/fac [Help Quickly]
#1

is there another way to make a smaller /fac command??my command has a problem..if im not leader and i type /fac it clears one line..like clearchat but only one line..please help me fix it..

PHP код:
if(strcmp(cmd"/fac"true) == 0)
                    {
                    if(
IsPlayerConnected(playerid))
                    {
                    if(
PlayerInfo[playerid][pLeader] == 1)
                    {
                       new 
bool:unwanted[CAR_AMOUNT];
                    for(new 
player=0player<MAX_PLAYERSplayer++)
                    {
                    if(
IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
                    }
                    for(new 
car 1car <= 400car++)
                    {
                     if(
IsACopCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
                    
GetPlayerName(playeridsendernamesizeof(sendername));
                    if(
PlayerInfo[playerid][pMember] != || PlayerInfo[playerid][pLeader] != 1)
                    
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
                    }
                    }
                    else if(
PlayerInfo[playerid][pLeader] == 2)
                    {
                    new 
bool:unwanted[CAR_AMOUNT];
                    for(new 
player=0player<MAX_PLAYERSplayer++)
                    {
                    if(
IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
                    }
                    for(new 
car 1car <= 400car++)
                    {
                    if(
IsAFbiCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
                    
GetPlayerName(playeridsendernamesizeof(sendername));
                    if(
PlayerInfo[playerid][pMember] != || PlayerInfo[playerid][pLeader] != 2)
                    
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
                    }
                    }
                    else if(
PlayerInfo[playerid][pLeader] == 3)
                    {
                    new 
bool:unwanted[CAR_AMOUNT];
                    for(new 
player=0player<MAX_PLAYERSplayer++)
                    {
                    if(
IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
                    }
                    for(new 
car 1car <= 400car++)
                    {
                    if(
IsANgCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
                    
GetPlayerName(playeridsendernamesizeof(sendername));
                    if(
PlayerInfo[playerid][pMember] != || PlayerInfo[playerid][pLeader] != 3)
                    
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
                    }
                    }
                    else if(
PlayerInfo[playerid][pLeader] == 4)
                    {
                    new 
bool:unwanted[CAR_AMOUNT];
                    for(new 
player=0player<MAX_PLAYERSplayer++)
                    {
                    if(
IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
                    }
                    for(new 
car 1car <= 400car++)
                    {
                    if(
IsAFireCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
                    
GetPlayerName(playeridsendernamesizeof(sendername));
                    if(
PlayerInfo[playerid][pMember] != || PlayerInfo[playerid][pLeader] != 4)
                    
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
                    }
                    }
                    else if(
PlayerInfo[playerid][pLeader] == 5)
                    {
                    new 
bool:unwanted[CAR_AMOUNT];
                    for(new 
player=0player<MAX_PLAYERSplayer++)
                    {
                    if(
IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
                    }
                    for(new 
car 1car <= 400car++)
                    {
                    if(
IsAGustaCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
                    
GetPlayerName(playeridsendernamesizeof(sendername));
                    if(
PlayerInfo[playerid][pMember] != || PlayerInfo[playerid][pLeader] != 5)
                    
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
                    }
                    }
                    else if(
PlayerInfo[playerid][pLeader] == 6)
                    {
                    new 
bool:unwanted[CAR_AMOUNT];
                    for(new 
player=0player<MAX_PLAYERSplayer++)
                    {
                    if(
IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
                    }
                    for(new 
car 1car <= 400car++)
                    {
                    if(
IsAMafiaCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
                    
GetPlayerName(playeridsendernamesizeof(sendername));
                     if(
PlayerInfo[playerid][pMember] != || PlayerInfo[playerid][pLeader] != 6)
                    
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
                    }
                    }
                    else if(
PlayerInfo[playerid][pLeader] == 7)
                    {
                    new 
bool:unwanted[CAR_AMOUNT];
                    for(new 
player=0player<MAX_PLAYERSplayer++)
                    {
                    if(
IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
                    }
                    for(new 
car 1car <= 400car++)
                    {
                    if(
IsAGovernmentCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
                    
GetPlayerName(playeridsendernamesizeof(sendername));
                    if(
PlayerInfo[playerid][pMember] != || PlayerInfo[playerid][pLeader] != 7)
                    
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
                    }
                    }
                    else if(
PlayerInfo[playerid][pLeader] == 8)
                    {
                    new 
bool:unwanted[CAR_AMOUNT];
                    for(new 
player=0player<MAX_PLAYERSplayer++)
                    {
                    if(
IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
                    }
                    for(new 
car 1car <= 400car++)
                    {
                    if(
IsAYepCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
                    if(
PlayerInfo[playerid][pMember] != || PlayerInfo[playerid][pLeader] != 8)
                    
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
                    }
                    }
                    else if(
PlayerInfo[playerid][pLeader] == 9)
                    {
                    new 
bool:unwanted[CAR_AMOUNT];
                    for(new 
player=0player<MAX_PLAYERSplayer++)
                    {
                    if(
IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
                    }
                    for(new 
car 1car <= 400car++)
                    {
                    if(
IsANrCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
                    
GetPlayerName(playeridsendernamesizeof(sendername));
                    if(
PlayerInfo[playerid][pMember] != || PlayerInfo[playerid][pLeader] != 9)
                    
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
                    }
                    }
                    else if(
PlayerInfo[playerid][pLeader] == 10)
                    {
                    new 
bool:unwanted[CAR_AMOUNT];
                    for(new 
player=0player<MAX_PLAYERSplayer++)
                    {
                    if(
IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
                    }
                    for(new 
car 1car <= 400car++)
                    {
                    if(
IsATaxiCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
                    
GetPlayerName(playeridsendernamesizeof(sendername));
                    if(
PlayerInfo[playerid][pMember] != 10 || PlayerInfo[playerid][pLeader] != 10)
                    
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
                    }
                    }
                    else if(
PlayerInfo[playerid][pLeader] == 11)
                    {
                    new 
bool:unwanted[CAR_AMOUNT];
                    for(new 
player=0player<MAX_PLAYERSplayer++)
                    {
                    if(
IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
                    }
                    for(new 
car 1car <= 400car++)
                    {
                    if(
IsAMSCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
                    
GetPlayerName(playeridsendernamesizeof(sendername));
                    if(
PlayerInfo[playerid][pMember] != 11 || PlayerInfo[playerid][pLeader] != 11)
                    
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
                    }
                    }
                    else if(
PlayerInfo[playerid][pLeader] == 12)
                    {
                    new 
bool:unwanted[CAR_AMOUNT];
                    for(new 
player=0player<MAX_PLAYERSplayer++)
                    {
                    if(
IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
                    }
                    for(new 
car 1car <= 400car++)
                    {
                    if(
IsAGlenCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
                    
GetPlayerName(playeridsendernamesizeof(sendername));
                    if(
PlayerInfo[playerid][pMember] != 12 || PlayerInfo[playerid][pLeader] != 12)
                    
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
                    }
                    }
                    else if(
PlayerInfo[playerid][pLeader] == 13)
                    {
                    new 
bool:unwanted[CAR_AMOUNT];
                    for(new 
player=0player<MAX_PLAYERSplayer++)
                    {
                    if(
IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
                    }
                    for(new 
car 1car <= 400car++)
                    {
                    if(
IsAGangCar7(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
                    
GetPlayerName(playeridsendernamesizeof(sendername));
                    if(
PlayerInfo[playerid][pMember] != 13 || PlayerInfo[playerid][pLeader] != 13)
                    
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
                    }
                    }
                    else if(
PlayerInfo[playerid][pLeader] == 14)
                    {
                    new 
bool:unwanted[CAR_AMOUNT];
                    for(new 
player=0player<MAX_PLAYERSplayer++)
                    {
                    if(
IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
                    }
                    for(new 
car 1car <= 400car++)
                    {
                    if(
IsANapCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
                    
GetPlayerName(playeridsendernamesizeof(sendername));
                    if(
PlayerInfo[playerid][pMember] != 14 || PlayerInfo[playerid][pLeader] != 14)
                    
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
                    }
                    }
                    else if(
PlayerInfo[playerid][pLeader] == 15)
                    {
                    new 
bool:unwanted[CAR_AMOUNT];
                    for(new 
player=0player<MAX_PLAYERSplayer++)
                    {
                    if(
IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
                    }
                    for(new 
car 1car <= 400car++)
                    {
                    if(
IsATowCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
                    if(
PlayerInfo[playerid][pMember] != 15 || PlayerInfo[playerid][pLeader] != 15)
                    
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
                    }
                    }
                    else if(
PlayerInfo[playerid][pLeader] == 16)
                    {
                    new 
bool:unwanted[CAR_AMOUNT];
                    for(new 
player=0player<MAX_PLAYERSplayer++)
                    {
                    if(
IsPlayerInAnyVehicle(player)) { unwanted[GetPlayerVehicleID(player)]=true; }
                    }
                    for(new 
car 1car <= 400car++)
                    {
                    if(
IsATigaCar(car)) if(!unwanted[car]) SetVehicleToRespawn(car);
                    
GetPlayerName(playeridsendernamesizeof(sendername));
                    if(
PlayerInfo[playerid][pMember] != 16 || PlayerInfo[playerid][pLeader] != 16)
                    
format(string,sizeof(string), "Liderul vostru %s a respawnat masinile al factiuni!",sendername);
                    }
                    }
                    
SendFamilyMessage(PlayerInfo[playerid][pLeader], COLOR_LIGHTBLUEstring);
                    return 
1;
                    }
                    return 
1;
                    } 
Reply
#2

if im not leader and i type /fac its just like this:
Quote:

SendClientMessageToAll(COLOR_LIGHTGREEN, " ");

just like a sendclient with no message.
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