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Please take a look here, since my thread doesn't really get attention, I suppose I will post this in the Bug Reports board.
https://sampforum.blast.hk/showthread.php?tid=421644
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Are you using the forcesync param in ApplyAnimation?
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Yes, I have also disabled it, it still occured.
Force sync is something else though. That is if the player himself is doing an animation, while he is paused.
This is the opposite, someone else is doing an animation and the player is just pausing, doing nothing.
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That'd be great. Yes, with one person it wouldn't cause a problem.
Perhaps you could get yourself about 10 people, that it would crash for sure.
I don't have 10 people who can test that together with me.
It'd be nice if you could test 2 cases: everyone except you doing an animation in a loop (activated once, without a timer).
And one case with which you reactive the animation for everyone at 1 moment (by using a timer). Make sure you are paused when they are doing the anim. Then wait 10 sec.
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I've tested it!
When I just loop the animation, without resetting them, I don't crash while pausing.
But when I reset the animations each second of the npcs, and I pause, I do crash...