[Ajuda] Set Skin .. *-*
#1

eae galera do forum samp ... beleza ?
quero pedir uma ajuda ha voces .. fiz meu bater cartao direitinho , coloquei pra setar a skin e talz ..
daн ja coloquei no onplayerconnect tbm pra entrar tipo que , de folga .

sendo que ele fica com a mesma skin .. --' rs , sera que tem como fazer que essa calback mude ?

tipo os Policiais nascem com skin 29 sу muda skin quando batem cartao ?

pawn Код:
public SetSkinOrg(playerid)
{
    if(ProgressaoInfo[playerid][Lider] == 0 && ProgressaoInfo[playerid][Org] == 0) SetPlayerSkin(playerid,SkinInicial);
    if(ProgressaoInfo[playerid][Lider] == 1) return SetPlayerSkin(playerid,280);//Policia Militar Lider
    if(ProgressaoInfo[playerid][Org] == 1 && ProgressaoInfo[playerid][Cargo] <= 5) return SetPlayerSkin(playerid,281); //Policia Militar
    if(ProgressaoInfo[playerid][Lider] == 2) return SetPlayerSkin(playerid,240);
    if(ProgressaoInfo[playerid][Org] == 2 && ProgressaoInfo[playerid][Cargo] <= 5) return SetPlayerSkin(playerid,59);
    if(ProgressaoInfo[playerid][Lider] == 3) return SetPlayerSkin(playerid,295);
    if(ProgressaoInfo[playerid][Org] == 3 && ProgressaoInfo[playerid][Cargo] <= 5) return SetPlayerSkin(playerid,286);
    if(ProgressaoInfo[playerid][Lider] == 4 || ProgressaoInfo[playerid][Org] == 4) return SetPlayerSkin(playerid,285);
    if(ProgressaoInfo[playerid][Lider] == 5 || ProgressaoInfo[playerid][Org] == 5) return SetPlayerSkin(playerid,287);
    if(ProgressaoInfo[playerid][Lider] == 6) return SetPlayerSkin(playerid,274);
    if(ProgressaoInfo[playerid][Org] == 6 && ProgressaoInfo[playerid][Cargo] >= 3) return SetPlayerSkin(playerid,275);
    if(ProgressaoInfo[playerid][Org] == 6 && ProgressaoInfo[playerid][Cargo] <= 2) return SetPlayerSkin(playerid,276); //samu
    if(ProgressaoInfo[playerid][Org] == 7 && ProgressaoInfo[playerid][Cargo] >= 1) return SetPlayerSkin(playerid,174);    //milicianos
    if(ProgressaoInfo[playerid][Lider] == 7) SetPlayerSkin(playerid,173); //lider milicianos
    if(ProgressaoInfo[playerid][Org] == 8 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,272);//taliban
    if(ProgressaoInfo[playerid][Org] == 8 && ProgressaoInfo[playerid][Cargo] >= 4) return SetPlayerSkin(playerid,124);//taliban
    if(ProgressaoInfo[playerid][Lider] == 8) return SetPlayerSkin(playerid,249); //lider taliban
    if(ProgressaoInfo[playerid][Org] == 9 && ProgressaoInfo[playerid][Cargo] <= 5) return SetPlayerSkin(playerid,176); //primeiro comando
    if(ProgressaoInfo[playerid][Lider] == 9) return SetPlayerSkin(playerid,182); //lider primeiro comando
    if(ProgressaoInfo[playerid][Org] == 10 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,105);      //groove
    if(ProgressaoInfo[playerid][Org] == 10 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,106);      //groove
    if(ProgressaoInfo[playerid][Org] == 10 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,107);      //groove
    if(ProgressaoInfo[playerid][Org] == 10 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,271);      //groove
    if(ProgressaoInfo[playerid][Org] == 10 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,269);      //groove
    if(ProgressaoInfo[playerid][Lider] == 10 && ProgressaoInfo[playerid][Cargo] == 6) return SetPlayerSkin(playerid,271);      //groove
    if(ProgressaoInfo[playerid][Lider] == 11) return SetPlayerSkin(playerid,104); //ballas  lider
    if(ProgressaoInfo[playerid][Org] == 11 && ProgressaoInfo[playerid][Cargo] == 1 ) return SetPlayerSkin(playerid,102); //ballas
    if(ProgressaoInfo[playerid][Org] == 11 && ProgressaoInfo[playerid][Cargo] == 2 ) return SetPlayerSkin(playerid,103); //ballas
    if(ProgressaoInfo[playerid][Org] == 11 && ProgressaoInfo[playerid][Cargo] == 3 ) return SetPlayerSkin(playerid,103); //ballas
    if(ProgressaoInfo[playerid][Org] == 11 && ProgressaoInfo[playerid][Cargo] == 4 ) return SetPlayerSkin(playerid,103); //ballas
    if(ProgressaoInfo[playerid][Org] == 11 && ProgressaoInfo[playerid][Cargo] == 5 ) return SetPlayerSkin(playerid,103); //ballas
    /////comeзa daki para baixo as funзoes
    if(ProgressaoInfo[playerid][Org] == 12 && ProgressaoInfo[playerid][Cargo] == 1 ) return SetPlayerSkin(playerid,222); //Comando Vermelho
    if(ProgressaoInfo[playerid][Org] == 12 && ProgressaoInfo[playerid][Cargo] == 2 ) return SetPlayerSkin(playerid,189); //Commando vermelho
    if(ProgressaoInfo[playerid][Org] == 12 && ProgressaoInfo[playerid][Cargo] == 3 ) return SetPlayerSkin(playerid,19); //Commando vermelho
    if(ProgressaoInfo[playerid][Org] == 12 && ProgressaoInfo[playerid][Cargo] == 4 ) return SetPlayerSkin(playerid,170); //Commando vermelho
    if(ProgressaoInfo[playerid][Org] == 12 && ProgressaoInfo[playerid][Cargo] == 5 ) return SetPlayerSkin(playerid,49); //Commando vermelho
    if(ProgressaoInfo[playerid][Lider] == 12) return SetPlayerSkin(playerid,180); //comando vermelho  Lider
    if(ProgressaoInfo[playerid][Lider] == 13) return SetPlayerSkin(playerid,120); //Yakuza Lider
    if(ProgressaoInfo[playerid][Org] == 13 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,203); //Yakusa
    if(ProgressaoInfo[playerid][Org] == 13 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,203); //Yakusa
    if(ProgressaoInfo[playerid][Org] == 13 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,204); //Yakusa
    if(ProgressaoInfo[playerid][Org] == 13 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,117); //Yakusa
    if(ProgressaoInfo[playerid][Org] == 13 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,118); //Yakusa
    if(ProgressaoInfo[playerid][Org] == 14 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,48); //Al-Qaeda
    if(ProgressaoInfo[playerid][Org] == 14 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,47); //Al-Qaeda
    if(ProgressaoInfo[playerid][Org] == 14 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,30); //Al-Qaeda
    if(ProgressaoInfo[playerid][Org] == 14 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,179); //Al-Qaeda
    if(ProgressaoInfo[playerid][Org] == 14 && ProgressaoInfo[playerid][Cargo] >= 5) return SetPlayerSkin(playerid,123); //Al-Qaeda
    if(ProgressaoInfo[playerid][Lider] == 14) return SetPlayerSkin(playerid,123); //Al-Qaeda
    if(ProgressaoInfo[playerid][Lider] == 15) return SetPlayerSkin(playerid,294);    //Hitman Lider
    if(ProgressaoInfo[playerid][Org] == 15 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,171);    //Hitman
    if(ProgressaoInfo[playerid][Org] == 15 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,172);    //Hitman
    if(ProgressaoInfo[playerid][Org] == 15 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,166);    //Hitman
    if(ProgressaoInfo[playerid][Org] == 15 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,166);    //Hitman
    if(ProgressaoInfo[playerid][Org] == 15 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,165);    //Hitman
    if(ProgressaoInfo[playerid][Lider] == 16) return SetPlayerSkin(playerid,1);    //A.D.A Lider
    if(ProgressaoInfo[playerid][Org] == 16 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,108);    //A.D.A
    if(ProgressaoInfo[playerid][Org] == 16 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,108);    //A.D.A
    if(ProgressaoInfo[playerid][Org] == 16 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,109);    //A.D.A
    if(ProgressaoInfo[playerid][Org] == 16 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,109);    //A.D.A
    if(ProgressaoInfo[playerid][Org] == 16 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,110);    //A.D.A
    if(ProgressaoInfo[playerid][Org] == 16 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,110);    //A.D.A
    if(ProgressaoInfo[playerid][Lider] == 17) return SetPlayerSkin(playerid,113);    //Mafia Cosa Nostra Lider
    if(ProgressaoInfo[playerid][Org] == 17 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,98);    //Mafia Cosa Nostra
    if(ProgressaoInfo[playerid][Org] == 17 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,46);    //Mafia Cosa Nostra
    if(ProgressaoInfo[playerid][Org] == 17 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,223);    //Mafia Cosa Nostra
    if(ProgressaoInfo[playerid][Org] == 17 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,126);    //Mafia Cosa Nostra
    if(ProgressaoInfo[playerid][Org] == 17 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,43);    //Mafia Cosa Nostra
    if(ProgressaoInfo[playerid][Lider] == 18) return SetPlayerSkin(playerid,101);    //Krasnaya Lider
    if(ProgressaoInfo[playerid][Org] == 18 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,112);    //Krasnaya
    if(ProgressaoInfo[playerid][Org] == 18 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,111);    //Krasnaya
    if(ProgressaoInfo[playerid][Org] == 18 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,125);    //Krasnaya
    if(ProgressaoInfo[playerid][Org] == 18 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,127);    //Krasnaya
    if(ProgressaoInfo[playerid][Org] == 18 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,153);    //Krasnaya
    if(ProgressaoInfo[playerid][Lider] == 19) return SetPlayerSkin(playerid,291);    //Sons Of Anarchy Lider
    if(ProgressaoInfo[playerid][Org] == 19 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,22);    //Mayans
    if(ProgressaoInfo[playerid][Org] == 19 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,7);    //Mayans
    if(ProgressaoInfo[playerid][Org] == 19 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,67);    //Mayans
    if(ProgressaoInfo[playerid][Org] == 19 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,286);    //Mayans
    if(ProgressaoInfo[playerid][Org] == 19 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,21);    //Mayans
    if(ProgressaoInfo[playerid][Lider] == 20) return SetPlayerSkin(playerid,100);    //Sons Of Anarchy Lider
    if(ProgressaoInfo[playerid][Org] == 20 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,247);    //Sons Of Anarchy
    if(ProgressaoInfo[playerid][Org] == 20 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,247);    //Sons Of Anarchy
    if(ProgressaoInfo[playerid][Org] == 20 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,247);    //Sons Of Anarchy
    if(ProgressaoInfo[playerid][Org] == 20 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,254);    //Sons Of Anarchy
    if(ProgressaoInfo[playerid][Org] == 20 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,248);    //Sons Of Anarchy
    if(ProgressaoInfo[playerid][Lider] == 21) return SetPlayerSkin(playerid,200);    //Movimento sem Terra Lider
    if(ProgressaoInfo[playerid][Org] == 21 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,137);    //Movimento sem Terra
    if(ProgressaoInfo[playerid][Org] == 21 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,78);    //Movimento sem Terra
    if(ProgressaoInfo[playerid][Org] == 21 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,212);    //Movimento sem Terra
    if(ProgressaoInfo[playerid][Org] == 21 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,136);    //Movimento sem Terra
    if(ProgressaoInfo[playerid][Org] == 21 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,135);    //Movimento sem Terra
    if(ProgressaoInfo[playerid][Lider] == 22) return SetPlayerSkin(playerid,297);    //P2 Lider
    if(ProgressaoInfo[playerid][Org] == 22 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,14);    //P2
    if(ProgressaoInfo[playerid][Org] == 22 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,261);    //P2
    if(ProgressaoInfo[playerid][Org] == 22 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,72);    //P2
    if(ProgressaoInfo[playerid][Org] == 22 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,73);    //P2
    if(ProgressaoInfo[playerid][Org] == 22 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,234);    //P2
    if(ProgressaoInfo[playerid][Lider] == 23) return SetPlayerSkin(playerid,44);    //Terceiro comando lider
    if(ProgressaoInfo[playerid][Org] == 23 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,259);    //Terceito comando
    if(ProgressaoInfo[playerid][Org] == 23 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,66);    //Terceito comando
    if(ProgressaoInfo[playerid][Org] == 23 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,24);    //Terceito comando
    if(ProgressaoInfo[playerid][Org] == 23 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,25);    //Terceito comando
    if(ProgressaoInfo[playerid][Org] == 23 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,183);    //Terceito comando
    if(ProgressaoInfo[playerid][Lider] == 24) return SetPlayerSkin(playerid,71);    //Detran lider
    if(ProgressaoInfo[playerid][Org] == 24 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,71);    //Detran
    if(ProgressaoInfo[playerid][Org] == 24 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,71);    //Detran
    if(ProgressaoInfo[playerid][Org] == 24 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,71);    //Detran
    if(ProgressaoInfo[playerid][Org] == 24 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,71);    //Detran
    if(ProgressaoInfo[playerid][Org] == 24 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,71);    //Detran
    if(ProgressaoInfo[playerid][Lider] == 25) return SetPlayerSkin(playerid,147);    //Governo lider
    if(ProgressaoInfo[playerid][Org] == 25 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,163);    //Governo
    if(ProgressaoInfo[playerid][Org] == 25 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,164);    //Governo
    if(ProgressaoInfo[playerid][Org] == 25 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,165);    //Governo
    if(ProgressaoInfo[playerid][Org] == 25 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,17);    //Governo
    if(ProgressaoInfo[playerid][Org] == 25 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,228);    //Governo
    if(ProgressaoInfo[playerid][Lider] == 26) return SetPlayerSkin(playerid,227);    //Tv Globo lider
    if(ProgressaoInfo[playerid][Org] == 26 && ProgressaoInfo[playerid][Cargo] == 1) return SetPlayerSkin(playerid,188);    //Tv Globo
    if(ProgressaoInfo[playerid][Org] == 26 && ProgressaoInfo[playerid][Cargo] == 2) return SetPlayerSkin(playerid,250);    //Tv Globo
    if(ProgressaoInfo[playerid][Org] == 26 && ProgressaoInfo[playerid][Cargo] == 3) return SetPlayerSkin(playerid,250);    //Tv Globo
    if(ProgressaoInfo[playerid][Org] == 26 && ProgressaoInfo[playerid][Cargo] == 4) return SetPlayerSkin(playerid,60);    //Tv Globo
    if(ProgressaoInfo[playerid][Org] == 26 && ProgressaoInfo[playerid][Cargo] == 5) return SetPlayerSkin(playerid,57);    //Tv Globo
    return 1;
}
Reply
#2

manda o /batercartao
Reply
#3

peguei de GM BMG .. rsrs sу flatava isso o bater cartao na minha gamemode


pawn Код:
CMD:batercartao(playerid,params[])
    {
/*  if(ProgressaoInfo[playerid][Preso] == true)
        {
            SendClientMessage(playerid,C_Amarelo," Vocк nгo pode batercartao na cadeia!");
            return true;
        } */

        if(IsPlayerConnected(playerid))
        {
            GetPlayerName(playerid, nome, sizeof(nome));
            if(Policial(playerid))
            {
            /*if(IsPlayerInRangeOfPoint(1,playerid,1530.3060,-1702.4915,6.2252) || IsPlayerInRangeOfPoint(1,playerid,326.6374,307.1123,999.1484) || IsPlayerInRangeOfPoint(1,playerid,302.7936,-1529.9443,24.9219) || IsPlayerInRangeOfPoint(1,playerid,240.6516,112.8062,1003.2188) || IsPlayerInRangeOfPoint(1,playerid,255.1123,77.4241,1003.6406) || IsPlayerInRangeOfPoint(1,playerid,229.8059,164.7830,1003.0234)
             || IsPlayerInRangeOfPoint(1,playerid,-1345.8823,492.5301,11.2027) || IsPlayerInRangeOfPoint(1,playerid,712.7550,-554.5677,-3.5950))
                { */

                    if(OnDuty[playerid]==0)
                    {
                        format(Texto,100,"O Policial %s Bateu o cartao e estar em Trabalho!",GetPlayerNameEx(playerid));
                        SendClientMessageToAll(C_Verde,Texto);
                        //SetPlayerAttachedObject(playerid,3,18637,13,0.35,0.0,0.0,0.0,0.0,180.0);
                        SetPlayerArmour(playerid, 100);
                        SetPlayerHealth(playerid, 100);
                        OnDuty[playerid] = 1;
                        SetSkinOrg(playerid);
                        EmpregoDuty[playerid] = 2;
                        Copsronda += 1;

                    }
                    else if(OnDuty[playerid]==1)
                    {
                        format(Texto,100,"O Policial %s Estar de folga !",GetPlayerNameEx(playerid));
                        SendClientMessageToAll(C_Verde,Texto);
                        //RemovePlayerAttachedObject(playerid,3);
                        SetPlayerSkin(playerid, 29);
                        OnDuty[playerid] = 0;
                        EmpregoDuty[playerid] = 0;
                        Copsronda -= 1;
                    }
                }
                else
                {
                    SendClientMessage(playerid, C_Vermelho, "");
                    return true;
                }
            }
            //}
        return 1;
    }
Reply
#4

alguem ?
Reply
#5

Olhe essa linha

pawn Код:
lse if(OnDuty[playerid]==1)
                    {
                        format(Texto,100,"O Policial %s Estar de folga !",GetPlayerNameEx(playerid));
                        SendClientMessageToAll(C_Verde,Texto);
                        //RemovePlayerAttachedObject(playerid,3);
                        SetPlayerSkin(playerid, 29);
                        OnDuty[playerid] = 0;
                        EmpregoDuty[playerid] = 0;
                        Copsronda -= 1;
                    }
Esta setando a SKIN 29 so vc mudar ou retirar.
Reply
#6

sim amigo , essa skin mesmo que eu queria .. eu que coloquei .. rs , sendo que nas nasce com essa skin , pois quando player nasce seta a skin da public ... setplayerskin .
Reply
#7

Explica melhor o que vocк ta tentando fazer!
Reply
#8

Quero que o player que й policial nasce com skin , de civil (skin inicial), sendo que ja tentei por e nao vai ..

Pois o setplayerskin , deve ta interferindo .
Reply
#9

Ja tentou ?

pawn Код:
public OnPlayerSpawn(playerid)
{
    if ( ProgressaoInfo [ playerid ] [ Lider ] == 1 || ProgressaoInfo [ playerid ] [ Org ]  == 1)
    {
       SetPlayerSkin ( playerid, 21 ); // Id da skin de civil
    }
    return 1;
}
CMD:batercartao(playerid,params[])
{
    if (IsPlayerConnected (playerid) )
    {
            GetPlayerName (playerid, nome, sizeof(nome) );
            if( Policial ( playerid ) )
            {
                    if(OnDuty[playerid] == 0 )
                    {
                        format(Texto,100,"O Policial %s Bateu o cartao e estar em Trabalho!",GetPlayerNameEx(playerid));
                        SendClientMessageToAll(C_Verde,Texto);
                       
                        SetPlayerSkin ( playerid, 21 ); /// id da skin ao bater cartao
                       
                        SetPlayerArmour(playerid, 100);
                        SetPlayerHealth(playerid, 100);
                        OnDuty[playerid] = 1;
                        SetSkinOrg(playerid);
                        EmpregoDuty[playerid] = 2;
                        Copsronda += 1;

                    }
                    else if(OnDuty[playerid]==1)
                    {
                        format(Texto,100,"O Policial %s Estar de folga !",GetPlayerNameEx(playerid));
                        SendClientMessageToAll(C_Verde,Texto);
                        SetPlayerSkin ( playerid, 21 );
                        OnDuty[playerid] = 0;
                        EmpregoDuty[playerid] = 0;
                        Copsronda -= 1;
                    }
                }
                else
                {
                    SendClientMessage(playerid, C_Vermelho, "");
                    return true;
                }
            }
            //}
        return 1;
    }
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#10

pawn Код:
SetPlayerSkin ( playerid, 21 ); /// id da skin ao bater cartao
sendo que sao varias Orgs ... entao devo colocar SetSkinOrg(playerid); rs nesta linha
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