[Ajuda] Bug em Carros das Casas
#1

Eaew Galera do Forum SA-MP. Estou com um BUG no Meu GM que os Carros Das Casas Estam como se Estivesse Indefinidos para a Casa, eu Digito /comprarcarro Não Funciona, mas aparece que Compro. e Tbm o /trancar qeu eu Digito e não Funciona pra Abrir ou Fechar o Carro. Ja Tentei muita Coisa como mudar o /comprarcarro e o /trancar, Mas Não Pego, Mim Ajudem Porfavor. Agradeço dez de Já.
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#2

Isso que aconteceu quando baixa GM da Net, e nгo tem a minima noзгo de como resolver um problema :[[[[
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#3

Obs: O GM nгo й da NET Man.. Eu Acho que tem alguma Coisa a ver com a Definiзгo do Carro para a Casa.
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#4

Posta o codigo como vamos saber onde tar o bug
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#5

OK Ta aew:
Esse й o do /comprarcarro
Код:
if (strcmp(cmd, "/comprarcarro", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			new House = PlayerInfo[playerid][pPHousekey];
			GetPlayerName(playerid, playername, sizeof(playername));
			if (House != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPHousekey]][hOwner], true) == 0)
			{
				new gunid[16];
				tmp = strtok(cmdtext, idx);
				if(!strlen(tmp))
				{
					SendClientMessage(playerid, COLOR_WHITE, "|______________[ Novos Carros,Preзo R$40000 ]______________|");
					SendClientMessage(playerid, COLOR_GRAD2,"USE: /comprarcarrovsfth [nomedocarro]");
					SendClientMessage(playerid, 0xFFFF66F, "Carros: | blistac | clover | elegant | emperor | glendale | greenwood | stafford | mountainbike |");
					SendClientMessage(playerid, 0xFFFF66F, "Carros: | huntley | jester | landstalker | merit | nebula | sabre | stratum | hornet | bike |");
					SendClientMessage(playerid, 0xFFFF66F, "Carros: | sunrise | tahoma | uranus | blade | flash | buffalo | phoenix | sultan | bf-injection |");
					SendClientMessage(playerid, 0x33FF00FF, "Carros VIP's: | limozine | elegy | hotknife | bandito | nrg500 | zr350 | premier |");
					SendClientMessage(playerid, 0x33FF00FF, "Carros VIP's: | bullet | turismo | infernus | cheetah | savanna | comet |");
					return true;
				}
				strmid(gunid, tmp, 0, strlen(cmdtext), 255);
				if (GetPlayerMoney(playerid) > 40000)
				{
				    new carid = PlayerInfo[playerid][pPHousekey]+totalveiculosh;
					if(strcmp(gunid, "limozine", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pVIP] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo й membro vip !");
					        return true;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para Limozine");
						HouseInfo[House][hVec] = 409;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					if(strcmp(gunid, "premier", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pVIP] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo й membro vip !");
					        return true;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para Premier");
						HouseInfo[House][hVec] = 426;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "hotknife", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pVIP] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo й membro vip !");
					        return true;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para Hotknife");
						HouseInfo[House][hVec] = 434;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "comet", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pVIP] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo й membro vip !");
					        return true;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para Comet");
						HouseInfo[House][hVec] = 480;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "zr350", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pVIP] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo й membro vip !");
					        return true;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o ZR-350");
						HouseInfo[House][hVec] = 477;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "nrg500", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pVIP] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo й membro vip !");
					        return true;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para a moto nrg500");
						HouseInfo[House][hVec] = 522;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "bandito", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pVIP] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo й membro vip !");
					        return true;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Bandito");
						HouseInfo[House][hVec] = 568;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "elegy", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pVIP] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo й membro vip !");
					        return true;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Elegy");
						HouseInfo[House][hVec] = 562;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "bullet", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pVIP] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo й membro vip !");
					        return true;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Bullet");
						HouseInfo[House][hVec] = 541;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "turismo", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pVIP] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo й membro vip !");
					        return true;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Turismo");
						HouseInfo[House][hVec] = 451;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "infernus", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pVIP] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo й membro vip !");
					        return true;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Infernus");
						HouseInfo[House][hVec] = 411;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "cheetah", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pVIP] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo й membro vip !");
					        return true;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Cheetah");
						HouseInfo[House][hVec] = 415;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "savanna", true, strlen(gunid)) == 0)
					{
					    if(PlayerInfo[playerid][pVIP] < 1)
					    {
					        SendClientMessage(playerid, COLOR_GREY, "   Vocк nгo й membro vip !");
					        return true;
					    }
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Savanna");
						HouseInfo[House][hVec] = 567;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "blistac", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Blista Compact");
						HouseInfo[House][hVec] = 496;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "stafford", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Stafford");
						HouseInfo[House][hVec] = 580;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "clover", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Clover");
						HouseInfo[House][hVec] = 542;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "sultan", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Sultan");
						HouseInfo[House][hVec] = 560;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "elegant", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Elegant");
						HouseInfo[House][hVec] = 507;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "hornet", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Hornet");
						HouseInfo[House][hVec] = 521;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "phoenix", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Phoenix");
						HouseInfo[House][hVec] = 603;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "emperor", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Emperor");
						HouseInfo[House][hVec] = 585;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "glendale", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Glendale");
						HouseInfo[House][hVec] = 466;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "greenwood", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Greenwood");
						HouseInfo[House][hVec] = 492;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "huntley", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Huntley");
						HouseInfo[House][hVec] = 579;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "jester", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Jester");
						HouseInfo[House][hVec] = 559;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "landstalker", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Landstalker");
						HouseInfo[House][hVec] = 400;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "merit", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Merit");
						HouseInfo[House][hVec] = 551;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "nebula", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Nebula");
						HouseInfo[House][hVec] = 516;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "sabre", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Sabre");
						HouseInfo[House][hVec] = 475;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "stratum", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Stratum");
						HouseInfo[House][hVec] = 561;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "sunrise", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Sunrise");
						HouseInfo[House][hVec] = 550;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "tahoma", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Tahoma");
						HouseInfo[House][hVec] = 566;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "uranus", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Uranus");
						HouseInfo[House][hVec] = 558;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "blade", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Blade");
						HouseInfo[House][hVec] = 536;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "flash", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Flash");
						HouseInfo[House][hVec] = 565;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "buffalo", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o Buffalo");
						HouseInfo[House][hVec] = 402;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "bf-injection", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para o BF Injection");
						HouseInfo[House][hVec] = 424;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "bike", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para uma Bike");
						HouseInfo[House][hVec] = 509;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else if(strcmp(gunid, "montainbike", true, strlen(gunid)) == 0)
					{
						SendClientMessage(playerid, COLOR_GRAD6, "Atualizaзгo: Vocк trocou o carro da sua casa para uma Montain Bike");
						HouseInfo[House][hVec] = 510;
						DestroyVehicle(carid);
						CreateVehicle(HouseInfo[House][hVec], HouseCarSpawns[House][0], HouseCarSpawns[House][1], HouseCarSpawns[House][2], HouseCarSpawns[House][3], HouseInfo[House][hVcol1], HouseInfo[House][hVcol2], 6000000);
					}
					else
					{
					    SendClientMessage(playerid, COLOR_GRAD2,"USE: /comprarcarrovsfth [nomedocarro]");
						SendClientMessage(playerid, 0xFFFF66F, "Carros: | blistac | clover | elegant | emperor | glendale | greenwood | stafford | mountainbike |");
						SendClientMessage(playerid, 0xFFFF66F, "Carros: | huntley | jester | landstalker | merit | nebula | sabre | stratum | hornet | bike |");
						SendClientMessage(playerid, 0xFFFF66F, "Carros: | sunrise | tahoma | uranus | blade | flash | buffalo | phoenix | sultan | bf-injection |");
						SendClientMessage(playerid, 0x33FF00FF, "Carros VIP's: | limozine | elegy | hotknife | bandito | nrg500 | zr350 | premier |");
						SendClientMessage(playerid, 0x33FF00FF, "Carros VIP's: | bullet | turismo | infernus | cheetah | savanna | comet |");
						return true;
					}
					SendClientMessage(playerid, COLOR_GRAD6, "Vocк pagou R$40.000, ele jб estб na sua casa!");
					OnPropUpdate();
					GivePlayerMoney(playerid,-40000);
					SBizzInfo[5][sbTill] += 1000;
					ExtortionSBiz(5, 1000);
					PlayerPlaySound(giveplayerid, 1052, 0.0, 0.0, 0.0);
				}
				else
				{
					SendClientMessage(playerid, COLOR_GRAD2, "   Vocк nгo tem (R$40.000)");
					return true;
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GRAD2, "   Vocк nгo tem uma casa");
				return true;
			}
		}
		return true;
	}
Esse й do /trancar
Код:
if(strcmp(cmd, "/trancar", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			new carid;
            if (gTeam[playerid] == 2 || gTeam[playerid] == 1)
			{
				if(gLastCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255)
				{
					SendClientMessage(playerid, COLOR_GRAD2, "Vocк nгo tem um carro de casa/alugado.");
					return true;
				}
				else if(gLastCar[playerid] != 0 && gLastCar[playerid] != PlayerInfo[playerid][pPHousekey]+totalveiculos)
				{
					if (HireCar[playerid] != gLastCar[playerid] && HireCar[playerid] > 0)
					{
						gLastDriver[HireCar[playerid]] = 300;
						VTrancado[HireCar[playerid]] = 0;
						UnLockCar(HireCar[playerid]);
					}
					HireCar[playerid] = gLastCar[playerid];
				}
			}
			if (PlayerInfo[playerid][pPHousekey] == 255)
			{
				if(HireCar[playerid] == 0)
				{
					SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro.");
					return true;
				}
			}
			carid = PlayerInfo[playerid][pPHousekey]+totalveiculosh;
			if(HireCar[playerid] > 0 && !SwitchKey[playerid])
			{
				carid = HireCar[playerid];
			}
			//new driver = gLastDriver[carid];
			new lockstatus = VTrancado[carid];
			new Float:cx,Float:cy,Float:cz;
			GetVehiclePos(carid, cx, cy, cz);
			switch (lockstatus)
			{
				case 0:
				{
					if(HireCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255)
					{
						SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro");
						return true;
					}
					if(HireCar[playerid] == carid && !SwitchKey[playerid])
					{
						GameTextForPlayer(playerid, "~w~Veiculo Alugado~r~Fechado", 5000, 6);
						PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
						VTrancado[carid] = 1;
						LockCar(carid);
					}
					else if(PlayerInfo[playerid][pPHouseCarkey] == carid)
					{
						GameTextForPlayer(playerid, "~w~Veiculo da Casa ~r~Fechado", 5000, 6);
						PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
						VTrancado[carid] = 1;
						LockCar(carid);
						return true;
					}
				}
				case 1:
				{
					if(HireCar[playerid] == 0 && PlayerInfo[playerid][pPHousekey] == 255)
					{
						SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro");
						return true;
					}
					if(HireCar[playerid] == carid && !SwitchKey[playerid])
					{
						GameTextForPlayer(playerid, "~w~Veiculo Alugado~g~Aberto", 5000, 6);
						PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
						VTrancado[carid] = 0;
						UnLockCar(carid);
						SetPlayerVirtualWorld(playerid, 0);
						SetPlayerInterior(playerid, 0);
					}
					if (PlayerInfo[playerid][pPHouseCarkey] == carid)
					{
						GameTextForPlayer(playerid, "~w~Veiculo da Casa ~g~Aberto", 5000, 6);
						PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
						VTrancado[carid] = 0;
						UnLockCar(carid);
                        SetPlayerVirtualWorld(playerid, 0);
                        SetPlayerInterior(playerid, 0);
						return true;
					}
				}
				default:
				{
					SendClientMessage(playerid, COLOR_GRAD2, "Erro");
				}
			}
			if(carid == 256)
			{
				SendClientMessage(playerid, COLOR_GRAD2, "Voce nгo tem um carro!");
			}
		}
		return true;
	}
Reply
#6

Definitivamente gamemode nгo й da net!
Reply
#7

Claro que Nгo, Tem Como mim Ajudar? Postei o Codigo.
Reply
#8

Quote:
Originally Posted by ScripterKing
Посмотреть сообщение
Claro que Nгo, Tem Como mim Ajudar? Postei o Codigo.
Cara se vocк nгo fosse tгo newbie atй te ajudaria, й obvio que й da net, й GF!
Reply
#9

'-' Lб vem os Cara Contra o GF.. Man deixa de ser 'noob' (nгo newbie) Vc nгo quer mim ajudar pq n sabe.. affz
Reply
#10

Quote:
Originally Posted by ScripterKing
Посмотреть сообщение
'-' Lб vem os Cara Contra o GF.. Man deixa de ser 'noob' (nгo newbie) Vc nгo quer mim ajudar pq n sabe.. affz
Realmente fake, nгo sei lhei ajudar!

Mas o seu GM nгo й da net, logicamente nгo pode ser GF, nгo й ?


http://pt.wikipedia.org/wiki/Newbie


Flw.
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