AddPlayerClass help
#1

Hello
I added 3 new class i have set the position. But when i spawn on my server i can see the skins.

sa-mp-010.jpg

see i cant see the skins i can just click the arrow and gest what skin i just clicked on and i can spawn.

here is my code.

// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" NewScript");
print("--------------------------------------\n");
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

#else

main()
{
print("\n----------------------------------");
print(" NewScript");
print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(265, 1958.3783, 1343.1572, 15.3746, 269.1425, 22, 150, 31, 150, 29, 150); //cops
AddPlayerClass(267, 1958.3783, 1343.1572, 15.3746, 269.1425, 22, 150, 31, 150, 29, 150); //cops
AddPlayerClass(280, 1958.3783, 1343.1572, 15.3746, 269.1425, 22, 150, 31, 150, 29, 150); //cops
return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid,1539.7557,-1675.3905,13.5493);
SetPlayerFacingAngle(playerid,269.8190);
SetPlayerCameraPos(playerid,1539.7557,-1675.3905,13.5493);
SetPlayerCameraLookAt(playerid,1539.7557,-1675.3905,13.5493);
return 1;
}

public OnPlayerConnect(playerid)
{
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}


please help me thank you.
Reply
#2

Your player's camera is being SET to the player's position.
pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid,1544.7557,-1675.3905,13.5493);
    SetPlayerFacingAngle(playerid,269.8190);
    SetPlayerCameraPos(playerid,1539.7557,-1675.3905,13.5493);
    SetPlayerCameraLookAt(playerid,1544.7557,-1675.3905,13.5493);
    return 1;
}
Try this, you cannot have SetPlayerCameraPos and SetPlayerPos at the same coordinates, otherwise the player will just simply spawn above the camera, out of view.
Reply
#3

so like this

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerFacingAngle(playerid,269.8190);
SetPlayerCameraLookAt(playerid,1544.7557,-1675.3905,13.5493);
return 1;
}
Reply
#4

i did this and it worked

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid,1544.7557,-1675.3905,13.5493);
SetPlayerCameraPos(playerid,1539.7557,-1675.3905,13.5493);
SetPlayerCameraLookAt(playerid,1544.7557,-1675.3905,13.5493);
return 1;
}

now the skin is facing the worng way

i remove the line of code.

SetPlayerFacingAngle(playerid,269.8190);
Reply
#5

pawn Код:
public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid,1544.7557,-1675.3905,13.5493);
    SetPlayerFacingAngle(playerid,90.0);
    SetPlayerCameraPos(playerid,1539.7557,-1675.3905,13.5493);
    SetPlayerCameraLookAt(playerid,1544.7557,-1675.3905,13.5493);
    return 1;
}
Reply
#6

thanks
and way when people click spawn it spawn you at the samp normal spawn
Reply
#7

Because your OnPlayerSpawn is empty... if it is empty, the server will spawn you wherever you have specified in AddPlayerClass, or SetSpawnInfo.

https://sampwiki.blast.hk/wiki/SetSpawnInfo
https://sampwiki.blast.hk/wiki/AddPlayerClass
https://sampwiki.blast.hk/wiki/OnPlayerSpawn
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