) (8)
CreateObject(970,2071.6999500,-1905.5000000,13.1000000,0.0000000,0.0000000,90.4280000); //object(fencesmallb) (9)
CreateObject(970,2071.6999500,-1901.4000200,13.1000000,0.0000000,0.0000000,90.4280000); //object(fencesmallb) (10)
CreateObject(970,2071.6999500,-1897.3000500,13.1000000,0.0000000,0.0000000,90.4280000); //object(fencesmallb) (11)
CreateObject(3578,2059.5000000,-1917.1999500,11.8000000,0.0000000,0.0000000,90.8350000); //object(dockbarr1_la) (2)
CreateObject(983,2059.3999000,-1916.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
CreateObject(983,2059.3999000,-1919.1999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (3)
CreateObject(983,2053.1999500,-1916.0000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (4)
CreateObject(983,2053.1999500,-1919.1999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (5)
CreateObject(1361,2053.1001000,-1912.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (1)
CreateObject(1361,2059.3999000,-1912.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (2)
CreateObject(1361,2051.6001000,-1912.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (3)
CreateObject(1361,2050.1001000,-1912.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (4)
CreateObject(1361,2048.6001000,-1912.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (5)
CreateObject(1361,2047.0999800,-1912.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (6)
CreateObject(1361,2045.5999800,-1912.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (7)
CreateObject(1361,2071.8000500,-1911.1999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (8)
CreateObject(1361,2071.8000500,-1916.6999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (9)
CreateObject(1616,2044.9000200,-1897.1999500,19.1000000,0.0000000,0.0000000,172.4510000); //object(nt_securecam1_01) (1)
CreateObject(2942,2045.4000200,-1897.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(kmb_atm1) (1)
CreateObject(2942,2047.5000000,-1897.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(kmb_atm1) (2)
CreateObject(2942,2049.5000000,-1897.5999800,13.2000000,0.0000000,0.0000000,0.0000000); //object(kmb_atm1) (3)
CreateObject(11245,2045.0999800,-1907.9000200,18.6000000,0.0000000,0.0000000,0.0000000); //object(sfsefirehseflag) (1)
CreateObject(2773,2046.1999500,-1909.3000500,13.1000000,0.0000000,0.0000000,269.5690000); //object(cj_airprt_bar) (1)
CreateObject(2773,2046.0999800,-1906.5999800,13.1000000,0.0000000,0.0000000,269.5660000); //object(cj_airprt_bar) (2)
CreateObject(2773,2046.1999500,-1907.9000200,13.1000000,0.0000000,0.0000000,269.5660000); //object(cj_airprt_bar) (3)
CreateObject(1215,2050.8000500,-1906.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,2059.3000500,-1922.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,2053.2998000,-1922.2998000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,2054.3999000,-1906.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,2057.6001000,-1906.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateObject(1215,2060.6999500,-1906.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateObject(1215,2064.0000000,-1906.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,2067.1999500,-1906.0000000,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
CreateObject(1215,2071.1999500,-1911.3000500,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
CreateObject(1215,2071.1999500,-1916.9000200,13.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
CreateObject(3881,2050.8999000,-1918.1999500,14.4000000,0.0000000,0.0000000,179.1380000); //object(airsecbooth_sfse) (1)
CreateObject(3881,2047.4000200,-1918.1999500,14.4000000,0.0000000,0.0000000,179.1380000); //object(airsecbooth_sfse) (2)
CreateObject(870,2051.8000500,-1913.9000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (1)
CreateObject(870,2051.3000500,-1913.9000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (2)
CreateObject(870,2051.1999500,-1913.8000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (3)
CreateObject(870,2051.1999500,-1913.8000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (4)
CreateObject(870,2051.1001000,-1913.6999500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (5)
CreateObject(870,2050.8000500,-1913.5999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (6)
CreateObject(870,2050.6999500,-1913.6999500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (7)
CreateObject(870,2050.6999500,-1913.8000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (8)
CreateObject(870,2050.1999500,-1913.8000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (9)
CreateObject(870,2049.8000500,-1913.6999500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (10)
CreateObject(870,2049.6999500,-1913.5999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (11)
CreateObject(870,2049.1999500,-1913.8000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (12)
CreateObject(870,2049.3999000,-1914.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (13)
CreateObject(870,2049.6001000,-1914.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (14)
CreateObject(870,2049.1001000,-1913.8000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (15)
CreateObject(870,2048.8000500,-1913.5999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (16)
CreateObject(870,2048.3999000,-1913.5999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (17)
CreateObject(870,2048.3000500,-1913.6999500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (18)
CreateObject(870,2048.3999000,-1913.9000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (19)
CreateObject(870,2047.6999500,-1913.9000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (20)
CreateObject(870,2047.6999500,-1913.8000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (21)
CreateObject(870,2047.5999800,-1913.8000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (22)
CreateObject(870,2047.5000000,-1913.8000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (23)
CreateObject(870,2047.1999500,-1914.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (24)
CreateObject(870,2047.1999500,-1914.0999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (25)
CreateObject(870,2046.6999500,-1914.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (26)
CreateObject(870,2046.5999800,-1913.9000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (27)
CreateObject(870,2046.5000000,-1913.9000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (28)
CreateObject(870,2046.1999500,-1913.8000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (29)
CreateObject(870,2046.0999800,-1913.6999500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (30)
CreateObject(870,2045.9000200,-1913.5999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (31)
CreateObject(870,2045.8000500,-1913.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (32)
CreateObject(870,2045.5000000,-1913.3000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (33)
CreateObject(870,2045.4000200,-1913.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (34)
CreateObject(870,2045.1999500,-1913.8000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (35)
CreateObject(870,2044.9000200,-1914.0999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (36)
CreateObject(870,2044.9000200,-1914.3000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (37)
CreateObject(870,2044.8000500,-1914.3000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (38)
CreateObject(870,2044.8000500,-1914.3000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (39)
CreateObject(870,2046.0000000,-1914.5999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (40)
CreateObject(870,2049.1999500,-1914.0999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (41)
CreateObject(870,2050.1001000,-1913.9000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (42)
CreateObject(870,2050.8000500,-1914.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (43)
CreateObject(870,2051.3999000,-1914.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (44)
CreateObject(870,2051.5000000,-1914.0000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (45)
CreateObject(870,2051.5000000,-1914.0999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (46)
CreateObject(870,2051.6001000,-1914.1999500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (47)
CreateObject(870,2051.6001000,-1914.1999500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (48)
CreateObject(870,2051.6001000,-1914.4000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (49)
CreateObject(870,2051.6999500,-1914.3000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (50)
CreateObject(870,2051.6999500,-1914.4000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (51)
CreateObject(870,2051.8999000,-1914.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (52)
CreateObject(870,2051.8999000,-1914.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (53)
CreateObject(870,2051.8999000,-1914.5999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (54)
CreateObject(870,2051.8000500,-1914.4000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (55)
CreateObject(870,2051.8000500,-1914.0999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (56)
CreateObject(870,2051.8000500,-1913.9000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (57)
CreateObject(870,2051.8999000,-1913.6999500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (58)
CreateObject(870,2052.1001000,-1913.5999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (59)
CreateObject(870,2052.0000000,-1913.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (60)
CreateObject(870,2051.6999500,-1913.4000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (61)
CreateObject(870,2051.8000500,-1913.5000000,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (62)
CreateObject(870,2051.8999000,-1914.0999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (63)
CreateObject(870,2051.6001000,-1914.4000200,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (64)
CreateObject(870,2051.3999000,-1914.3000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (65)
CreateObject(870,2051.0000000,-1914.3000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (66)
CreateObject(870,2050.5000000,-1914.3000500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (67)
CreateObject(870,2050.1999500,-1914.1999500,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (68)
CreateObject(870,2049.6001000,-1914.0999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (69)
CreateObject(870,2049.6001000,-1914.0999800,12.8000000,0.0000000,0.0000000,0.0000000); //object(veg_pflowers2wee) (70)

/*
Objects converted: 116
Vehicles converted: 6
Vehicle models found: 1
----------------------
In the time this conversion took to finish the US national debt has risen by about $1,586.89!
*/
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#2

Really nice map, only thing i dont like about it is the gate you used infront of the booth.

Keep up the work
Reply
#3

Thank you for your opinion
Reply
#4

Very Nice 8/10 +Rep
Reply
#5

ohhh THANK YOU SO MUCH +REP too bcz you are cool guy
Reply
#6

Nice one.
Reply
#7

Damn nice, i will use it on my future server as DMV.
+rep
Reply
#8

ohhh thank you a lot <3 I love you guys...
Nivniv2 - REPPED
Reply
#9

Cool! 7/10
Reply
#10

Quote:
Originally Posted by AnaC
Посмотреть сообщение
Cool! 7/10
Thank you AnaC for your opinion
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