[Map] 24/7 Map - Mapped by Gregor
#1

Hello guys!
I decided (again :P) to post here my map...It is small but good (for me :P) So...

ScreenShot(s):













Code(s):

Код:
CreateObject(1281,1829.0999800,-1836.0999800,13.4000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (1)
CreateObject(1281,1829.0999800,-1839.4000200,13.4000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (2)
CreateObject(1281,1829.1999500,-1845.6999500,13.4000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (4)
CreateObject(1281,1829.1999500,-1849.0000000,13.4000000,0.0000000,0.0000000,0.0000000); //object(parktable1) (5)
CreateObject(983,1856.6999500,-1864.8000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (1)
CreateObject(983,1856.6999500,-1858.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (2)
CreateObject(983,1827.1999500,-1837.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (4)
CreateObject(983,1826.9000200,-1847.8000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (5)
CreateObject(983,1826.9000200,-1849.4000200,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (9)
CreateObject(983,1830.1999500,-1834.3000500,13.3000000,0.0000000,0.0000000,269.4950000); //object(fenceshit3) (11)
CreateObject(983,1826.9000200,-1855.8000500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (12)
CreateObject(983,1826.8994100,-1855.7998000,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (13)
CreateObject(983,1826.8994100,-1876.3994100,13.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (14)
CreateObject(983,1830.0996100,-1879.5996100,13.0000000,0.0000000,0.0000000,269.2360000); //object(fenceshit3) (15)
CreateObject(983,1830.1999500,-1857.6999500,13.3000000,0.0000000,0.0000000,273.7750000); //object(fenceshit3) (16)
CreateObject(983,1833.5000000,-1854.1999500,13.3000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (17)
CreateObject(3881,1828.8000500,-1856.9000200,14.2000000,0.0000000,0.0000000,0.0000000); //object(airsecbooth_sfse) (1)
CreateObject(966,1826.9000200,-1860.1999500,12.4000000,0.0000000,0.0000000,90.4310000); //object(bar_gatebar01) (1)
CreateObject(983,1826.9000200,-1870.0000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (14)
CreateObject(968,1826.8000500,-1860.3000500,13.4000000,0.0000000,0.0000000,90.4310000); //object(barrierturn) (1)
CreateObject(983,1849.0999800,-1876.4000200,13.0000000,0.0000000,0.0000000,0.0000000); //object(fenceshit3) (14)
CreateObject(1597,1821.5000000,-1843.5999800,15.1000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (1)
CreateObject(1597,1821.5000000,-1873.0000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (2)
CreateObject(1597,1821.4000200,-1810.5000000,15.1000000,0.0000000,0.0000000,0.0000000); //object(cntrlrsac1) (3)
CreateObject(1361,1827.3000500,-1840.5000000,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (1)
CreateObject(1361,1826.9000200,-1844.5999800,13.3000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop2) (2)
CreateObject(1364,1847.8000500,-1860.9000200,13.4000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (1)
CreateObject(1364,1853.4000200,-1860.9000200,13.4000000,0.0000000,0.0000000,0.0000000); //object(cj_bush_prop) (2)
CreateObject(1364,1853.4000200,-1865.6999500,13.4000000,0.0000000,0.0000000,181.2410000); //object(cj_bush_prop) (3)
CreateObject(1364,1848.0999800,-1865.6999500,13.4000000,0.0000000,0.0000000,179.1380000); //object(cj_bush_prop) (5)
CreateObject(2635,1848.0000000,-1862.5000000,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_pizza_table) (1)
CreateObject(2635,1847.9000200,-1864.3000500,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_pizza_table) (2)
CreateObject(2635,1853.4000200,-1864.3000500,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_pizza_table) (3)
CreateObject(2635,1853.4000200,-1862.4000200,13.0000000,0.0000000,0.0000000,0.0000000); //object(cj_pizza_table) (4)
CreateObject(3660,1836.8000500,-1878.3000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (2)
CreateObject(3660,1838.9000200,-1879.0000000,15.1000000,0.0000000,0.0000000,179.1380000); //object(lasairfbed_las) (3)
CreateObject(3660,1839.0000000,-1876.3000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (4)
CreateObject(3660,1836.8000500,-1877.3000500,15.1000000,0.0000000,0.0000000,179.1380000); //object(lasairfbed_las) (5)
CreateObject(3660,1836.8000500,-1874.8000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (6)
CreateObject(3660,1838.4000200,-1874.8000500,15.1000000,0.0000000,0.0000000,0.0000000); //object(lasairfbed_las) (7)

/*
Objects converted: 40
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish a hummingbird could have flapped it's wings 0.39 times!
*/
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#2

Someone? Comment?
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#3

Good Job! 8/10
Reply
#4

Thank you! I did my best :P
Reply
#5

Cool!
8/10
Reply
#6

Thanks!
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