Pawn Help: Compiler Crashes upon Compiling and Checkpoint not responding
#1

Right so after coding a bit more a major problem has happend. I decided to make a /Fish command using arrays and enums. But for some unknown reason my compiler crashes. Dunno what the fuck I have done wrong here, maybe you could help?

The second problem is that in my "OnPlayerEntersCheckpoint" the second checkpoint of my Rubbish(Garbage) mission doesn't respond and I can do the Irish Jig in it without it doing fuck all.

Any help here would be appreciated

pawn Code:
#include <a_samp>

//Stages
enum {
    STAGE_NONE,
    STAGE_PICKUP,
    STAGE_ONROUTE,
    STAGE_COMPLETE
}

new MissionStage[MAX_PLAYERS];

//COLORS
#define COLOR_ORANGE    0xFFA500FF
#define COLOR_LIMEGREEN     0x32CD32FF
#define COLOR_ROYALBLUE     0x4169E1FF
#define COLOR_PINK      0xFA8072FF
#define COLOR_GREY      0xAFAFAFAA
#define COLOR_GREEN         0x33AA33AA
#define COLOR_RED       0xAA3333AA
#define COLOR_YELLOW    0xFFFF00AA
#define COLOR_WHITE     0xFFFFFFAA
#define COLOR_BLUE      0x0000BBAA
#define COLOR_LIGHTBLUE     0x33CCFFAA

#define TEAM_TRUCKER 0
//Garbage CheckPoints
new Float:Gcheckpoints[5][4] =
{
    { 2798.1702,-1576.2926,10.9272, 10.0 },
    { 2060.4375,-2091.2126,13.5469, 10.0 },
    { 070.8125,-2384.6160,13.5469, 10.0 },
    { 900.7358,-1204.0779,16.9832, 10.0 },
    { 800.1103,-1542.8258,13.5526, 10.0 }
};

enum FishEnum{
Fish_Name,
Pay
}


//fish name  //fish Price
new Float:Fish[][FishEnum] =
{
    {"Cod", "250"},
    {"Red Snapper", "250"},
    {"Goldfish", "10"},
    {"Haydz Fish", "10000"},
    {"Tyre", "0"},
    {"Baby Shark", "400"},
    {"Magikarp", "500"},
    {"Gyrados!", "1000"},
    {"Pirate Treasure" "2500"},
    {"Dead Body" "0"},
    {"Nuclear Waste" "0"},
    {"Crab" "100"},
    {"A Used Condomn" "0"},
    {"Dolphin" "300"},
    {"Nothing", "0"},
    {"Nothing", "0"},
    {"Nothing", "0"},
    {"Nothing", "0"},
    {"Nothing", "0"},
    {"Nothing", "0"},
    {"Nothing", "0"},
    {"Nothing", "0"},
    {"Nothing", "0"},
    {"Nothing", "0"},
    {"Nothing", "0"},
    {"Nothing", "0"},
    {"Nothing", "0"},
    {"Nothing", "0"},
    {"Nothing", "0"},
    {"SpongeBob", "1300"}
};
   
   
stock IsBoat(carid) //Boat IDs
{
    new Boat[] = {  472, 473, 493, 484, 430,
                    453, 452, 445, 454, 454
    };
    for(new i = 0; i < sizeof(Boat); i++)
    {
        if(GetVehicleModel(carid) == Boat[i]) return 1;
    }
    return 0;
}

main()
{
   
}

public OnGameModeInit()
{
    // Don't use these lines if it's a filterscript
    SetGameModeText("Life Of Transport");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);

    //Server Vehicles
    CreateVehicle(455, 0, 0, 12.2887, 82.2873, -1, -1, 60);

    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
   
    return 1;
}

public OnPlayerConnect(playerid)
{
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
//Fishing
    if (strcmp("/fish", cmdtext, true, 10) == 0) {
        if(GetVehicleMOde(GetPlayerVehicleID(playerid(( == IsBoat[i])
            new rand = random(sizeof(Fish));
            GameTextForPlayer(playerid, "~b~You Are Fishing. Please Wait...", 3000, 3);
            new name[MAX_PLAYER_NAME], string[48];
            GetPlayerName(playerid, name, sizeof(name));
            format(string, sizeof(string), "%s is now fishing", name );
            format(LoadText, 128, "%s",Fish[MisRand][Pay]);
            SendClientMessage(playerid, COLOR_GREEN, "You Have Caught A %s", Fish_Name);
            SendClientMessage(playerid, COLOR_BLUE, LoadText);
            GivePlayerMoney(playerid, Pay[playerid]);
            format(gString, 512, "%s has caught a %s and earnt %s", pName(playerid), Fish_Name[playerid] Pay);
             }
    else
        SendClientMessage(playerid, COLOR_RED, "You Must Be In A Boat To Fish!");
}
    return 0;
           
           
           
    if (strcmp("/work", cmdtext, true, 10) == 0) {
    //Garbage Mission
        if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 455) {
            if (MissionStage[playerid] != STAGE_NONE) {
                SendClientMessage(playerid, COLOR_RED, "You are already doing the rubbish truck driving Mission!");
                return 1;
            }
            MissionStage[playerid] = STAGE_PICKUP;
            new rand = random(sizeof(Gcheckpoints));
            SetPlayerCheckpoint(playerid, Gcheckpoints[rand][0], Gcheckpoints[rand][1], Gcheckpoints[rand][2], Gcheckpoints[rand][3]);
            GameTextForPlayer(playerid, "~g~You started the job, good luck!", 3000, 3);
            new name[MAX_PLAYER_NAME], string[48];
            GetPlayerName(playerid, name, sizeof(name));
            format(string, sizeof(string), "%s is now doing the Rubbish mission.", name );
            return SendClientMessageToAll(COLOR_YELLOW, string);
        }
        return SendClientMessage(playerid, COLOR_RED, "You have to be in a truck to start the job");
        //Garbage mission ends
    }
    return 0;
}

public OnPlayerEnterCheckpoint(playerid)
{
    DisablePlayerCheckpoint(playerid);
    if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 455) {
        if(STAGE_PICKUP == MissionStage[playerid]) {
            SendClientMessage(playerid, COLOR_RED, "Loading Rubbish");
            SetPlayerCheckpoint(playerid, 0, 0, 0, 0);
            GameTextForPlayer(playerid, "~g~Go drop off the rubbish!", 3000, 3);
            MissionStage[playerid] = STAGE_ONROUTE;
        }
        else if(STAGE_ONROUTE == MissionStage[playerid]) {
            DisablePlayerCheckpoint(playerid);
            SendClientMessage(playerid, COLOR_RED, "Unloading Rubbish");
            GameTextForPlayer(playerid, "~g~You Completed The Mission", 3000, 3);
            SetPlayerScore(playerid, GetPlayerScore(playerid) + 1);
            GivePlayerMoney(playerid, 5000);
            new name[MAX_PLAYER_NAME], string[48];
            GetPlayerName(playerid, name, sizeof(name));
            format(string, sizeof(string), "%s has Completed A Rubbish Mission!", name );
            MissionStage[playerid] = STAGE_NONE;
        }
    }
    return 1;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
stock pName(PN)
{
    new PX[MAX_PLAYER_NAME];
    GetPlayerName(PN, PX, sizeof(PX));
    return PX;
}
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#2

pawn Code:
new Float:Fish[][FishEnum] =
Why is that a float? I'm not even sure if it's actually possible to declare it like this.

pawn Code:
if(GetVehicleMOde(GetPlayerVehicleID(playerid(( == IsBoat[i])
Missing lots of brackets here. Not to mention misspelling of function names.
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#3

Well i thought it was a float because i was working off
pawn Code:
//Garbage CheckPoints
new Float:Gcheckpoints[5][4] =
{
    { 2798.1702,-1576.2926,10.9272, 10.0 },
    { 2060.4375,-2091.2126,13.5469, 10.0 },
    { 070.8125,-2384.6160,13.5469, 10.0 },
    { 900.7358,-1204.0779,16.9832, 10.0 },
    { 800.1103,-1542.8258,13.5526, 10.0 }
};
For the fish to random. Guess that wont work.

Anyway, what brackets am i missing?
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#4

Fuck it. cant find whats wrong in the code, ill use my previous backup. Thanks for your help anyway.
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