25.03.2013, 13:00
So the problem is that when new players spawn, they sometimes die, and other times they don't. It loads and sets correctly their life when spawning but, after the "OnPlayerSpawn(playerid)" callback is finished, they die always with the reason 255.
So my question is, should I check if another callback kills the player apart from OnPlayerUpdate, which I will check later?
Thanks in advance.
So my question is, should I check if another callback kills the player apart from OnPlayerUpdate, which I will check later?
Thanks in advance.