[Map] Los Santos Island
#1

Hello guys.

After much time I am finally going to release another mapping. This is a island made by me. It took me around the 2 hours to be done, small not huge, with rocks around it and stores, road etc.

PLEASE DO NOT SHARE THIS AS YOUR OWN AND DON'T REMOVE CREDITS!

Give a look at the screenshots:







Finally, let's go to the codes place. Here they are:

pawn Код:
CreateObject(5147,-2466.1499000,2150.0000000,20.0000000,0.0000000,5.0000000,90.0000000); //object(sanpedbigbrid_las2) (1)
CreateObject(5147,-2466.1899400,1926.5000000,39.5600000,0.0000000,355.0000000,270.0000000); //object(sanpedbigbrid_las2) (2)
CreateObject(5147,2983.3000500,-706.0999800,19.6303900,0.0000000,0.0000000,180.0000000); //object(sanpedbigbrid_las2) (3)
CreateObject(5191,3154.0000000,-706.2600100,15.7800000,0.0000000,0.0000000,90.0000000); //object(nwdkbridd_las2) (1)
CreateObject(5184,3284.1992200,-722.1992200,40.4690000,0.0000000,0.0000000,179.9950000); //object(mdock1a_las2) (1)
CreateObject(5184,3284.1992200,-659.5996100,40.5000000,0.0000000,0.0000000,179.9950000); //object(mdock1a_las2) (2)
CreateObject(4022,3280.8999000,-702.4000200,24.7000000,0.0000000,0.0000000,0.0000000); //object(foodmart1_lan) (1)
CreateObject(5040,3279.5000000,-685.5996100,25.7000000,0.0000000,0.0000000,270.0000000); //object(unionliq_las) (1)
CreateObject(5184,3284.1992200,-589.8994100,40.5300000,0.0000000,0.0000000,179.9950000); //object(mdock1a_las2) (3)
CreateObject(5709,3273.8994100,-640.5000000,30.6000000,0.0000000,0.0000000,0.0000000); //object(shop03_law01) (1)
CreateObject(5731,3317.3994100,-577.1992200,24.0000000,0.0000000,0.0000000,90.0000000); //object(melblok05_lawn) (1)
CreateObject(5738,3263.5000000,-579.9000200,35.5000000,0.0000000,0.0000000,0.0000000); //object(hothol02_law01) (1)
CreateObject(5769,3232.2998000,-629.8994100,27.6000000,0.0000000,0.0000000,90.0000000); //object(vineblock1_lawn) (1)
CreateObject(5848,3250.1001000,-760.5000000,27.0000000,0.0000000,0.0000000,171.0000000); //object(mainblk_lawn) (1)
CreateObject(6924,3334.3999000,-718.0000000,25.2000000,0.0000000,0.0000000,0.0000000); //object(vgnlowbuild21) (1)
CreateObject(7520,3302.8000500,-752.4000200,21.6000000,0.0000000,0.0000000,180.0000000); //object(vgnlowbuild203) (1)
CreateObject(3458,3340.1999500,-623.7000100,23.1000000,0.0000000,0.0000000,270.0000000); //object(vgncarshade1) (1)
CreateObject(3458,3340.3000500,-661.4000200,23.1000000,0.0000000,0.0000000,269.9950000); //object(vgncarshade1) (2)
CreateObject(3931,3232.5996100,-777.8994100,0.0000000,0.0000000,0.0000000,0.0000000); //object(d_rock02) (1)
CreateObject(16113,3204.5000000,-758.0000000,0.0000000,0.0000000,0.0000000,0.0000000); //object(des_rockgp2_03) (1)
CreateObject(16113,3215.8999000,-739.0999800,0.0000000,0.0000000,0.0000000,315.0000000); //object(des_rockgp2_03) (2)
CreateObject(16113,3212.1999500,-697.2999900,-0.6000000,0.0000000,0.0000000,315.0000000); //object(des_rockgp2_03) (3)
CreateObject(16113,3215.1001000,-668.7000100,-0.6000000,0.0000000,0.0000000,315.0000000); //object(des_rockgp2_03) (4)
CreateObject(16113,3215.6999500,-642.2000100,-0.6000000,0.0000000,0.0000000,315.0000000); //object(des_rockgp2_03) (5)
CreateObject(16113,3214.5000000,-611.4000200,-0.6000000,0.0000000,0.0000000,315.0000000); //object(des_rockgp2_03) (6)
CreateObject(16113,3216.1999500,-579.2000100,-0.6000000,0.0000000,0.0000000,315.0000000); //object(des_rockgp2_03) (7)
CreateObject(16121,3232.8000500,-561.5000000,1.9000000,0.0000000,0.0000000,75.0000000); //object(des_rockgp2_09) (1)
CreateObject(16121,3262.6001000,-560.4000200,1.9000000,0.0000000,0.0000000,74.9980000); //object(des_rockgp2_09) (2)
CreateObject(16121,3303.0000000,-560.7999900,1.9000000,0.0000000,0.0000000,74.9980000); //object(des_rockgp2_09) (3)
CreateObject(16121,3332.1001000,-559.2999900,1.9000000,0.0000000,0.0000000,74.9980000); //object(des_rockgp2_09) (4)
CreateObject(16121,3332.0996100,-559.2998000,1.9000000,0.0000000,0.0000000,74.9980000); //object(des_rockgp2_09) (5)
CreateObject(16121,3354.5000000,-583.0999800,9.5000000,0.0000000,0.0000000,340.0000000); //object(des_rockgp2_09) (6)
CreateObject(16121,3351.6999500,-620.7999900,9.5000000,0.0000000,0.0000000,339.9990000); //object(des_rockgp2_09) (7)
CreateObject(16121,3351.8000500,-632.4000200,9.5000000,0.0000000,0.0000000,339.9990000); //object(des_rockgp2_09) (8)
CreateObject(16121,3355.0000000,-658.2999900,9.5000000,0.0000000,0.0000000,339.9990000); //object(des_rockgp2_09) (9)
CreateObject(16121,3351.8999000,-683.9000200,9.5000000,0.0000000,0.0000000,339.9990000); //object(des_rockgp2_09) (10)
CreateObject(16121,3351.1001000,-715.5000000,9.5000000,0.0000000,0.0000000,339.9990000); //object(des_rockgp2_09) (11)
CreateObject(16121,3351.3000500,-756.5000000,9.5000000,0.0000000,0.0000000,339.9990000); //object(des_rockgp2_09) (12)
CreateObject(16122,3301.1001000,-775.0999800,3.2000000,0.0000000,0.0000000,290.0000000); //object(des_rockgp2_11) (1)
CreateObject(16127,3245.8000500,-778.0999800,10.7000000,0.0000000,0.0000000,180.0000000); //object(des_rockgp1_08) (1)
CreateObject(16127,3299.6999500,-774.0000000,10.7000000,0.0000000,0.0000000,179.9950000); //object(des_rockgp1_08) (3)
CreateObject(16127,3304.1992200,-779.7998000,10.7000000,0.0000000,0.0000000,179.9950000); //object(des_rockgp1_08) (4)
CreateObject(987,3265.0000000,-765.7999900,21.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (1)
CreateObject(987,3317.5000000,-762.7000100,21.8000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (2)
CreateObject(987,3342.8000500,-691.5999800,21.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (4)
CreateObject(987,3342.8000500,-679.5999800,21.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (5)
CreateObject(987,3342.8999000,-667.7999900,21.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (6)
CreateObject(987,3342.8999000,-655.7999900,21.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (7)
CreateObject(987,3342.6999500,-643.7999900,21.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (8)
CreateObject(987,3342.5000000,-631.7999900,21.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (9)
CreateObject(987,3342.8000500,-619.5999800,21.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (10)
CreateObject(987,3342.6999500,-607.7000100,21.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (11)
CreateObject(987,3342.6999500,-595.7999900,21.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (12)
CreateObject(987,3342.8000500,-584.0000000,21.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (13)
CreateObject(987,3344.1999500,-571.4000200,21.7000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (14)
CreateObject(987,3347.1999500,-583.0000000,21.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (15)
CreateObject(987,3279.5000000,-577.5999800,21.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (16)
CreateObject(987,3232.8000500,-569.7000100,21.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (17)
CreateObject(987,3221.3999000,-569.5999800,21.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (18)
CreateObject(987,3221.5000000,-581.7000100,21.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (19)
CreateObject(987,3221.6999500,-593.7000100,21.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (20)
CreateObject(987,3221.8999000,-605.0999800,21.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (21)
CreateObject(987,3222.5000000,-671.4000200,21.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (22)
CreateObject(987,3222.8999000,-682.7999900,21.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (23)
CreateObject(987,3222.5000000,-671.3994100,21.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (24)
CreateObject(987,3222.8999000,-727.7000100,21.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (25)
CreateObject(987,3211.5000000,-696.2999900,21.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (26)
CreateObject(987,3222.8999000,-696.4000200,21.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (27)
CreateObject(987,3211.6001000,-715.7999900,21.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (28)
CreateObject(987,3222.8994100,-693.7998000,21.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (29)
CreateObject(987,3222.8999000,-739.5000000,21.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (30)
CreateObject(987,3222.8999000,-751.4000200,21.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (31)
CreateObject(987,3222.8999000,-762.9000200,21.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (32)
CreateObject(987,3222.8999000,-767.2000100,21.6000000,0.0000000,0.0000000,90.0000000); //object(elecfence_bar) (33)
CreateObject(987,3222.8000500,-767.4000200,21.6000000,0.0000000,0.0000000,0.0000000); //object(elecfence_bar) (34)
CreateObject(3578,3219.3999000,-706.5999800,20.8400000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (10)
CreateObject(3578,3224.6999500,-706.0000000,20.8800000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (11)
CreateObject(3578,3224.8000500,-711.5000000,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (12)
CreateObject(3578,3224.3999000,-700.7999900,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (13)
CreateObject(3578,3230.0000000,-696.0999800,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (15)
CreateObject(3578,3230.0000000,-716.7999900,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (16)
CreateObject(3578,3235.0996100,-721.5996100,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (17)
CreateObject(3578,3236.0000000,-692.0999800,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (18)
CreateObject(3578,3234.6999500,-706.0000000,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (19)
CreateObject(3578,3242.3999000,-706.0000000,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (20)
CreateObject(3578,3254.5000000,-710.9000200,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (22)
CreateObject(3578,3254.5000000,-700.9000200,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (23)
CreateObject(3578,3254.5000000,-690.5999800,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (24)
CreateObject(3578,3254.5000000,-681.2999900,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (26)
CreateObject(3578,3254.5000000,-675.7999900,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (27)
CreateObject(3578,3259.1999500,-670.9000200,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (29)
CreateObject(3578,3280.8999000,-670.9000200,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (30)
CreateObject(3578,3290.8999000,-670.9000200,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (31)
CreateObject(3578,3300.3994100,-670.8994100,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (32)
CreateObject(3578,3280.8999000,-658.4000200,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (33)
CreateObject(3578,3290.8999000,-658.4000200,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (34)
CreateObject(3578,3299.6999500,-658.4000200,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (35)
CreateObject(3578,3270.6001000,-658.4000200,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (36)
CreateObject(3578,3260.6001000,-658.4000200,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (37)
CreateObject(3578,3259.1001000,-658.4000200,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (38)
CreateObject(3578,3247.5000000,-706.5000000,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3241.3000500,-687.7000100,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (40)
CreateObject(3578,3242.6992200,-654.1992200,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (43)
CreateObject(4640,3241.5000000,-661.7000100,23.3000000,0.0000000,0.0000000,0.0000000); //object(paypark_lan03) (1)
CreateObject(1251,3226.6001000,-678.2999900,21.7000000,0.0000000,0.0000000,90.0000000); //object(smashbar) (1)
CreateObject(1251,3226.6001000,-670.7999900,21.7000000,0.0000000,0.0000000,90.0000000); //object(smashbar) (2)
CreateObject(1251,3226.6001000,-661.5000000,21.7000000,0.0000000,0.0000000,90.0000000); //object(smashbar) (3)
CreateObject(1251,3226.6001000,-684.2999900,21.7000000,0.0000000,0.0000000,90.0000000); //object(smashbar) (4)
CreateObject(1251,3226.5000000,-690.7999900,21.7000000,0.0000000,0.0000000,90.0000000); //object(smashbar) (5)
CreateObject(1424,3219.6992200,-713.6992200,22.1000000,0.0000000,0.0000000,90.0000000); //object(dyn_roadbarrier_2) (1)
CreateObject(1424,3219.6999500,-698.7000100,22.1000000,0.0000000,0.0000000,90.0000000); //object(dyn_roadbarrier_2) (2)
CreateObject(1215,3197.6999500,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (1)
CreateObject(1215,3218.6992200,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (2)
CreateObject(1215,3218.6992200,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (3)
CreateObject(1215,3218.6992200,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (4)
CreateObject(1215,3218.6992200,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (5)
CreateObject(1215,3197.6992200,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (6)
CreateObject(1215,3197.6992200,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (7)
CreateObject(1215,3197.6992200,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (8)
CreateObject(1215,3197.6992200,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (9)
CreateObject(1215,3197.6992200,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (10)
CreateObject(1215,3197.6992200,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (11)
CreateObject(1215,3178.6999500,-706.2000100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (12)
CreateObject(1215,3156.1999500,-706.0999800,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (13)
CreateObject(1215,3123.3999000,-706.0999800,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (14)
CreateObject(1215,3087.6999500,-706.0999800,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (15)
CreateObject(1215,3064.8000500,-706.0999800,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (16)
CreateObject(1215,3045.8999000,-706.0999800,21.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (17)
CreateObject(1215,3003.1999500,-706.0999800,20.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (18)
CreateObject(1215,2950.8999000,-706.0999800,15.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (19)
CreateObject(1215,2906.8000500,-706.0999800,10.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (20)
CreateObject(1215,2906.7998000,-706.0996100,10.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (21)
CreateObject(1215,2906.7998000,-706.0996100,10.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (22)
CreateObject(1215,2906.7998000,-706.0996100,10.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (23)
CreateObject(1215,2906.7998000,-706.0996100,10.4000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (24)
CreateObject(1215,2950.8994100,-706.0996100,15.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (25)
CreateObject(1215,2950.8994100,-706.0996100,15.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (26)
CreateObject(1215,2950.8994100,-706.0996100,15.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (27)
CreateObject(1215,2950.8994100,-706.0996100,15.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (28)
CreateObject(1215,2950.8994100,-706.0996100,15.3000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (29)
CreateObject(1215,3003.1992200,-706.0996100,20.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (30)
CreateObject(1215,3003.1992200,-706.0996100,20.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (31)
CreateObject(1215,3003.1992200,-706.0996100,20.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (32)
CreateObject(1215,3003.1992200,-706.0996100,20.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (33)
CreateObject(1215,3003.1992200,-706.0996100,20.7000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (34)
CreateObject(1215,3045.8994100,-706.0996100,21.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (35)
CreateObject(1215,3045.8994100,-706.0996100,21.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (36)
CreateObject(1215,3045.8994100,-706.0996100,21.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (37)
CreateObject(1215,3045.8994100,-706.0996100,21.8000000,0.0000000,0.0000000,0.0000000);
CreateObject(1215,3045.8994100,-706.0996100,21.8000000,0.0000000,0.0000000,0.0000000);
CreateObject(1215,3045.8994100,-706.0996100,21.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (40)
CreateObject(1215,3045.8994100,-706.0996100,21.8000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (41)
CreateObject(1215,3064.7998000,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (42)
CreateObject(1215,3064.7998000,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (43)
CreateObject(1215,3064.7998000,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (44)
CreateObject(1215,3064.7998000,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (45)
CreateObject(1215,3064.7998000,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (46)
CreateObject(1215,3087.6992200,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (47)
CreateObject(1215,3087.6992200,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (48)
CreateObject(1215,3087.6992200,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (49)
CreateObject(1215,3087.6992200,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (50)
CreateObject(1215,3087.6992200,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (51)
CreateObject(1215,3087.6992200,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (52)
CreateObject(1215,3087.6992200,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (53)
CreateObject(1215,3123.3994100,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (54)
CreateObject(1215,3123.3994100,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (55)
CreateObject(1215,3123.3994100,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (56)
CreateObject(1215,3123.3994100,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (57)
CreateObject(1215,3123.3994100,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (58)
CreateObject(1215,3123.3994100,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (59)
CreateObject(1215,3123.3994100,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (60)
CreateObject(1215,3156.1992200,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (61)
CreateObject(1215,3156.1992200,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (62)
CreateObject(1215,3156.1992200,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (63)
CreateObject(1215,3156.1992200,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (64)
CreateObject(1215,3156.1992200,-706.0996100,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (65)
CreateObject(1215,3178.6992200,-706.1992200,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (66)
CreateObject(1215,3178.6992200,-706.1992200,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (67)
CreateObject(1215,3178.6992200,-706.1992200,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (68)
CreateObject(1215,3178.6992200,-706.1992200,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (69)
CreateObject(1215,3178.6992200,-706.1992200,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (70)
CreateObject(1215,3178.6992200,-706.1992200,22.1000000,0.0000000,0.0000000,0.0000000); //object(bollardlight) (71)
CreateObject(1257,3215.3999000,-699.0000000,22.8000000,0.0000000,0.0000000,90.0000000); //object(bustopm) (1)
CreateObject(1244,3282.6001000,-739.0000000,22.4000000,0.0000000,0.0000000,90.0000000); //object(petrolpump) (1)
CreateObject(3578,3241.1999500,-726.5999800,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3254.8000500,-734.4000200,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (17)
CreateObject(3578,3264.5000000,-734.4000200,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (17)
CreateObject(3578,3259.3999000,-716.7999900,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (17)
CreateObject(3578,3269.6999500,-716.7000100,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (17)
CreateObject(3578,3277.5000000,-716.7000100,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (17)
CreateObject(3578,3288.0000000,-716.7000100,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (17)
CreateObject(3578,3269.3999000,-739.4000200,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3323.3999000,-729.0000000,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3282.6999500,-733.9000200,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (17)
CreateObject(3578,3282.5000000,-750.5999800,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (17)
CreateObject(3578,3274.5000000,-750.5999800,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (17)
CreateObject(3578,3292.0000000,-750.5000000,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (17)
CreateObject(3578,3297.1999500,-745.7000100,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3297.1999500,-738.4000200,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3294.1999500,-716.7999900,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (17)
CreateObject(3578,3300.6001000,-716.7999900,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (17)
CreateObject(3578,3301.8000500,-733.5999800,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (17)
CreateObject(3578,3309.1999500,-733.7999900,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (17)
CreateObject(3578,3318.5000000,-733.9000200,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (17)
CreateObject(3578,3269.3994100,-744.8994100,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3323.5000000,-712.2999900,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3305.8000500,-711.7999900,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3305.8999000,-701.5000000,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3305.8999000,-691.2999900,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3305.8999000,-681.2999900,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3306.0000000,-675.7999900,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3323.5000000,-702.7999900,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3323.5000000,-695.7999900,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(8042,3241.6001000,-674.7000100,27.5000000,0.0000000,0.0000000,17.0000000); //object(apbarriergate07_lvs) (1)
CreateObject(3578,3323.5000000,-686.5000000,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3328.1001000,-681.5999800,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (32)
CreateObject(3578,3332.8999000,-676.2999900,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3332.8999000,-666.2999900,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3333.0000000,-657.2999900,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3333.0000000,-648.7999900,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3333.0000000,-639.0000000,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3333.0000000,-631.7999900,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3333.0000000,-621.7999900,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3333.0000000,-615.5000000,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3305.8999000,-654.2000100,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3305.8999000,-645.4000200,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3305.8000500,-635.4000200,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3305.8999000,-630.2000100,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3333.1001000,-607.2999900,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3333.1001000,-597.5000000,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3333.1001000,-595.5000000,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3333.0996100,-595.5000000,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3328.1001000,-590.5999800,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (32)
CreateObject(3578,3318.6001000,-590.7000100,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (32)
CreateObject(3578,3309.3000500,-590.5000000,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (32)
CreateObject(3578,3302.0000000,-590.5000000,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (32)
CreateObject(3578,3292.3000500,-590.4000200,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (32)
CreateObject(3578,3283.6001000,-590.4000200,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (32)
CreateObject(3578,3300.8999000,-625.2000100,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (32)
CreateObject(3578,3292.6001000,-625.2000100,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (32)
CreateObject(3578,3284.6001000,-625.2000100,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (32)
CreateObject(3578,3281.6001000,-625.2000100,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (32)
CreateObject(3578,3277.0000000,-630.0000000,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (39)
CreateObject(3578,3272.0000000,-634.9000200,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (32)
CreateObject(3578,3262.0000000,-635.0000000,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (32)
CreateObject(3578,3254.3000500,-653.7000100,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (43)
CreateObject(3578,3254.3000500,-645.7000100,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (43)
CreateObject(3578,3254.3999000,-640.7000100,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (43)
CreateObject(3578,3254.3994100,-640.6992200,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (43)
CreateObject(3578,3259.3999000,-635.0000000,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (32)
CreateObject(3578,3275.6001000,-590.2999900,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (32)
CreateObject(3578,3266.8000500,-590.2999900,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (32)
CreateObject(3578,3258.5000000,-590.4000200,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (32)
CreateObject(3578,3248.6999500,-590.4000200,20.9000000,0.0000000,0.0000000,0.0000000); //object(dockbarr1_la) (32)
CreateObject(3578,3243.5000000,-595.2999900,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (43)
CreateObject(3578,3243.3999000,-602.2000100,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (43)
CreateObject(3578,3243.3999000,-609.0999800,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (43)
CreateObject(3578,3243.3999000,-615.5000000,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (43)
CreateObject(3578,3243.3999000,-624.2000100,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (43)
CreateObject(3578,3243.3994100,-624.1992200,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (43)
CreateObject(3578,3243.3999000,-633.9000200,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (43)
CreateObject(3578,3243.1001000,-642.5000000,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (43)
CreateObject(3578,3242.8000500,-648.0000000,20.9000000,0.0000000,0.0000000,90.0000000); //object(dockbarr1_la) (43)
CreateObject(5020,3278.8999000,-683.2000100,23.3000000,0.0000000,0.0000000,90.0000000); //object(mul_las) (1)
CreateObject(3109,3294.1999500,-673.7999900,23.5000000,0.0000000,0.0000000,90.0000000); //object(imy_la_door) (1)
CreateObject(3109,3292.6999500,-673.9000200,23.5000000,0.0000000,0.0000000,90.0000000); //object(imy_la_door) (2)
CreateObject(3109,3282.5000000,-707.0999800,22.8000000,0.0000000,0.0000000,90.0000000); //object(imy_la_door) (3)
[Pastebin] - http://pastebin.com/FiWbC0Ta

If you think this is good, feel free to rep+, I'll appreciate every comment and ideas that you guys may give me.
Reply
#2

Hmm, how are there placed this kind of lights on the bridge? Also, I don't like the fences around it. It's an Island, why not just the rocks? Besides all, you've put some time in this and it's not bad. 6/10
Reply
#3

Hey Tyrone lolz. The fences are used because some people walk on the rocks and they can get under the mapping, witch would make the mapping unrealistic through. That's why I putted the fences.
Reply
#4

Very Nice Map.
6/10
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#5

Not bad.
Reply
#6

Quote:
Originally Posted by zClaw
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Not bad.
Thanks
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#7

Not bad at all but can we map by MTA And post in SA-MP?
Reply
#8

Yet again very nice keep your work up very nice
Reply
#9

It's not bad, good job. 6/10.
Reply
#10

Nice Work ... Well done , +REP
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