28.03.2013, 11:15
(
Последний раз редактировалось Fernado Samuel; 04.10.2013 в 17:30.
)
Removed
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(vehicleid == ServerVehicle[0])
{
SendClientMessage(playerid, -1, "Welcome to Server Vehicle 0");
}
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
for(new i=0; i<sizeof(ServerVehicle); i++)
{
if(vehicleid == ServerVehicle[i])
{
SendClientMessage(playerid, -1, "Welcome to a Server Vehicle!");
}
}
return 1;
}
public OnPlayerStateChange(playerid, newtstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER) {
new vehicleid = GetPlayerVehicleID(playerid),string[MAX_STRING];
for(new i=0; i<sizeof(ServerVehicle); i++) {
if(vehicleid == ServerVehicle[i]) {
format(string,sizeof(string),"This is a Server Vehicle. \n-= Server ID: %d <> Vehicle ID: %d =-", i, vehicleid);
GameTextForPlayer(playerid, string, 3000, 1);
return 1;
}
}
}
return 0;
}