Need help with Bussines system /exit
#1

I'm Currently using A fking awesome script .

But a problem has showd up since some moran tried to fix /sellprods.


Once you enter a bizz and exit it you fall down across blueberry
Please check this and help me to fix it

PHP код:
    if(strcmp(cmd"/sellprods"true) == 0)
    {
        new 
cashmade;
        if(
IsPlayerConnected(playerid))
        {
            if(
PlayerInfo[playerid][pTruckLoad] == 0)
            {
                
GameTextForPlayer(playerid"~r~Truck is empty, return to the stock house"50001);
                
format(stringsizeof(string), "Products: %d."PlayerInfo[playerid][pTruckLoad]);
                
SendClientMessage(playeridTEAM_GROVE_COLORstring);
                return 
1;
            }
            for(new 
0sizeof(BizzInfo); i++)
            {
                if (
IsPlayerInRangeOfPoint(playerid10,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
                {
                    {
                        if(
BizzInfo[i][bProducts] < BizzInfo[i][bMaxProducts])
                        {
                            if(
BizzInfo[i][bPriceProd] < BizzInfo[i][bTill])
                            {
                                 if(
PlayerInfo[playerid][pTruckLoad] >= 1)
                                {
                                    
PlayerInfo[playerid][pTruckLoad] = 0;
                                    
BizzInfo[i][bProducts]++;
                                    
cashmade cashmade+BizzInfo[i][bPriceProd];
                                    
ConsumingMoney[playerid] = 1;
                                    
SafeGivePlayerMoney(playerid,cashmade*4);
                                    
BizzInfo[i][bTill] -= BizzInfo[i][bPriceProd];
                                    
format(stringsizeof(string), "Cash Earned $%d."cashmade*4);
                                    
SendClientMessage(playeridTEAM_GROVE_COLORstring);
                                    
format(stringsizeof(string), "Products: %d."PlayerInfo[playerid][pTruckLoad]);
                                    
SendClientMessage(playeridTEAM_GROVE_COLORstring);
        }
                                else
                                {
                                    
GameTextForPlayer(playerid"~r~Truck is empty, return to the stock house"50001);
                                    
format(stringsizeof(string), "Products: %d."PlayerInfo[playerid][pTruckLoad]);
                                    
SendClientMessage(playeridTEAM_GROVE_COLORstring);
                                    return 
1;
                                }
                            }
                        }
                        else
                        {
                            
GameTextForPlayer(playerid"~r~Our stores are full"50001);
                            
PlayerPlaySound(playerid10520.00.00.0);
                            return 
1;
                        }
                    }
                    
OnPropUpdate(3,i);
                    return 
1;
                }
            }
        }
        for(new 
0sizeof(SBizzInfo); i++)
        {
            if (
IsPlayerInRangeOfPoint(playerid10,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
            {
                
//printf("Found House :%d",i);
                
{
                    if(
SBizzInfo[i][sbProducts] < SBizzInfo[i][sbMaxProducts])
                    {
                        if(
PlayerInfo[playerid][pTruckLoad] == 1)
                        {
                            
PlayerInfo[playerid][pTruckLoad]--;
                            
SBizzInfo[i][sbProducts]++;
                            
cashmade cashmade+SBizzInfo[i][sbPriceProd];
                            
ConsumingMoney[playerid] = 1;
                            
SafeGivePlayerMoney(playerid,SBizzInfo[i][sbPriceProd]);
                            
SBizzInfo[i][sbTill] -= SBizzInfo[i][sbPriceProd];
                        }
                        else
                        {
                            
GameTextForPlayer(playerid"~r~Truck is empty, return to the stock house"50001);
                            
format(stringsizeof(string), "Cash Earned $%d."cashmade);
                            
SendClientMessage(playeridTEAM_GROVE_COLORstring);
                            
format(stringsizeof(string), "Products: %d."PlayerInfo[playerid][pTruckLoad]);
                            
SendClientMessage(playeridTEAM_GROVE_COLORstring);
                            return 
1;
                        }
                    }
                    else
                    {
                        
GameTextForPlayer(playerid"~r~Our stores are full"50001);
                        
format(stringsizeof(string), "Cash Earned $%d."cashmade);
                        
SendClientMessage(playeridTEAM_GROVE_COLORstring);
                        
format(stringsizeof(string), "Products: %d."PlayerInfo[playerid][pTruckLoad]);
                        
SendClientMessage(playeridTEAM_GROVE_COLORstring);
                        return 
1;
                    }
                }
                
OnPropUpdate(3,i);
                return 
1;
            }
            else
            {
                
GameTextForPlayer(playerid"~r~To Far From A Business"50001);
                return 
1;
            }
        }
    } 
PHP код:
    if(strcmp(cmd"/enter"true) == 0)
    {
        
OnPlayerUpdateEx(playerid)
        if(
PlayerInfo[playerid][pMaskuse] == 1)
        {
            for(new 
0MAX_PLAYERSi++)
               {
                   if(
IsPlayerConnected(i))
                   {
                       
ShowPlayerNameTagForPlayer(iplayerid0);
                }
            }
        }
        if(
IsPlayerConnected(playerid))
        {
            for(new 
0sizeof(HouseInfo); i++)
            {
                if (
IsPlayerInRangeOfPoint(playerid10,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
                {
                    
//printf("Found House :%d",i);
                    
if(PlayerInfo[playerid][pPhousekey] == || HouseInfo[i][hLock] == 0)
                    {
                        
SafeSetPlayerInterior(playerid,HouseInfo[i][hInt]);
                        
SetPlayerVirtualWorld(playerid,HouseInfo[i][hWorld]);
                        
SafeSetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
                        
GameTextForPlayer(playerid"~w~Welcome Home"50001);
                        
PlayerInfo[playerid][pLocal] = i;
                        
PlayerInfo[playerid][pVirWorld] = HouseInfo[i][hWorld];
                        
HouseEntered[playerid] = i;
                        
PlayerInfo[playerid][pInteriorNr] = 39;
                        
GameTextForPlayer(playerid,"~r~Loading Objects!",4000,4);
                        
SetTimerEx("Unfreezeply",3000,false,"i",playerid);
                        
TogglePlayerControllable(playerid0);
                    }
                    else
                    {
                        
GameTextForPlayer(playerid"~r~Locked"50001);
                        return 
1;
                    }
                }
            }
            for(new 
0sizeof(BizzInfo); i++)
            {
                if (
IsPlayerInRangeOfPoint(playerid5,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
                {
                    if(
PlayerInfo[playerid][pPbiskey] == || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
                    {
                        if(
PlayerInfo[playerid][pPbiskey] != i)
                        {
                            if(
BizzInfo[i][bLocked] == 1)
                            {
                                
GameTextForPlayer(playerid"~r~Closed"50001);
                                return 
1;
                            }
                            if(
BizzInfo[i][bProducts] == 0)
                            {
                                
GameTextForPlayer(playerid"~r~Out Of Stock"50001);
                                return 
1;
                            }
                            
SafeGivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
                            
format(stringsizeof(string), "~r~-$%d~n~~w~type /exit~n~to get out"BizzInfo[i][bEntranceCost]);
                            
BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
                            
ExtortionBiz(iBizzInfo[i][bEntranceCost]);
                            
BizzInfo[i][bProducts]--;
                            
OnPropUpdate(2,i);
                            
GameTextForPlayer(playeridstring50003);
                        }
                        
PlayerInfo[playerid][pInteriorNr] = BizzInfo[i][bInteriorNr];
                        
SetPlayerVirtualWorld(playerid,BizzInfo[i][bVirWorld]);
                        
SafeSetPlayerInterior(playerid,BizzInfo[i][bInterior]);
                        
SafeSetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
                          
GameTextForPlayer(playerid,"~r~Loading Objects!",4000,4);
                        
SetTimerEx("Unfreezeply",3000,false,"i",playerid);
                        
TogglePlayerControllable(playerid0);
                        new 
dood[MAX_PLAYER_NAME];
                        
GetPlayerName(playeriddoodsizeof(dood));
                        
BizzEntered[playerid] = i;
                        new 
h,mi,s,y,m,d;
                        
getdate(y,m,d);
                        
gettime(h,mi,s);
                        
format(stringsizeof(string), "(%d/%d/%d)[%d:%d:%d] %s payed $%d to enter biz %d",d,m,y,h,mi,sdoodBizzInfo[i][bEntranceCost], i);
                        
printf("%s"string);
                        
PayLog(string);
                        if(
BizzInfo[i][bVirWorld] == || BizzInfo[i][bVirWorld] == 1)
                        {
                            
OnPlayerEnterFood(playerid1);
                        }
                        else if(
BizzInfo[i][bVirWorld] == || BizzInfo[i][bVirWorld] == 3)
                        {
                            
OnPlayerEnterFood(playerid2);
                        }
                        else if(
BizzInfo[i][bVirWorld] == || BizzInfo[i][bVirWorld] == 5)
                        {
                            
OnPlayerEnterFood(playerid3);
                        }
                        else if(
BizzInfo[i][bVirWorld] == 6)
                        {
                            
OnPlayerEnterFood(playerid4);
                        }
                    }
                    else
                    {
                        
GameTextForPlayer(playerid"~r~You dont have the cash"50001);
                    }
                }
            }
            for(new 
0sizeof(SBizzInfo); i++)
            {
                if (
IsPlayerInRangeOfPoint(playerid3,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
                {
                    if(
PlayerInfo[playerid][pPbiskey] == || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
                    {
                        if(
PlayerInfo[playerid][pPbiskey] != i)
                        {
                            if(
SBizzInfo[i][sbLocked] == 1)
                            {
                                
GameTextForPlayer(playerid"~r~Closed"50001);
                                return 
1;
                            }
                            if(
SBizzInfo[i][sbProducts] == 0)
                            {
                                
GameTextForPlayer(playerid"~r~Out Of Stock"50001);
                                return 
1;
                            }
                            
SafeGivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
                            
gSpentCash[playerid] = GetPlayerMoney(playerid);
                            
SBizzInfo[i][sbProducts]--;
                            
SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
                            
ExtortionSBiz(iSBizzInfo[i][sbEntranceCost]);
                            new 
dood[MAX_PLAYER_NAME];
                            
GetPlayerName(playeriddoodsizeof(dood));
                            
format(stringsizeof(string), "%s payed $%d to enter sbiz %d"doodSBizzInfo[i][sbEntranceCost], i);
                            
printf("%s"string);
                            
PayLog(string);
                            
OnPropUpdate(3,i);
                        }
                    }
                    else
                    {
                        
GameTextForPlayer(playerid"~r~You dont have the cash"50001);
                    }
                }
            }
            if (
IsPlayerInRangeOfPoint(playerid3,2695.6235,-1704.6960,11.8438))
            {
                
GameTextForPlayer(playerid"~w~Welcome to the 8ball Track"50001);
                
SafeSetPlayerInterior(playerid,7);
                
SafeSetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
                
GameTextForPlayer(playerid,"~r~Loading Objects!",4000,4);
                
SetTimerEx("Unfreezeply",3000,false,"i",playerid);
                
TogglePlayerControllable(playerid0);
            }
            else if (
IsPlayerInRangeOfPoint(playerid8,-2111.5686,-443.9720,38.7344))
            {
                
GameTextForPlayer(playerid"~w~Welcome to the Dirt Track"50001);
                
SafeSetPlayerInterior(playerid,4);
                
SafeSetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
                
GameTextForPlayer(playerid,"~r~Loading Objects!",4000,4);
                
SetTimerEx("Unfreezeply",3000,false,"i",playerid);
                
TogglePlayerControllable(playerid0);
            }
            else if (
IsPlayerInRangeOfPoint(playerid3,-2080.3079,-406.0309,38.7344))
            {
                
GameTextForPlayer(playerid"~w~Welcome to the Stunting Track"50001);
                
SafeSetPlayerInterior(playerid,14);
                
SafeSetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
                
GameTextForPlayer(playerid,"~r~Loading Objects!",4000,4);
                
SetTimerEx("Unfreezeply",3000,false,"i",playerid);
                
TogglePlayerControllable(playerid0);
            }
            if (
IsPlayerInRangeOfPoint(playerid,10,1099.3762,1601.5387,12.5469))
            {
                if (
GetPlayerState(playerid) == 2)
                {
                       if (
PlayerInfo[playerid][pDTK] == && PlayerInfo[playerid][pDM] == && PlayerInfo[playerid][pAdmin] <= 2)
                    {
                        
SendClientMessage(playerid,COLOR_NICERED,"You do not have a DD Ticket!");
                        
format(stringsizeof(string), "[ADMIN]: %s Tried to Enter to the DDS Without a Ticket!"sendername);
                        
ABroadCast(COLOR_LIGHTRED,string5);
                        return 
1;
                    }
                    new 
tmpcar GetPlayerVehicleID(playerid);
                    new 
vehicleid GetPlayerVehicleID(playerid);
                    
SetVehiclePos(tmpcar, -1437.1271,990.9039,1030.5000);
                    
PlayerInfo[playerid][pDTK] = 0;
                    
SafeSetPlayerInterior(playerid15);
                    
GameTextForPlayer(playerid,"~r~Loading Objects!",4000,4);
                    
SetTimerEx("Unfreezeply",3000,false,"i",playerid);
                    
TogglePlayerControllable(playerid0);
                    
LinkVehicleToInterior(vehicleid15);
                    
PlayerInfo[playerid][pInteriorNr] = 25;
                    
GameTextForPlayer(playerid,"~p~European Style Roleplay ~n~~r~Destruction Derby Stadium"5000,1)
                    
SendClientMessage(playeridCOLOR_NICERED"Welcome to the European Style Roleplay Destruction Derby Stadium (DD)");
                    
SendClientMessage(playeridTEAM_VAGOS_COLOR"----------------------------------DD Main Rules---------------------------------------");
                    
SendClientMessage(playeridTEAM_GROVE_COLOR"Ram Someone Before the Admin Does a countdown is equal to two hours Jail");
                    
SendClientMessage(playeridTEAM_GROVE_COLOR"The Center Square means Hosters Area");
                    
SendClientMessage(playeridTEAM_GROVE_COLOR"If you do not host the DD, You are not Allowed to Get to the Hoster Area");
                    
SendClientMessage(playeridTEAM_GROVE_COLOR"Getting into the Hoster Area without beginning a Hoster is equal to 30 Minutes Jail");
                    
SendClientMessage(playeridTEAM_VAGOS_COLOR"----------------------------------Driver Rules----------------------------------------");
                    
SendClientMessage(playeridTEAM_GROVE_COLOR"Get to the Corners of the Stadium and Wait for The Admin Voice!");
                    
SendClientMessage(playeridTEAM_GROVE_COLOR"The Last One That remains without getting destroyed Wins");
                }
                else
                {
                    if (
PlayerInfo[playerid][pDSTK] == && PlayerInfo[playerid][pDM] == && PlayerInfo[playerid][pAdmin] <= 2)
                    {
                        
SendClientMessage(playerid,COLOR_NICERED,"You do not have a DD (S) Ticket!");
                        
format(stringsizeof(string), "[ADMIN]: %s Tried to Enter to the DD (S) Without a Ticket!"sendername);
                        
ABroadCast(COLOR_LIGHTRED,string5);
                        return 
1;
                    }
                    
GameTextForPlayer(playerid"~p~European Style Roleplay ~n~~r~~h~Destruction Derby Stadium ~n~~g~Las Venturas"50001);
                    
SafeSetPlayerInterior(playerid15);
                    
SafeSetPlayerPos(playerid,-1390.0785,930.2457,1041.5313);
                    
GameTextForPlayer(playerid,"~r~Loading Objects!",4000,4);
                    
SetTimerEx("Unfreezeply",3000,false,"i",playerid);
                    
TogglePlayerControllable(playerid0);
                    
PlayerInfo[playerid][pDSTK] = 0;
                    
PlayerInfo[playerid][pInteriorNr] = 25;
                    
SendClientMessage(playeridCOLOR_NICERED"Welcome to the European Style Roleplay Destruction Derby Stadium (DD)");
                    
SendClientMessage(playeridTEAM_VAGOS_COLOR"------------------------------------DD Main Rules------------------------------------");
                    
SendClientMessage(playeridTEAM_GROVE_COLOR"Ram Someone Before the Manager Does a countdown is equal to two hours Jail");
                    
SendClientMessage(playeridTEAM_GROVE_COLOR"The Center Square means Hosters Area");
                    
SendClientMessage(playeridTEAM_GROVE_COLOR"If you do not host the DD, You are not Allowed to Get to the Hoster Area");
                    
SendClientMessage(playeridTEAM_GROVE_COLOR"Getting into the Hoster Area without beginning a Hoster is equal to 30 Minutes Jail");
                    
SendClientMessage(playeridTEAM_VAGOS_COLOR"----------------------------------Spectator Rules------------------------------------");
                    
SendClientMessage(playeridTEAM_GROVE_COLOR"Remain at the Spectators Area And Have Fun!");
                    
SendClientMessage(playeridTEAM_GROVE_COLOR"Do not Attack ANYONE At the Spectators Area");
                    
SendClientMessage(playeridTEAM_GROVE_COLOR"Attacking Someone or Entering inside of the stadium is equal 30 Minutes Jail.");
                }
            }
        }
        new 
ymd;
        new 
h,mi,s;
        
getdate(y,m,d);
        
gettime(h,mi,s);
        
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /enter",d,m,y,h,mi,s,sendername);
        
CommandLog(string);
        return 
1;
    }
    if(
strcmp(cmd"/exit"true) == 0)
    {
        
OnPlayerUpdateEx(playerid);
        if(
PlayerInfo[playerid][pMaskuse] == 1)
        {
            for(new 
0MAX_PLAYERSi++)
               {
                   if(
IsPlayerConnected(i))
                   {
                       
ShowPlayerNameTagForPlayer(iplayerid0);
                }
            }
        }
        if(
IsPlayerConnected(playerid))
        {
            if(
HouseEntered[playerid] != 9999)
            {
                new 
HouseEntered[playerid];
                if (
IsPlayerInRangeOfPoint(playerid3,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
                {
                    
SetPlayerInterior(playerid,0);
                    
SafeSetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]+3);
                    
SetPlayerVirtualWorld(playerid,0);
                    
PlayerInfo[playerid][pVirWorld] = 0;
                    
HouseEntered[playerid] = 9999;
                    if(
HouseInfo[i][hHel] == 1)
                    {
                        new 
Float:tempheal;
                        
GetPlayerHealth(playerid,tempheal);
                        if(
tempheal 100.0)
                        {
                            
SetPlayerHealth(playerid,100.0);
                        }
                    }
                    return 
1;
                }
            }
            if(
BizzEntered[playerid] != 9999)
            {
                new 
BizzEntered[playerid];
                if (
IsPlayerInRangeOfPoint(playerid3,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
                {
                    
SetPlayerInterior(playerid,0);
                    
SetPlayerVirtualWorld(playerid0);
                    
OnPlayerExitFood(playerid);
                    
SetPlayerPos(playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]);
                    
SetPlayerVirtualWorld(playerid0);
                    
BizzEntered[playerid] = 9999;
                }
            }
            new 
carid GetPlayerVehicleID(playerid);
            if (
IsABus(carid))
            {
                
TogglePlayerControllable(playerid1);
                
SafeRemovePlayerFromVehicle(playerid);
                if (
BusrouteEast[playerid][0] != || BusrouteWest[playerid][0] != 0BusrouteEnd(playeridcarid);
            }
            if (
IsASweeper(carid))
            {
                
TogglePlayerControllable(playerid1);
                
SafeRemovePlayerFromVehicle(playerid);
            }
            if(
IsAHarvest(carid))
            {
                if (
carid != 0)
                {
                    
SetVehicleToRespawn(carid);
                }
                if(
FarmerPickup[playerid][0] >= && FarmerPickup[playerid][0] <= 22)
                {
                    
FarmerPickup[playerid][0]--;
                }
                
TogglePlayerControllable(playerid1);
                
SafeRemovePlayerFromVehicle(playerid);
                
FarmerVar[playerid] = 0;
                
DisablePlayerCheckpoint(playerid);
            }
            if(
IsADrugHarvest(carid))
            {
                if(
DrugFarmerPickup[playerid][0] >= && DrugFarmerPickup[playerid][0] <= 37)
                {
                    
DrugFarmerPickup[playerid][0]--;
                }
                
TogglePlayerControllable(playerid1);
                
SafeRemovePlayerFromVehicle(playerid);
                
DrugFarmerVar[playerid] = 0;
                
DisablePlayerCheckpoint(playerid);
            }
            if(
IsASmuggleCar(carid))
            {
                
TogglePlayerControllable(playerid1);
                
SafeRemovePlayerFromVehicle(playerid);
                
SmugglerWork[playerid] = 0;
                
DisablePlayerCheckpoint(playerid);
            }
            if(
Decoding[playerid] == 1)
            {
                
Decoding[playerid] = 0;
                
SafeRemovePlayerFromVehicle(playerid);
                
KillTimer(DecoderTimer);
                
HideDecoder(playerid);
                
SendClientMessage(playeridCOLOR_NICERED"You left the car, decoder stopped!");
                
decodecode 0;
                
Decoder 0;
            }
            if(
IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0)
               {
                
TogglePlayerControllable(playerid1);
                
SafeRemovePlayerFromVehicle(playerid);
            }
            if(
IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
            {
                
TogglePlayerControllable(playerid1);
                
SafeRemovePlayerFromVehicle(playerid);
            }
            if(
GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154)
            {
                
TogglePlayerControllable(playerid1);
                
SafeRemovePlayerFromVehicle(playerid);
            }
            else if (
IsPlayerInRangeOfPoint(playerid3,387.7978,173.8582,1008.3828))
            {
                
SafeSetPlayerInterior(playerid,0);
                
SafeSetPlayerPos(playerid,1481.0206,-1771.1138,18.7958);
                
PlayerInfo[playerid][pLocal] = 255;
            }
            else if (
IsPlayerInRangeOfPoint(playerid6,-1404.5299,-259.0602,1043.6563))
            {
                
SafeSetPlayerInterior(playerid,0);
                
SafeSetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);
            }
            else if (
IsPlayerInRangeOfPoint(playerid8,-1443.0554,-581.1879,1055.0472))
            {
                
SafeSetPlayerInterior(playerid,0);
                
SafeSetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
            }
            else if (
IsPlayerInRangeOfPoint(playerid8,-1464.7732,1557.5533,1052.5313))
            {
                
SafeSetPlayerInterior(playerid,0);
                
SafeSetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
            }
            else if(
NoFuel[playerid] == 1)
            {
                
TogglePlayerControllable(playerid1);
                
SafeRemovePlayerFromVehicle(playerid);
                
NoFuel[playerid] = 0;
            }
            else if(
IsPlayerInRangeOfPoint(playerid101817.97,-1536.64,13.45))
            {
//Jail Exit By Tyler Acres
                
if(PlayerInfo[playerid][pDuty] >= || PlayerInfo[playerid][pAdmin] >= 1)
                {
                   if(
IsPlayerInAnyVehicle(playerid) && GetPlayerVehicleSeat(playerid) == 0)
                   {
                     new 
vid GetPlayerVehicleID(playerid);
                     
SetVehiclePos(vid,1817.97,-1536.64,13.45);
                     
LinkVehicleToInterior(vid,0);
                     
PutPlayerInVehicle(playerid,vid,0);
                   }
                   else
                   {
                     
GameTextForPlayer(playerid"~w~Los Santos"50001);
                     
SafeSetPlayerInterior(playerid0);
                     
SafeSetPlayerPos(playerid,1826.36,-1537.21,13.64);
                    }
                }
                else return 
SendClientMessage(playeridCOLOR_GREY,"* You are not a Guard/Police!")
            }
        }
        new 
ymd;
        new 
h,mi,s;
        
getdate(y,m,d);
        
gettime(h,mi,s);
        
format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /exit",d,m,y,h,mi,s,sendername);
        
CommandLog(string);
        return 
1;
    } 
Reply
#2

bump.
Reply
#3

bump

Please help this is so annoying if i try to exit with /exit i fall down near blueberry from the sky

script raven
Reply
#4

May be your should check these variables

Код:
BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]
You are spawning in Blueberry means these contain 0 or NULL Value
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